Togelius, Julian
New York University
14 papers on CoChatORCID 0000-0003-3128-4598
Most cited papers
- Verified
Search-Based Procedural Content Generation: A Taxonomy and Survey
Togelius, J., Yannakakis, G. N., Stanley, K. O., & Browne, C. (2011) · IEEE Transactions on Computational Intelligence and AI in Games
Artificial Intelligence in GamesEvolutionary Algorithms and Applications
Cited by 706
- Verified
Procedural Content Generation in Games
Shaker, N., Togelius, J., & Nelson, M. J. (2016) · Computational Synthesis and Creative Systems
Artificial Intelligence in GamesComputer Graphics and Visualization Techniques
Cited by 519
- Verified
Artificial Intelligence and Games
Yannakakis, G. N., & Togelius, J. (2018) · Springer eBooks
Artificial Intelligence in GamesArtificial Intelligence Applications
Cited by 511
- Verified
PCGRL: Procedural Content Generation via Reinforcement Learning
Khalifa, A., Bontrager, P., Earle, S., & Togelius, J. (2020) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 156
- Verified
Large Language Models and Games: A Survey and Roadmap
Gallotta, R., Todd, G., Zammit, M., Earle, S., Liapis, A., Togelius, J., & Yannakakis, G. N. (2024) · IEEE Transactions on Games
Artificial Intelligence in GamesTopic Modeling
Cited by 137
- Verified
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics
Holmgard, C., Green, M. C., Liapis, A., & Togelius, J. (2019) · IEEE Transactions on Games
Artificial Intelligence in GamesDigital Games and Media
Cited by 125
- Verified
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning
Juliani, A., Khalifa, A., Berges, V.-P., Harper, J., Teng, E., Henry, H., Crespi, A., Togelius, J., & Lange, D. (2019) · Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 93
- Verified
Deep Interactive Evolution
Bontrager, P., Lin, W., Togelius, J., & Risi, S. (2018) · Lecture Notes in Computer Science
Evolutionary Algorithms and ApplicationsGenerative Adversarial Networks and Image Synthesis
Cited by 71
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LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization
Nasir, M. U., Earle, S., Togelius, J., James, S., & Cleghorn, C. (2024) · Proceedings of the Genetic and Evolutionary Computation Conference
Evolutionary Algorithms and ApplicationsAdvanced Neural Network Applications
Cited by 52
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Procedural Personas as Critics for Dungeon Generation
Liapis, A., Holmgård, C., Yannakakis, G. N., & Togelius, J. (2015) · Lecture Notes in Computer Science
Artificial Intelligence in GamesEvolutionary Algorithms and Applications
Cited by 50
- Verified
Controllable procedural map generation via multiobjective evolution
Togelius, J., Preuss, M., Beume, N., Wessing, S., Hagelbäck, J., Yannakakis, G. N., & Grappiolo, C. (2013) · Genetic Programming and Evolvable Machines
Artificial Intelligence in GamesEvolutionary Algorithms and Applications
Cited by 48
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Detecting predatory behavior in game chats
Cheong, Y.-G., Jensen, A. K., Gudnadottir, E. R., Bae, B.-C., & Togelius, J. (2015) · IEEE Transactions on Computational Intelligence and AI in Games
Hate Speech and Cyberbullying DetectionSpam and Phishing Detection
Cited by 30
- Verified
Automated Playtesting of Matching Tile Games
Mugrai, L., Silva, F., Holmgard, C., & Togelius, J. (2019) · 2019 IEEE Conference on Games (CoG)
Artificial Intelligence in GamesEvolutionary Algorithms and Applications
Cited by 28
- Verified
Missed Connections: Lateral Thinking Puzzles for Large Language Models
Todd, G., Merino, T., Earle, S., & Togelius, J. (2024) · 2024 IEEE Conference on Games (CoG)
Topic ModelingNatural Language Processing Techniques
Cited by 6
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