The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
The Effect of Familiarity on Older Adults’ Engagement in Exergames
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Claims other papers make about this one
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Familiarity of game content appealed more to older adult users.
“It appears that the familiarity of game content appealed more to the older adult users”
From User experience of mixed reality applications for healthy ageing: A systematic review (2023) · cites this paper as Zhang et al., 2019
Citations
Cites
Investigating familiar interactions to help older adults learn computer applications more easily
Hollinworth, N., & Hwang, F. (2011) · Electronic Workshops in Computing · doi:10.14236/ewic/hci2011.79 · Cited by 35
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Cited by
Sorted by citations
User experience of mixed reality applications for healthy ageing: A systematic review
Lim, K. J., McGuckian, T. B., Cole, M. H., Duckworth, J., & Wilson, P. H. (2023) · Cyberpsychology: Journal of Psychosocial Research on Cyberspace · doi:10.5817/cp2023-4-5 · Cited by 5
“The discussion below considers this pattern of results and its implications for the design of MR applications for healthy ageing.”
Background
Metadata
- Authors
- Zhang, H., Miao, C., Wu, Q., Tao, X., & Shen, Z.
- Affiliations
- Nanyang Technological University (SG)
- Swinburne University of Technology (AU)
- Corresponding author
- Miao, Chunyan
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer International Publishing
- Published
- 2019
- Pages
- 277-288
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W2961786370
- Cited by
- 9
- References
- 1
- Citations by year
- 2026: 1 · 2025: 4 · 2024: 1 · 2023: 2 · 2020: 1
- FWCI
- 0.84
- Type
- conference paper
- Language
- en
- Open access
- closed
- Licence
- Locations
- Lecture notes in computer science (publishedVersion)
- DR-NTU (Nanyang Technological University) (submittedVersion)
- Swinburne figshare (Swinburne University of Technology) (submittedVersion)
- Topics
- Health Sciences › Medicine › Geriatrics and Gerontology › Technology Use by Older Adults
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Keywords
- exergames, older adults, familiarity, game adaptation, table tennis, upper limb exercise, exercise motivation, physical activity
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