Schrittwieser, Julian
Google DeepMind (United Kingdom)
13 papers on CoChat
Most cited papers
- Verified
Mastering the game of Go with deep neural networks and tree search
Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., et al. (2016) · Nature
Artificial Intelligence in GamesArtificial Intelligence Applications
Cited by 15,612
- Verified
Mastering the game of Go without human knowledge
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., et al. (2017) · Nature
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 9,084
- Verified
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2018) · Science
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 3,562
- Verified
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Silver, D., Hubert, T., Schrittwieser, J., Antonoglou, I., Lai, M., Guez, A., Lanctot, M., Sifre, L., Kumaran, D., Graepel, T., et al. (2017) · arXiv
Artificial Intelligence in GamesReinforcement Learning in Robotics
Cited by 1,102
- Verified
Competition-Level Code Generation with AlphaCode
Li, Y., Choi, D., Chung, J., Kushman, N., Schrittwieser, J., Leblond, R., Eccles, T., Keeling, J., Gimeno, F., Lago, A. D., et al. (2022) · arXiv
Software Engineering ResearchTeaching and Learning Programming
Cited by 1,043
- Verified
Competition-level code generation with AlphaCode
Li, Y., Choi, D., Chung, J., Kushman, N., Schrittwieser, J., Leblond, R., Eccles, T., Keeling, J., Gimeno, F., Dal Lago, A., et al. (2022) · Science
Software Engineering ResearchTeaching and Learning Programming
Cited by 1,043
- Verified
Gemini: A Family of Highly Capable Multimodal Models
Gemini Team, Anil, R., Borgeaud, S., Alayrac, J.-B., Yu, J., Soricut, R., Schalkwyk, J., Dai, A. M., Hauth, A., Millican, K., et al. (2023) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 990
- Verified
Discovering faster matrix multiplication algorithms with reinforcement learning
Fawzi, A., Balog, M., Huang, A., Hubert, T., Romera-Paredes, B., Barekatain, M., Novikov, A., R. Ruiz, F. J., Schrittwieser, J., Swirszcz, G., et al. (2022) · Nature
Complexity and Algorithms in GraphsArtificial Intelligence Applications
Cited by 478
- Verified
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context
Gemini Team, Georgiev, P., Lei, V. I., Burnell, R., Bai, L., Gulati, A., Tanzer, G., Vincent, D., Pan, Z., Wang, S., et al. (2024) · arXiv
Multimodal Machine Learning ApplicationsTopic Modeling
Cited by 306
- Verified
Faster sorting algorithms discovered using deep reinforcement learning
Mankowitz, D. J., Michi, A., Zhernov, A., Gelmi, M., Selvi, M., Paduraru, C., Leurent, E., Iqbal, S., Lespiau, J.-B., Ahern, A., et al. (2023) · Nature
Evolutionary Algorithms and ApplicationsArtificial Intelligence in Games
Cited by 177
- Verified
DeepMind Lab
Beattie, C., Leibo, J. Z., Teplyashin, D., Ward, T., Wainwright, M., Küttler, H., Lefrancq, A., Green, S., Valdés, V., Sadik, A., et al. (2016) · arXiv
Reinforcement Learning in RoboticsArtificial Intelligence in Games
Cited by 68
- Verified
Olympiad-level formal mathematical reasoning with reinforcement learning
Hubert, T., Mehta, R., Sartran, L., Horváth, M. Z., Žužić, G., Wieser, E., Huang, A., Schrittwieser, J., Schroecker, Y., Masoom, H., et al. (2026) · Nature
Artificial Intelligence ApplicationsMathematics, Computing, and Information Processing
Cited by 19
- Verified
Procedural Generalization by Planning with Self-Supervised World Models
Anand, A., Walker, J., Li, Y., Vértes, E., Schrittwieser, J., Ozair, S., Weber, T., & Hamrick, J. B. (2021) · arXiv
Reinforcement Learning in RoboticsDomain Adaptation and Few-Shot Learning
Cited by 5
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