Cited by 23Museums and Cultural HeritageInnovative Human-Technology InteractionInteractive and Immersive Displays

Co-designing Gaming Experiences for Museums with Teenagers

Cesário, Vanessa, Coelho, António, Nisi, Valentina·2019·Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Crossref · 10.1007/978-3-030-06134-0_5

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Authors
Cesário, V., Coelho, A., & Nisi, V.
Affiliations
  • Universidade do Porto (PT)
  • Instituto de Tecnologias Interativas (PT)
Corresponding author
Cesário, Vanessa
Venue
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Published
2019
Pages
38-47
ISSN
  • 1867-8211 (ISSN-L)
  • 1867-822X
OpenAlex
W2911718493
Cited by
23
References
0
Citations by year
2026: 4 · 2025: 5 · 2023: 5 · 2022: 4 · 2021: 2 · 2020: 1 · 2019: 2
FWCI
23.44
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (publishedVersion)
Topics
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
museum exhibits, adolescents, co-design, participatory design, augmented reality, Aurasma, game design, museum visitor engagement

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