Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds
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Each is checked against this paper’s own text: does it say what the citing paper says it does?
This strengthens the narrative of a detective with shattered personality and the goal of searching for lost identity.
“This strengthens the narrative of a detective with shattered personality and the goal of searching for the lost identity (Gualeni, Vella 2020: 45-46).”
From The Object Gives Rise to Thought: Hermeneutics of Objects in <i>Disco Elysium</i> (2021) · cites this paper as Gualeni, Vella 2020: 45-46
The opening sequence simulates the Heideggerian situation of being thrown into the world, building the sense of embodiment and incorporation.
“This simulates the Heideggerian situation of being thrown into the world, building the sense of embodiment and incorporation (Gualeni, Vella 2020: 40-41;cf. Calleja 2011).”
From The Object Gives Rise to Thought: Hermeneutics of Objects in <i>Disco Elysium</i> (2021) · cites this paper as Gualeni, Vella 2020: 40-41
The enunciation ends with the first dialogue option which constitutes an existential choice to take upon oneself, the decision to keep existing as the protagonist, and thus to keep playing.
“The enunciation ends with the first dialogue option which constitutes an existential choice to take upon oneself, the decision to keep existing (Gualeni, Vella 2020: 18, 26) as the protagonist, and thus to keep playing:”
From The Object Gives Rise to Thought: Hermeneutics of Objects in <i>Disco Elysium</i> (2021) · cites this paper as Gualeni, Vella 2020: 18, 26
Cited by
Sorted by citations
The Object Gives Rise to Thought: Hermeneutics of Objects in <i>Disco Elysium</i>
Kłosiński, M. (2021) · Baltic Screen Media Review · doi:10.2478/bsmr-2021-0006 · Cited by 2 · see citing works
Yang, X.-D., & He, L.-X. (2026) · Frontiers in Communication · doi:10.3389/fcomm.2026.1809971
- Authors
- Gualeni, S., & Vella, D.
- Affiliations
- University of Malta (MT)
- Venue
- Springer eBooks
- Publisher
- Springer International Publishing
- Published
- 2020
- OpenAlex
- W4255480631
- Cited by
- 54
- References
- 0
- Citations by year
- 2026: 8 · 2025: 13 · 2024: 8 · 2023: 7 · 2022: 6 · 2021: 11 · 2020: 1
- FWCI
- 6.10
- Type
- book
- Language
- en
- Open access
- closed
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Springer eBooks (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Communication › Cultural Studies and Postmodernism
- Keywords
- virtual worlds, existentialism, subjectivity, values and beliefs, ways of being, virtual reality
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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