A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
Abstract
The use of virtual-reality technology in the areas of rehabilitation and therapy continues to grow, with encouraging results being reported for applications that address human physical, cognitive, and psychological functioning. This article presents a SWOT (Strengths, Weaknesses, Opportunities, and Threats) analysis for the field of VR rehabilitation and therapy. The SWOT analysis is a commonly employed framework in the business world for analyzing the factors that influence a company's competitive position in the marketplace with an eye to the future. However, the SWOT framework can also be usefully applied outside of the pure business domain. A quick check on the Internet will turn up SWOT analyses for urban-renewal projects, career planning, website design, youth sports programs, and evaluation of academic research centers, and it becomes obvious that it can be usefully applied to assess and guide any organized human endeavor designed to accomplish a mission. It is hoped that this structured examination of the factors relevant to the current and future status of VR rehabilitation will provide a good overview of the key issues and concerns that are relevant for understanding and advancing this vital application area.
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The use of intelligent virtual agents as therapists has been employed.
“and also the use of intelligent virtual agents as therapists has been employed54.”
From Conversations between self and self as Sigmund Freud—A virtual body ownership paradigm for self counselling (2015) · cites this paper as [54]
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- Authors
- Rizzo, A. “., & Kim, G. J.
- Affiliations
- University of Southern California (US)
- Pohang University of Science and Technology (KR)
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 2005-04
- Volume
- 14
- Issue
- 2
- Pages
- 119-146
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2109173514
- Cited by
- 877
- References
- 81
- Citations by year
- 2026: 11 · 2025: 27 · 2024: 41 · 2023: 46 · 2022: 48 · 2021: 63 · 2020: 64 · 2019: 61 · 2018: 51 · 2017: 45 · 2016: 59 · 2015: 49 · 2014: 47 · 2013: 60 · 2012: 38
- FWCI
- 25.84
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Health Sciences › Health Professions › Physical Therapy, Sports Therapy and Rehabilitation › Medical Practices and Rehabilitation
- Keywords
- virtual reality, rehabilitation, treatment, SWOT analysis, strengths, weaknesses, opportunities, threats, physical rehabilitation, cognitive rehabilitation, psychological rehabilitation
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