Cited by 30Hate Speech and Cyberbullying DetectionSpam and Phishing DetectionText and Document Classification Technologies

Detecting predatory behavior in game chats

Cheong, Yun-Gyung, Jensen, Alaina K., Gudnadottir, Elin Rut, Bae, Byung-Chull, Togelius, Julian·2015·IEEE Transactions on Computational Intelligence and AI in Games

Abstract

While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStarPlanet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviors in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different data sets and features.

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Crossref · 10.1109/tciaig.2015.2424932

Cites

24 of 24 references verified0 citation errors · 0 not checkable

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  • Cheong et al. [74] used MovieStarPlanet as a source for data to detect grooming behavior in online game platforms.

    “Following the same motivation, Cheong et al. [74] used MovieStarPlanet as a source for data to detect grooming behavior in online game platforms.”

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Authors
Cheong, Y.-G., Jensen, A. K., Gudnadottir, E. R., Bae, B.-C., & Togelius, J.
Affiliations
  • Sungkyunkwan University (KR)
  • Hongik University (KR)
  • New York University (US)
Venue
IEEE Transactions on Computational Intelligence and AI in Games
Published
2015-09
Volume
7
Issue
3
Pages
220-232
ISSN
  • 1943-068X (ISSN-L)
  • 1943-0698
OpenAlex
W2005873908
Cited by
30
References
27
Citations by year
2026: 4 · 2025: 3 · 2024: 2 · 2023: 2 · 2022: 4 · 2021: 5 · 2020: 5 · 2019: 1 · 2018: 1 · 2017: 2 · 2015: 1
FWCI
1.30
Type
journal article
Language
en
Open access
closed
Locations
IEEE Transactions on Computational Intelligence and AI in Games (publishedVersion)
Funders
Hongik University
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Hate Speech and Cyberbullying Detection
  • Physical Sciences › Computer Science › Information Systems › Spam and Phishing Detection
  • Physical Sciences › Computer Science › Artificial Intelligence › Text and Document Classification Technologies
Keywords
children's online games, sexual assault risk, child sexual exploitation, data selection strategies, feature comparison, learning algorithm comparison

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