Landers, Richard N.
13 papers on CoChatORCID 0000-0001-5611-2923
Most cited papers
- Verified
Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning
Landers, R. N. (2014) · Simulation & Gaming
Educational Games and GamificationDigital Games and Media
Cited by 918
- Verified
An inconvenient truth: Arbitrary distinctions between organizational, mechanical Turk, and other convenience samples
Landers, R. N., & Behrend, T. S. (2015) · Industrial and Organizational Psychology
Business Strategies and Management ResearchSurvey Methodology and Nonresponse
Cited by 714
- Verified · note
An investigation of Big Five and narrow personality traits in relation to Internet usage
Landers, R. N., & Lounsbury, J. W. (2006) · Computers in Human Behavior
Personality Traits and PsychologyImpact of Technology on Adolescents
Cited by 488
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Gamification of task performance with leaderboards: A goal setting experiment
Landers, R. N., Bauer, K. N., & Callan, R. C. (2017) · Computers in Human Behavior
Educational Games and GamificationDigital Games and Media
Cited by 474
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Gamification Science, Its History and Future: Definitions and a Research Agenda
Landers, R. N., Auer, E. M., Collmus, A. B., & Armstrong, M. B. (2018) · Simulation & Gaming
Educational Games and GamificationDigital Games and Media
Cited by 388
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The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers
Langer, M., & Landers, R. N. (2021) · Computers in Human Behavior
Ethics and Social Impacts of AIHuman-Automation Interaction and Safety
Cited by 338
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Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training
Landers, R. N., & Callan, R. C. (2011) · Serious Games and Edutainment Applications
Educational Games and GamificationOnline Learning and Analytics
Cited by 272
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Auditing the AI auditors: A framework for evaluating fairness and bias in high stakes AI predictive models.
Landers, R. N., & Behrend, T. S. (2023) · American Psychologist
Ethics and Social Impacts of AIExplainable Artificial Intelligence (XAI)
Cited by 233
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An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning
Armstrong, M. B., & Landers, R. N. (2017) · Simulation & Gaming
Educational Games and GamificationInnovative Teaching Methodologies in Social Sciences
Cited by 158
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Gamifying Recruitment, Selection, Training, and Performance Management: Game-Thinking in Human Resource Management
Armstrong, M. B., Landers, R. N., & Collmus, A. B. (2016) · Advances in Multimedia and Interactive Technologies
Educational Games and GamificationEmployer Branding and e-HRM
Cited by 85
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Correcting Misconceptions About Gamification of Assessment: More Than SJTs and Badges
Armstrong, M. B., Ferrell, J. Z., Collmus, A. B., & Landers, R. N. (2016) · Industrial and Organizational Psychology
Educational Games and GamificationEmployer Branding and e-HRM
Cited by 38
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Pay for performance, satisfaction and retention in longitudinal crowdsourced research
Auer, E. M., Behrend, T. S., Collmus, A. B., Landers, R. N., & Miles, A. F. (2021) · PLOS ONE
Mobile Crowdsensing and CrowdsourcingExperimental Behavioral Economics Studies
Cited by 36
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Using machine learning to model trace behavioral data from a game‐based assessment
Auer, E. M., Mersy, G., Marin, S., Blaik, J., & Landers, R. N. (2022) · International Journal of Selection and Assessment
Educational Games and GamificationOnline Learning and Analytics
Cited by 24
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