Cited by 54Digital Games and MediaVirtual Reality Applications and ImpactsCultural Studies and Postmodernism

Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds

Gualeni, Stefano, Vella, Daniel·2020·Springer eBooks

Integrity signals

Registry

Crossref · 10.1007/978-3-030-38478-4

Cites

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  • This strengthens the narrative of a detective with shattered personality and the goal of searching for lost identity.

    “This strengthens the narrative of a detective with shattered personality and the goal of searching for the lost identity (Gualeni, Vella 2020: 45-46).”

    From The Object Gives Rise to Thought: Hermeneutics of Objects in <i>Disco Elysium</i> (2021) · cites this paper as Gualeni, Vella 2020: 45-46

  • The opening sequence simulates the Heideggerian situation of being thrown into the world, building the sense of embodiment and incorporation.

    “This simulates the Heideggerian situation of being thrown into the world, building the sense of embodiment and incorporation (Gualeni, Vella 2020: 40-41;cf. Calleja 2011).”

    From The Object Gives Rise to Thought: Hermeneutics of Objects in <i>Disco Elysium</i> (2021) · cites this paper as Gualeni, Vella 2020: 40-41

  • The enunciation ends with the first dialogue option which constitutes an existential choice to take upon oneself, the decision to keep existing as the protagonist, and thus to keep playing.

    “The enunciation ends with the first dialogue option which constitutes an existential choice to take upon oneself, the decision to keep existing (Gualeni, Vella 2020: 18, 26) as the protagonist, and thus to keep playing:”

    From The Object Gives Rise to Thought: Hermeneutics of Objects in <i>Disco Elysium</i> (2021) · cites this paper as Gualeni, Vella 2020: 18, 26

Authors
Gualeni, S., & Vella, D.
Affiliations
University of Malta (MT)
Venue
Springer eBooks
Published
2020
OpenAlex
W4255480631
Cited by
54
References
0
Citations by year
2026: 8 · 2025: 13 · 2024: 8 · 2023: 7 · 2022: 6 · 2021: 11 · 2020: 1
FWCI
6.10
Type
book
Language
en
Open access
closed
Locations
Springer eBooks (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Communication › Cultural Studies and Postmodernism
Keywords
virtual worlds, existentialism, subjectivity, values and beliefs, ways of being, virtual reality

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