Cited by 5Augmented Reality ApplicationsMuseums and Cultural HeritageVirtual Reality Applications and Impacts

Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning

Open access
Vargas, Juan Camilo González, Fabregat, Ramon, Carrillo-Ramos, Angela, Jové, Teodor·2025·Discover Applied Sciences

Abstract

In the past, sites such as museums or archaeological sites focused primarily on the preservation, maintenance, and conservation of heritage elements for present and future generations. However, they now face a new challenge, the lack of motivation and public engagement in visiting and creating content about the exhibited elements. This lack of interest is, since the content presented does not address the interests or needs of the visitors, leading to cognitive overload with irrelevant information. Therefore, various applications have shown that the use of immersive technologies, such as augmented reality (AR), along with content co-creation strategies and information adaptation, can enhance users’ motivation to visit these sites. Moreover, these technologies also contribute to the preservation and conservation of heritage through the creation of virtual content. This article describes the design and implementation of a system called Motiv-ARCHE for the co-creation of educational content about cultural and natural heritage using AR. Its name combines three key elements: Motiv, referring to the motivation for learning; AR, for the use of augmented reality; and CHE, because it focuses on the education of cultural and natural heritage. Motiv-ARCHE is a system that integrates immersive technologies, co-creation, and information adaptation to enhance motivation for learning about cultural and natural heritage. Moreover, it enables both experts and users to generate content without requiring advanced technical knowledge, and this content can be displayed through AR activation by image recognition and geographic location. The system also provides access to various media formats, such as audio, video, 3D models, and AR documents. Thanks to its design, which is oriented toward delivering adaptive services, it aims to provide the user with the information they need according to their characteristics and context, which could enrich their experience at heritage sites by considering both their individual characteristics and those of their context. This increases their motivation to visit these sites and to learn about the heritage they contain. The development of Motiv-ARCHE follows the Design-Based Research (DBR) methodology, an iterative approach divided into three phases: design, implementation, and analysis. In the design phases, the characteristics of Motiv-ARCHE are identified based on the literature and user feedback. During the implementation phases, the core functionalities are developed and some experiments are conducted focusing on the co-creation of heritage elements, content, and routes, as well as on access to this content and in the analysis phases, each experiment is evaluated to improve the system. The article describes three co-creation experiments with 48, 16 and 8 participants respectively and one access experiment with 44 participants. In the three co-creation experiments, the IMMS (Instructional Materials Motivation Survey) motivation test and a demographic questionnaire were applied, while in the access experiment, the IMMS motivation test, the ARAM (Augmented Reality Acceptance Model) technology acceptance test, an augmented reality activation questionnaire, and a demographic questionnaire were used. The results showed that, thanks to the use of the methodology in the first experiment and the feedback provided by users, the application progressively improved, achieving better results in subsequent experiments. Furthermore, it was found that users feel motivated both in the co-creation of heritage elements, content, and routes, and in accessing content through AR.

AI snapshot

Written from the paper’s full text.

TL;DR

Motiv-ARCHE is a web/mobile AR system for co-creating and accessing cultural and natural heritage content, developed through Design-Based Research with iterative user experiments. Across three co-creation experiments and one museum access experiment, users reported motivation and positive technology acceptance, with improvements after user feedback.

Key findings

  • Motiv-ARCHE supports co-creation of heritage elements, associated content, and routes, and AR activation by image recognition or geographic location; content types include audio, images, videos, 3D models, PDFs, websites, and texts.
  • Co-creation IMMS results improved across experiments: first experiment values ranged 2.83–3.08, second 3.98–4.33, and third 3.78–4.56.
  • In the Santa Clara Museum access experiment with 44 users, all reported that the recognition image associated with each heritage element worked correctly, so they never had to use the QR code; ARAM results showed trust expectancy (TE), effort expectancy (EE), and performance expectancy (PE) had the greatest influence.
  • Users reported motivation both in co-creating heritage elements, content, and routes and in accessing content through AR.

Methods

  • Design-Based Research (DBR) with three iterative phases: design, implementation, and analysis; each iteration included an experiment to test and improve Motiv-ARCHE.
  • Co-creation experiments involved 48, 16, and 8 participants respectively (IMMS completed by 48, 11, and 8), and the access experiment involved 44 users at the Santa Clara Museum who scanned images for 10 heritage items over an average of 40 min.
  • Instruments included IMMS motivation tests (28 questions, 1–5 Likert for co-creation; 36 questions, 1–7 Likert for access), ARAM technology acceptance (1–7 Likert), an image recognition questionnaire, and a demographic questionnaire; analyses used Shapiro-Wilk, Pearson, Spearman, ANOVA, Kruskal-Wallis, t-test, and Mann-Whitney U tests.

Limitations

  • The paper states that experiments used a reduced number of participants (between 8 and 48) to control application use and provide personalized support, and that this number does not allow evaluation of quality attributes such as concurrency control or generality of use.
  • The paper states that the IMMS co-creation test was adapted and some questions were removed, which may generate limitations in the study results; the impact of this adaptation should be analyzed, particularly regarding co-creation and its role in user motivation.
  • The paper states that the adaptation module is not explained in detail and was not used in the tests; it also notes the first experiment occurred in an early development phase with system issues. Evident from the text: small samples and lack of a described control/comparison group limit generalizability.

Model-written summary. Check it against the paper before relying on it.

Integrity signals

Registry

Crossref · 10.1007/s42452-025-07842-0

Cites

58 of 59 references verified1 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Claims the paper makes

14 of 34 cited sources checked · 3 supported · 0 flagged · accuracy not yet measured

  • Premisecitation

    The content presented about exhibited elements does not consider the characteristics or needs of users.

    “as the content presented about the exhibited elements does not consider the characteristics or needs of the users.”
    Quote in the paperSubstantial claim2 of 3 sources checked
    • cites [8] Kasapakis V, Gavalas D, Galatis P, Ruyter B, Kameas A, Mavrommati I. Augmented reality in cultural heritage: field of view awareness in an archaeological site mobile guide. J Ambient Intell Smart Environ. 2016;8(5):501–14. https://doi.org/10.3233/AIS-160394. source
    • cites [9] Cabero-Almenara J, Roig-Vila R. The motivation of technological scenarios in augmented reality (ar): results of different experiments. Appl Sci. 2019;9(14):1–16. https://doi.org/10.3390/app9142907. source

      Section 2.4 describes AR content about artworks and other subjects, but does not say that information about exhibited elements fails to consider users’ characteristics or needs. The Introduction recommends student-oriented design rather than reporting that deficiency. Searches for “exhibited elements,” “needs of the users,” and visitor-tailored exhibition content found no passage establishing the claim. (LLM, conf=0.74)

      Experimental — accuracy not yet measured
    • cites [10] Serio Á, Ibáñez MB, Kloos CD. Impact of an augmented reality system on students’ motivation for a visual art course. Comput Educ. 2013;68:586–96. https://doi.org/10.1016/j.compedu.2012.03.002. source

      Section 3 describes teacher-prepared information about Renaissance masterpieces, and Section 4.4 describes students exploring that information. Neither says whether content about exhibited elements considers users’ characteristics or needs; searches for that claim and for personalized exhibition content found no such passage. Page numbers were unavailable in our copy. (LLM, conf=0.72)

      Experimental — accuracy not yet measured
  • Premisecitation

    People often lack motivation to visit heritage exhibitions.

    “One problem faced by these institutions is that people often lack motivation to visit the exhibitions [8][9][10]”
    Quote in the paperSubstantial claim2 of 3 sources checked
    • cites [8] Kasapakis V, Gavalas D, Galatis P, Ruyter B, Kameas A, Mavrommati I. Augmented reality in cultural heritage: field of view awareness in an archaeological site mobile guide. J Ambient Intell Smart Environ. 2016;8(5):501–14. https://doi.org/10.3233/AIS-160394. source
    • cites [9] Cabero-Almenara J, Roig-Vila R. The motivation of technological scenarios in augmented reality (ar): results of different experiments. Appl Sci. 2019;9(14):1–16. https://doi.org/10.3390/app9142907. source

      The Introduction describes an experiment with university students using AR learning materials, and §2.5 discusses motivation in an instructional context. Neither those passages nor searches for heritage exhibitions, museums, visitors, and motivation address whether people lack motivation to visit exhibitions. Page numbers were not available in our copy. (LLM, conf=0.76)

      Experimental — accuracy not yet measured
    • cites [10] Serio Á, Ibáñez MB, Kloos CD. Impact of an augmented reality system on students’ motivation for a visual art course. Comput Educ. 2013;68:586–96. https://doi.org/10.1016/j.compedu.2012.03.002. source

      The Introduction and §2.2 discuss students’ motivation to learn, while §4.4 describes their engagement with artworks during a class activity. Neither addresses whether people often lack motivation to visit heritage exhibitions; searches for exhibition visits, museums, and visitor motivation found no relevant passage. (LLM, conf=0.76)

      Experimental — accuracy not yet measured
  • Premisecitation

    Adapting information at heritage sites prevents users from being overloaded with irrelevant content by tailoring materials to their characteristics and needs.

    “Similarly, it has been found that adapting information at heritage sites prevents users from being overloaded with irrelevant content by tailoring the materials to their characteristics and needs [15].”
    Quote in the paperNot a substantial claim1 of 1 sources checked
    • cites [15] Ardissono L, Kuflik T, Petrelli D. Personalization in cultural heritage: the road travelled and the one ahead. User Model User-Adap Inter. 2012;22(1):73–99. https://doi.org/10.1007/s11257-011-9104-x. source
  • Findingown data

    In the Universitat de Girona experiment, the quantitative variables followed a normal distribution except for the age variable.

    “The result shows that the quantitative variables follow a normal distribution except for the age variable (see Table 6).”
    Quote in the paperSubstantial claim
  • Findingown data

    In the Pontificia Universidad Javeriana experiment, the quantitative variables that followed a normal distribution were age and the Attention (A), Relevance (R), and Satisfaction (S) variables of the IMMS test focused on co-creation.

    “The results indicate that the quantitative variables that follow a normal distribution are the age from the demographic data and the Attention (A), Relevance (R), and Satisfaction (S) variables of the IMMS test focused on co-creation (see Table 15).”
    Quote in the paperSubstantial claim
  • May combine two claims. 28
  • Classified as probably not a substantial claim. 33
  • The quote only partly states this claim. 1
  • May combine two claims.

    Premisecitation

    The lack of motivation to visit heritage exhibitions is particularly noticeable among adolescents, where exhibition information is often perceived as irrelevant.

    “This issue is particularly noticeable among the adolescent population [11,12], where the information displayed during exhibitions is often perceived as irrelevant.”
    Quote in the paperSubstantial claim1 of 2 sources checked
    • cites [11] Cesário V, Coelho A, Nisi V. Design patterns to enhance teens’ museum experiences. In: Proceedings of the 32nd International BCS Human Computer Interaction Conference. HCI ’18. BCS Learning & Development Ltd., Swindon, GBR, 2018. https://doi.org/10.14236/ewic/HCI2018.160 . source

      Section 1 says museums often fail to engage teenagers and lack tours or guidance tailored to them, supporting the claim about adolescent engagement. The concluding remarks say teenagers sought more exciting, less mundane experiences, but the paper does not say they often perceive exhibition information as irrelevant. (LLM, conf=0.85)

      Experimental — accuracy not yet measured
    • cites [12] Tzibaz V. Participatory action research with young people in museums. Museum Manag Curatorship. 2013;28(2):153–71. https://doi.org/10.1080/09647775.2013.776800. source
  • May combine two claims.

    Premisecitation

    Content co-creation improves users' motivation to visit exhibitions and fosters collaborative participation between visitors and curators.

    “Furthermore, content cocreation improves the level of motivation for users to visit the exhibitions, and as previously mentioned, it fosters collaborative participation between visitors and curators [23][24][25].”
    Quote in the paperSubstantial claim2 of 3 sources checked
    • cites [23] Bollwerk E. Co-creation’s role in digital public archaeology. Adv Archaeol Pract. 2015;3(3):223–34. https://doi.org/10.7183/2326-3768.3.3.223. source

      The Abstract describes co-creation as collaboration between archaeologists or archaeological organizations and non-specialist communities, and says it can make digital resources more engaging. The paper does not establish that content co-creation increases users’ motivation to visit exhibitions, nor does it specifically examine collaboration between exhibition visitors and curators. (LLM, conf=0.86)

      Experimental — accuracy not yet measured
    • cites [24] Cesário V, Coelho A, Nisi V. Co-designing gaming experiences for museums with teenagers. In: Brooks AL, Brooks E, Sylla C, editors. Interactivity, game creation, design, learning, and innovation. Cham: Springer; 2019. p. 38–47. source
    • cites [25] Bollwerk E, Connolly R, McDavid C. Co-creation and public archaeology. Adv Archaeol Pract. 2015;3(3):178–87. https://doi.org/10.7183/2326-3768.3.3.178. source

      The sections “ARCHAEOLOGY, THE PARTICIPATORY MUSEUM, AND CO-CREATION” and “Co-Creation and Public Archaeology (cont.)” describe visitors contributing content and museums engaging visitors in reciprocal collaboration with staff. They do not say that content co-creation increases users’ motivation to visit exhibitions. The passages provided do not specify page numbers. (LLM, conf=0.85)

      Experimental — accuracy not yet measured
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    In an application where users create content about heritage elements, users created much more content than expected, driven by motivation and interest.

    “An example of this concept's application is described in [20], where users create diverse types of content about heritage elements.As a result, it has been observed that they have created much more content than expected, driven by their motivation and interest in doing their best.”
    Quote in the paperNot a substantial claim1 of 1 sources checked
    • cites [20] Connolly R. Co-creation as a twenty-first century archaeology museum practice. Adv Archaeol Pract. 2015;3(3):188–97. https://doi.org/10.7183/2326-3768.3.3.188. source

      The discussion of the CHNM projects describes community members and students creating exhibits, oral histories, and other heritage-related materials in response to their interests. It does not report that they created much more content than expected or attribute an unexpectedly high output to their motivation to do their best. (LLM, conf=0.84)

      Experimental — accuracy not yet measured
  • May combine two claims.

    Premisecitation

    Curators often overwhelm visitors with irrelevant data, and considering user interests and needs helps avoid information overload and improve the visitor experience.

    “On the other hand, in the case of museums, it is noted in [15] those curators, in their attempt to provide as much information as possible about heritage elements, often end up overwhelming visitors with data that they find irrelevant.For this reason, considering user characteristics such as their interests and needs helps to avoid information overload and improve the visitor experience.”
    Quote in the paperSubstantial claim1 of 1 sources checked
    • cites [15] Ardissono L, Kuflik T, Petrelli D. Personalization in cultural heritage: the road travelled and the one ahead. User Model User-Adap Inter. 2012;22(1):73–99. https://doi.org/10.1007/s11257-011-9104-x. source

      The Introduction says large cultural-heritage collections risk overloading users and that visitors need help finding information relevant to their interests and needs. The paper supports personalization as a way to improve access, but it does not say curators often overwhelm visitors by trying to provide as much information as possible. (LLM, conf=0.86)

      Experimental — accuracy not yet measured
  • Classified as probably not a substantial claim.

    Study design and conductcitation

    To evaluate the use of Motiv-ARCHE, the ARAM technology acceptance test was used.

    “To evaluate the use of Motiv-ARCHE, the ARAM technology acceptance test [55] was used.”
    Quote in the paperSubstantial claim1 of 1 sources checked
    • cites [55] Marto A, Gonçalves A, Melo M, Bessa M, Silva R. Aram: A technology acceptance model to ascertain the behavioural intention to use augmented reality. J Imaging. 2023;9(3):73. https://doi.org/10.3390/jimaging9030073. source
  • May combine two claims.

    Premisecitation

    Vuforia was the most suitable option for image recognition in Motiv-ARCHE due to advantages such as cloud-based database, multiplatform compatibility, and seamless integration with Unity, despite licensing costs.

    “This comparison revealed advantages over the other tools analyzed, such as the management of a cloud-based database that allows users to upload and visualize content in real time, its multiplatform compatibility that enables deployment across different operating systems, and its seamless integration with Unity.”
    • Also stated in: § 3.4.1 Services · plain
      “Despite the associated licensing costs reported in the literature, these features made Vuforia the most suitable option for the implementation of this application.”
    Quote in the paperNot a substantial claim1 of 1 sources checked
    • cites [51] González Vargas JC, Fabregat R, Carrillo-Ramos A, Jové T. Survey: Using augmented reality to improve learning motivation in cultural heritage studies. Appl Sci. 2020;10(3):897. https://doi.org/10.3390/app10030897. source

      Table 2 (Conclusions and Considerations; page unavailable) lists Vuforia as supporting image tracking, iOS, Android, and Unity, and gives a price for its cloud option. It does not identify Vuforia as the most suitable choice for Motiv-ARCHE or say that users can upload and visualize content in real time; its conclusion names several suitable frameworks rather than preferring Vuforia. (LLM, conf=0.86)

      Experimental — accuracy not yet measured
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Learning of cultural and natural heritage takes place in three types of environments: indoor, outdoor, and virtual.

    “• Indoor: learning takes place in enclosed spaces, such as museums, classrooms, excavations, or art galleries, among others.”
    • Also stated in: § 3.3 AR activation methods · plain
      “• Outdoor: learning occurs in open environments, such as parks, natural sites, or outdoor archaeological sites.”
    • Also stated in: § 3.3 AR activation methods · plain
      “• Virtual: learning occurs in a completely digital environment, so it does not require activation methods to display the content associated with the heritage element.”
    Quote in the paperNot a substantial claim1 of 2 sources checked
    • cites [15] Ardissono L, Kuflik T, Petrelli D. Personalization in cultural heritage: the road travelled and the one ahead. User Model User-Adap Inter. 2012;22(1):73–99. https://doi.org/10.1007/s11257-011-9104-x. source

      Section 2, “A Comparative Analysis,” distinguishes indoor, outdoor, and virtual settings for interaction with cultural-heritage systems. It does not classify learning in cultural and natural heritage into those three environments. The cited paper discusses museums and galleries, but the supplied passages do not establish classrooms or excavations as indoor learning settings. (LLM, conf=0.86)

      Experimental — accuracy not yet measured
    • cites [48] Copic Pucihar K, Kljun M. ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage, pp. 73–94. Springer, Cham 2018. https://doi.org/10.1007/978-3-319-69932-5_3 . source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Adaptation used in [34] to dynamically recommend points of interest based on characteristics of a user group has been identified as a potential means to enhance motivation.

    “Although none of these studies implement information adaptation specifically targeted at a group of users, this type of adaptation-used, for example, in [34] to dynamically recommend points of interest based on the characteristics of a user group-has been identified as a potential means to enhance motivation.”
    Quote in the paperNot a substantial claim1 of 1 sources checked
    • cites [34] Abbas R, Amran GA, Alsanad A, Ma S, Almisned FA, Huang J, et al. Recommending reforming trip to a group of users. Electronics. 2022;11(7):15. https://doi.org/10.3390/electronics11071037. source
  • May combine two claims.

    Findingown data

    Users feel motivated both in the co-creation of heritage elements, content, and routes, and in accessing content through AR.

    “Furthermore, it was found that users feel motivated both in the co-creation of heritage elements, content, and routes, and in accessing content through AR.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingreasoning

    The results showed that the application progressively improved, achieving better results in subsequent experiments, thanks to the methodology and user feedback.

    “The results showed that, thanks to the use of the methodology in the first experiment and the feedback provided by users, the application progressively improved, achieving better results in subsequent experiments.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    Adjustments to Motiv-ARCHE were required because the Vuforia version available at that time introduced API changes affecting creation of recognition images from mobile devices.

    “However, adjustments were later required because the version of Vuforia available at that time introduced changes to its API, which affected the creation of recognition images from mobile devices.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    In the Universitat de Girona experiment, there was no significant difference in age with respect to gender.

    “The result shows that there is no significant difference in age with respect to gender.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In the Santa Clara Museum experiment, all users reported that the recognition image associated with the heritage element worked correctly, so they never had to use the QR code to activate AR and display associated content.

    “In all cases, users reported that the Fig. 24 Average Results of the ARAM Test for accessing Content at the Santa Clara Museum recognition image associated with the heritage element worked correctly, so they never had to use the QR code to activate the AR and display content associated.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In the Santa Clara Museum experiment, the IMMS results reflected a positive perception in both technological acceptance and motivation to explore diverse types of content.

    “In this case, the results reflect a positive perception both in terms of technological acceptance and in the motivation to explore the diverse types of content.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    In the Universitat de Girona experiment, all IMMS test variables were correlated with each other.

    “As shown in Table 8, all the IMMS test variables are correlated with each other.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In the Institut de Sils experiment, the average value for the four IMMS variables increased compared to the previous experiment, with values ranging from 3.98 to 4.33.

    “Compared to the previous experiment, it can be observed that the average value for the four variables has increased, with values ranging from 3.98 to 4.33.”
    Quote in the paperNot a substantial claim
  • The quote only partly states this claim.

    Findingown data

    In the Universitat de Girona experiment, the IMMS results were at an intermediate level, between 2.83 and 3.08.

    “The results obtained in this case are presented in Fig. 21 and show that the values obtained are at an intermediate level (between 2.83 and 3.08).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In the access experiment at the Santa Clara Museum, users felt motivated to use the application and considered it interesting to apply it in other heritage environments.

    “The results showed that users felt motivated to use the application and considered that it would be interesting to apply it in other heritage environments.”
    Quote in the paperSubstantial claim
    • Rests on an assumption: The IMMS test validly measures user motivation.
    • Rests on an assumption: The ARAM test validly measures technology acceptance.
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    The number of applications using virtual reality in heritage sites has increased, functioning as virtual museums that digitize heritage elements and content to preserve and conserve cultural and natural heritage.

    “For example, in [18], it is mentioned that the number of applications using virtual reality in heritage sites has increased, functioning as virtual museums that digitize heritage elements and content to preserve and conserve cultural and natural heritage.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [18] Styliani S, Fotis L, Kostas K, Petros P. Virtual museums, a survey and some issues for consideration. J Cult Herit. 2009;10(4):520–8. https://doi.org/10.1016/j.culher.2009.03.003. source
  • May combine two claims.

    Premisecitation

    Understanding visitors' interests is essential for learning about displayed topics, and needs, interests, novelty, emotions, and experiences motivate visits to heritage sites.

    “Regarding motivation, Falk [14] states that it is essential to understand the interests of visitors to heritage sites in relation to learning about the topics on display.Falk identifies factors such as needs, interests, novelty, emotions, and experiences as elements that motivate users to visit these sites.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [14] Falk JH. An identity-centered approach to understanding museum learning. Curator: The Museum J. 2006;49(2):151–66. https://doi.org/10.1111/j.2151-6952.2006.tb00209.x. source
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisenone given

    In related works, the AR activation method used to display content associated with a heritage element depends on the environment: indoor settings use image recognition or sensors, while outdoor environments use GPS.

    “In some of these works, the AR activation method used to display the content associated with a heritage element depends on the environment in which the proposed system is executed.Most of those deployed in indoor settings, such as museums and galleries, use image recognition or sensors as the AR activation method.In contrast, those designed for outdoor environments, such as cities and natural sp”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Premisecitation

    Although several studies mention that immersive technologies enhance motivation for learning about cultural and natural heritage, very few works consider co-creation and information adaptation to improve user motivation.

    “Although several studies [13,35,42] mention that the use of immersive technologies enhances the level of motivation for learning about cultural and natural heritage, features such as co-creation and information adaptation are aspects that very few works consider improving user motivation [15,[43][44][45].”
    Quote in the paperSubstantial claim0 of 4 sources checked
    • cites [13] Barbara J, Bellini M, Koenitz H, Makai PK, Sampatakou D, Irsha S. The sacra infermeria-a focus group evaluation of an augmented reality cultural heritage experience. New Rev Hypermedia Multimed. 2022;28(3–4):143–71. https://doi.org/10.1080/13614568.2022.2150324. source
    • cites [35] Graziano T, Privitera D. Cultural heritage, tourist attractiveness and augmented reality: insights from Italy. J Heritage Tourism. 2020;15(6):666–79. https://doi.org/10.1080/1743873X.2020.1719116. source
    • cites [42] Xu N, Li Y, Wei X, Xie L, Yu L, Lian H-N. Cubemuseum ar: a tangible augmented reality interface for cultural heritage learning and museum gifting. Int Human–Comput Interact. 2024;40(6):1409–37. https://doi.org/10.1080/10447318.2023.2171350. source
    • cites [15,[43][44][45]

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • May combine two claims.

    Premisecitation

    Allowing people to create content is an effective way to motivate them to visit heritage sites, making visitors more active and participatory.

    “Additionally, it has been found that an effective way to motivate people to visit heritage sites is by allowing them to create content.This encourages users to take a greater interest in expanding the information about heritage and natural elements, making visitors more active and participatory [19].”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [19] Campos AC, Mendes J, Valle PO, Scott N. Co-creation of tourist experiences: a literature review. Curr Issues Tourism. 2018;21(4):369–400. https://doi.org/10.1080/13683500.2015.1081158. source
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationnone given

    Motiv-ARCHE suggests heritage elements, content associated, and routes based on the user's characteristics and context, to avoid fatigue during visualization.

    “Additionally, it suggests heritage elements, content associated with these elements (such as audio, images, videos, 3D models, PDFs, websites, and texts), and routes based on the user's characteristics and context, to avoid fatigue during visualization.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductnone given

    The development of Motiv-ARCHE follows the Design-Based Research (DBR) methodology, an iterative approach divided into three phases: design, implementation, and analysis.

    “The development of Motiv-ARCHE follows the Design-Based Research (DBR) methodology, an iterative approach divided into three phases: design, implementation, and analysis.”
    • Also stated in: § 3.1 Development methodology · plain
      “This methodology is structured into three iterative phases: design, implementation, and analysis.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Interpretationnone given

    Motiv-ARCHE has been designed to operate in indoor environments using image recognition through 2D images and QR codes, and in outdoor environments through geographic location via the device's GPS.

    “Motiv-ARCHE has been designed to operate in indoor environments using image recognition through 2D images and QR codes, and in outdoor environments through geographic location via the device's GPS.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    All participants gave their informed consent prior to participation.

    “All participants gave their informed consent prior to participation.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    The creation, updating, and deletion of associated content are carried out exclusively through the web application.

    “On the other hand, the creation, updating, and deletion of associated content are carried out exclusively through the web application, as it facilitates the entry and modification of information related to heritage elements, content associated, and routes.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.

    Study design and conductnone given

    The adaptation of the IMMS test for co-creation may generate limitations in the study results, and the impact of this adaptation should be analyzed, particularly regarding co-creation and its role in user motivation.

    “It is important to highlight that this adaptation of the test may generate limitations in the study results, and the impact of this adaptation should be analyzed, particularly regarding co-creation and its role in user motivation.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    The use case diagram outlines services that enable Motiv-ARCHE's operation and contribute to improving users' motivation levels.

    “This diagram outlines the services that enable its operation and contribute to improving users' motivation levels.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    The recommended activation method depends on the type of environment where AR is activated.

    “The recommended activation method will depend on the type of environment where AR is activated.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationnone given

    In the Universitat de Girona experiment, Motiv-ARCHE was in an early development phase, which led to some issues during the experiment.

    “It is important to note that in this experiment, Motiv-ARCHE was in an early development phase, which led to some issues during the experiment.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationreasoning

    Thanks to the modifications, new versions of Motiv-ARCHE were implemented, which led to improvements in motivation levels related to both accessing and creating content.

    “Thanks to these modifications, new versions of Motiv-ARCHE were implemented, which led to improvements in motivation levels related to both accessing and creating content.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Study design and conductown data

    To assess motivation, two versions of the IMMS test were used: one for co-creation and one for content access.

    “Finally, to assess motivation, two versions of the IMMS test were used: one for when Motiv-ARCHE is used to co-create content and another for when it is used to access content.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    The study was conducted in accordance with general ethical research principles.

    “The study was conducted in accordance with general ethical research principles.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductreasoning

    For motivation related to accessing content, the 36-question IMMS test was used, with a Likert scale from 1 to 7, to achieve greater sensitivity and precision in user responses.

    “For motivation related to accessing content, the 36-question IMMS test was used, with a Likert scale from 1 to 7, to achieve greater sensitivity and precision in user responses, allowing them to provide more detailed feedback on their experience with the use of AR.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Study design and conductreasoning

    With the number of participants (between 8 and 48), it is not possible to evaluate certain quality attributes such as concurrency control or the generality of the application's use; however, it did allow identification of positive and negative aspects and opportunities for improvement.

    “It is important to note that with this number of participants it is not possible to evaluate certain quality attributes such as concurrency control or the generality of the application's use; however, it did allow the identification of both positive and negative aspects of the system, as well as opportunities for improvement.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Interpretationreasoning

    In the Institut de Sils experiment, Motiv-ARCHE was in a much more advanced development phase, which may have positively influenced the results, along with the fact that the students were younger but all took a subject related to cultural heritage as an elective.

    “In this case, Motiv-ARCHE was already in a much more advanced development phase, which may have positively influenced the results, along with the fact that, although the students were younger, they all took this subject related to cultural heritage as an elective.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductreasoning

    Approval by an institutional ethics committee was not required due to the non-invasive and low-risk nature of the study.

    “Approval by an institutional ethics committee was not required due to the non-invasive and low-risk nature of the study.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    The first version of Motiv-ARCHE is described in [50], detailing services such as upload of recognition images, recognition process, image recognition database, and route creation.

    “In [50] the first version of Motiv-ARCHE is described, detailing the execution of several services such as the upload of recognition images to activate AR, the recognition process from the mobile application, an overview of the image recognition database, and the creation of routes.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [50] Vargas JCG, Fabregat R, Carrillo-Ramos A, Jové T. Motiv-arche: an augmented reality application to co-create cultural heritage resources with teenagers. Eur J Post-classical Archaeol (PCA). 2021;11:387–97.

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Classified as probably not a substantial claim.

    Interpretationreasoning

    The literature review helped identify key elements to consider and implement in Motiv-ARCHE.

    “This review helped identify key elements to consider and implement in Motiv-ARCHE.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Interpretationnone given

    Motiv-ARCHE is a system that uses AR to enhance people's motivation to learn about cultural and natural heritage.

    “This article describes the Motiv-ARCHE system, which uses AR to enhance people's motivation to learn about cultural and natural heritage.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    No sensitive personal data (e.g., health, biometric, or financial data) were collected, stored, or analyzed.

    “No sensitive personal data (e.g., health, biometric, or financial data) were collected, stored, or analyzed.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisenone given

    The first version of Motiv-ARCHE used Vuforia as the AR platform due to the advantages explained in the article.

    “It is worth highlighting that the first version of Motiv-ARCHE used Vuforia as the AR platform due to the advantages explained in this article.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Premisecitation

    The ARAM test variables are performance expectancy (PE), effort expectancy (EE), social influence (SI), facilitating condition (FC), hedonic motivation (HM), computer anxiety (CA), trust expectancy (TE), technological innovation (TI), and behavioral intention (BI).

    “In [56], the considered variables are described: performance expectancy (PE), effort expectancy (EE), social influence (SI), facilitating condition (FC), hedonic motivation (HM), computer anxiety (CA), trust expectancy (TE), technological innovation (TI), and behavioral intention (BI).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [56] González Vargas JC, Fabregat R, Carrillo-Ramos A, Jové T. Evaluation of motiv-arche in the santa clara museum. Information. 2025. https://doi.org/10.3390/info16030165. source
  • May combine two claims.

    Interpretationnone given

    Various co-creation experiments were conducted to assess motivation in content co-creation, which helped make successive improvements to Motiv-ARCHE.

    “To assess motivation in content co-creation, various co-creation experiments were conducted, which helped make successive improvements to Motiv-ARCHE.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Interpretationnone given

    Motiv-ARCHE can be used in any type of heritage site.

    “Motiv-ARCHE can be used in any type of heritage site and enables collaborative content co-creation without requiring specialized knowledge of this technology.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    The study involved voluntary participation of users in interaction sessions with the system.

    “The study involved voluntary participation of users in interaction sessions with the system.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Study design and conductreasoning

    The design and implementation of Motiv-ARCHE considered strengths, weaknesses, and challenges from literature and related works, and incorporated user feedback from experiments to define content types, co-creation process, AR activation methods, and services.

    “As previously mentioned, the design and implementation of Motiv-ARCHE considered the strengths, weaknesses, and challenges identified in the literature review and related works.Subsequently, throughout various experiments, user feedback on the use of the applications was incorporated to define the types of content associated with heritage elements, the co-creation process, the AR activation meth”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationreasoning

    In the Santa Clara Museum experiment, users perceived Motiv-ARCHE as easy to use, the amount of information provided as adequate, and the displayed content as reliable.

    “This shows that users perceive Motiv-ARCHE as easy to use, that the amount of information provided is adequate, and that the displayed content is reliable.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    The visualization of AR content associated can only be performed through the mobile application, because the mobile device's camera is needed for image recognition and GPS sensor for geographic location.

    “It is important to note that the visualization of AR content associated can only be performed through the mobile application, since the mobile device's camera must be used to activate AR by image recognition and GPS sensor is required to activate by geographic location.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Study design and conductcitation

    In the IMMS test for co-creating content, the questions from the original IMMS test were adapted to focus on motivation in co-creation, and some questions were removed.

    “In the IMMS test for co-creating content, the questions from the original IMMS test [57] were adapted to focus on motivation in co-creation, and some questions were removed.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [57] Keller JM. Motivational Design for Learning and Performance: The ARCS Model Approach. Springer, New York, NY, USA 2010. https://doi.org/10.1007/978-1-4419-1250-3 source
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Interpretationreasoning

    In the Pontificia Universidad Javeriana experiment, being computer engineering students may have led them to appreciate the use of such applications more positively, although their profile was not related to learning cultural and natural heritage.

    “It is worth mentioning that, although the students' profile was not related to the learning of cultural and natural heritage, being computer engineering students may have led them to appreciate the use of such applications more positively.”
    Quote in the paperNot a substantial claim
53 of 53
  • The paper relies on this without support.

    The IMMS test validly measures user motivation.

    “To evaluate Motiv-ARCHE, three experiments focused on co-creation were conducted to assess user motivation through the IMMS test”
    “In the access experiment, the original IMMS test was used to measure motivation”
  • The paper relies on this without support.

    The ARAM test validly measures technology acceptance.

    “Additionally, the ARAM test was applied to assess technology acceptance”
  • The paper relies on this without support.

    The custom questionnaire validly measures the application's performance regarding image recognition for AR activation.

    “along with a questionnaire designed to evaluate the application's performance regarding image recognition for AR activation.”
  • The paper relies on this without support.

    Modifying the IMMS scale to a 7-point range did not compromise its validity as a measure of motivation.

    “In the access experiment, the original IMMS test was used to measure motivation, modifying the scale to a 7-point range.”
4 of 4

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

Each contradiction between two passages listed here was confirmed by an independent check.

  • PUJ normality table is labeled SILS

    Minor

    Table 14 is presented as the normality test for the eight-person Pontificia Universidad Javeriana experiment, but its caption labels it SILS, the preceding experiment.

1 of 1

Cites

Flagged first, then by citations

Research works printed but not linked: 5

  1. Dindler C, Iversen O. Motivation in the museum - mediating between everyday engagement and cultural heritage. In: Engaging Artifacts: Nordic Design Research Conference (NORDES 2009), pp. 1–10. Nordic Design Research, Oslo, Norway 2009.
  2. Grevtsova I, Sibina J. Augmented, mixed and virtual reality. techniques of visualization and presentation of archeological heritage. Academia.edu J. 2018;2(1):90–102.
  3. Vargas JCG, Fabregat R, Carrillo-Ramos A, Jové T. Motiv-arche: an augmented reality application to co-create cultural heritage resources with teenagers. Eur J Post-classical Archaeol (PCA). 2021;11:387–97.
  4. González Vargas JC. Motiv-arche: Sistema adaptativo para la co-creación de contenidos educativos en el ambito del patrimonio cultural y natural. PhD thesis, Pontificia Universidad Javeriana, Universitat de Girona, Bogotá, Colombia, Girona, Spain 2024.
  5. Partarakis N, Antona M, Zidianakis E, Stephanidis C. Adaptation and content personalization in the context of multi user museum exhibits. In: De Carolis BN, Gena C, Kuflik T, Nunnari F (eds.) Proceedings of the 1st Workshop on Advanced Visual Interfaces for Cultural Heritage (AVI*CH 2016). CEUR Workshop Proceedings, vol. 1621

Cited by

Sorted by citations

Authors
Vargas, J. C. G., Fabregat, R., Carrillo-Ramos, A., & Jové, T.
Affiliations
  • Pontificia Universidad Javeriana (CO)
  • Universitat de Girona (ES)
Venue
Discover Applied Sciences
Published
2025-11-05
Volume
7
Issue
11
ISSN
3004-9261 (ISSN-L)
OpenAlex
W4415918470
Cited by
5
References
57
Citations by year
2026: 4 · 2025: 1
FWCI
1.77
Type
journal article
Language
en
Open access
Locations
  • Discover Applied Sciences (publishedVersion, cc-by-nc-nd)
  • Universitat de Girona Digital Repository (Universitat de Girona) (acceptedVersion, cc-by-nc-nd)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
augmented reality, co-creation, heritage education, visitor motivation, adaptive services, information adaptation, image recognition, geographic location, 3D model, cognitive overload, immersive technologies, design-based research, user-centered design

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-11-02.

Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-11-02.

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