Cited by 9Technology Use by Older AdultsEducational Games and GamificationStroke Rehabilitation and Recovery

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

The Effect of Familiarity on Older Adults’ Engagement in Exergames

Zhang, Hao, Miao, Chunyan, Wu, Qiong, Tao, Xuehong, Shen, Zhiqi·2019·Lecture Notes in Computer Science

Overview

Integrity signals

Registry

Crossref · 10.1007/978-3-030-22015-0_22

Cites

1 of 1 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Citations

Cites

Flagged first, then by citations

Research works printed but not linked: 25

  1. Balaam, M., et al. Motivating mobility: designing for lived motivation in stroke rehabilitation. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 3073–3082. ACM (2011) · DOI
  2. Barba, G.D.: Recognition memory and recollective experience in Alzheimer’s disease. Memory 5(6), 657–672 (1997) · DOI
  3. Barry, J.E.: Everyday habits and routines: Design strategies to individualize home modifications for older people. Ph.D. dissertation, Washington State University (2008)
  4. Boger, J., Craig, T., Mihailidis, A.: Examining the impact of familiarity on faucet usability for older adults with dementia. BMC Geriatr. 13(1), 63 (2013) · DOI
  5. Brittain, K., et al.: Ageing in place and technologies of place: the lived experience of people with dementia in changing social, physical and technological environments. Sociol. Health Illn. 32(2), 272–287 (2010) · DOI
  6. Brox, E., et al.: Experiences from long-term exergaming with elderly. In: Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services, pp. 216–220. ACM (2014) · DOI
  7. De Boissieu, P., et al.: Exergames and elderly: a non-systematic review of the literature. Eur. Geriatr. Med. 8(2), 111–116 (2017) · DOI
  8. Herstad, J., Holone, H.: Making sense of co-creative tangibles through the concept of familiarity. In: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, pp. 89–98. ACM (2012) · DOI
  9. Holland, A.C., Kensinger, E.A.: Emotion and autobiographical memory. Phys. Life Rev. 7(1), 88–131 (2010) · DOI · Paper page
  10. Iwarsson, S., Isacsson, Å.: Development of a novel instrument for occupational therapy of assessment of the physical environment in the home–a methodologic study on the enabler. Occup. Ther. J. Res. 16(4), 227–244 (1996) · DOI
  11. Iwarsson, S., et al.: Importance of the home environment for healthy aging: conceptual and methodological background of the European ENABLE-AGE Project. Gerontol. 47(1), 78–84 (2007) · DOI
  12. Küller, R.: Environmental activation of old persons suffering from senile dementia. In: 10th International Conference of the IAPS, vol. 2, pp. 133–139. Delft University Press (1988)
  13. Kaplan, S., Kaplan, R.: Cognitive and Environment: Functioning in an Uncertain World. Ulrichs Books, Ann Arbor (1982)
  14. Lawton, M.P., Nahemow, L.: Ecology and the aging process (1973) · DOI · Paper page
  15. Lawton, M.P.: Competence, environmental press, and the adaptations of older people. In: Lawton, M.P., Windley, P.G., Byerts, T.O. (eds.) Aging and the Environment: Theoretical Approaches, pp. 97–120. Springer, New York (1982)
  16. Leonardi, C., et al.: Designing a familiar technology for elderly people. Gerontechnology 7(2), 151 (2008)
  17. Moreland, R.L., Zajonc, R.B.: Exposure effects in person perception: familiarity, similarity, and attraction. J. Exp. Soc. Psychol. 18(5), 395–415 (1982) · DOI
  18. Norman, D.: The Design of Everyday Things: Revised and Expanded Edition, expanded edn. Basic Books, New York (2013)
  19. Perfect, T.J., Williams, R.B., Anderton-Brown, C.: Age differences in reported recollective experience are due to encoding effects, not response bias. Memory 3(2), 169–186 (1995) · DOI
  20. Rizzo, A.S., Kim, G.J.: A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence: Teleoperators Virtual Environ. 14(2), 119–146 (2005) · DOI · Paper page
  21. Shaughnessy, M., Resnick, B.M., Macko, R.F.: Testing a model of post-stroke exercise behavior. Rehabil. Nurs. 31(1), 15–21 (2006) · DOI
  22. Son, G.R., Therrien, B., Whall, A.: Implicit memory and familiarity among elders with dementia. J. Nurs. Sch. 34(3), 263–267 (2002) · DOI
  23. Wagner, A.D., Gabrieli, D.E., Verfaellie, M.: Dissociations between familiarity processes in explicit recognition and implicit perceptual memory. J. Exp. Psychol. Learn. Mem. Cogn. 23(2), 305 (1997) · DOI
  24. Witmer, B.G., Singer, M.J.: Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoperators Virtual Environ. 73, 225–240 (1998) · DOI · Paper page
  25. Zhang, H., Miao, C., Yu, H.: Fuzzy logic based assessment on the adaptive level of rehabilitation exergames for the elderly. In: 2017 IEEE Global Conference on Signal and Information Processing (GlobalSIP), pp. 423–427 (2017) · DOI

Cited by

Sorted by citations

Metadata

Authors
Zhang, H., Miao, C., Wu, Q., Tao, X., & Shen, Z.
Affiliations
  • Nanyang Technological University (SG)
  • Swinburne University of Technology (AU)
Corresponding author
Miao, Chunyan
Venue
Lecture Notes in Computer Science
Published
2019
Pages
277-288
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W2961786370
Cited by
9
References
1
Citations by year
2026: 1 · 2025: 4 · 2024: 1 · 2023: 2 · 2020: 1
FWCI
0.84
Type
conference paper
Language
en
Open access
closed
Locations
  • Lecture notes in computer science (publishedVersion)
  • DR-NTU (Nanyang Technological University) (submittedVersion)
  • Swinburne figshare (Swinburne University of Technology) (submittedVersion)
Topics
  • Health Sciences › Medicine › Geriatrics and Gerontology › Technology Use by Older Adults
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
Keywords
exergames, older adults, familiarity, game adaptation, table tennis, upper limb exercise, exercise motivation, physical activity

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review