The Object Gives Rise to Thought: Hermeneutics of Objects in Disco Elysium
Open accessAbstract
The article presents an analysis and interpretation of Disco Elysium , an award-winning videogame published by ZA/UM studio in 2019. The main problem explored in the research concerns the ontological basis upon which the game builds the complex personality of its protagonist and his relationship with the storyworld. The main theoretical works utilized in the analysis and interpretation are Object-Oriented Ontology by Graham Harman and Existence and Hermeneutics by Paul Ricoeur. My thesis is that Disco Elysium presents time, events and history as the effects of various tensions between the protagonist and the objects. In doing so, the game offers a non-anthropocentric perspective on human being and gives rise to questions about objects as a basis for rethinking the human condition. The article concludes with the formulation of a possible new hermeneutical approach founded on Object-Oriented Ontology.
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Written from the paper’s full text.
TL;DR
The article analyzes *Disco Elysium* through Paul Ricoeur’s hermeneutics and Graham Harman’s object-oriented ontology, arguing that objects generate time, self-reflexivity, and allohistory. It concludes by proposing a non-anthropocentric hermeneutics grounded in flat ontology.
Key findings
- In *Disco Elysium*, time flows only through dialogue and intentional interaction with objects; the game reduces time to the tension between objects and Harry’s intentionality, so “objects give rise to the time.”
- Objects and cognitive abilities become interlocutors in soliloquies, fragmenting Harry’s subjectivity and making him experience his own otherness; examples include the Horseback Monument, Ancient Reptilian Brain, Limbic System, the hanged man, and the mailbox.
- Objects give history as allohistory: the hanged mercenary’s body functions as *nekros* and *corpus delicti*, driving forensic and historical narrative; the victim is Ellis Kortenaer, killed by Iosef Lilianovich Dros, and the body answers “Communism” when asked about his killer.
- The paper identifies three gifts of objects—time, existential self-reflexivity, and allohistory—and argues these parallel Ricoeur’s symbols, requiring hermeneutics to extend “man is essentially speech” to all beings.
Methods
- Interpretive close-reading of *Disco Elysium* (ZA/UM, 2019), using Ricoeur’s hermeneutics and Harman’s object-oriented ontology as the main theoretical frameworks.
- Analysis organized around three areas: objects as a temporal framework for detective investigation, objects as foundation for self-reflexive narrative on memory and identity, and objects as mediators of postcolonial historical experience.
- Examination of in-game dialogue sequences, mechanics, and narrative techniques such as soliloquy, time tied to dialogue, and forensic procedures; no empirical player data or sample is reported.
Limitations
- The paper states no limitations.
- Evident from the text: it is a single-game interpretive case study, with no empirical player data or generalizable sample.
- Evident from the text: the argument depends on the author’s close reading and synthesis of Ricoeur and Harman rather than on systematic or replicable analysis.
Model-written summary. Check it against the paper before relying on it.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
4 of 71 cited sources checked · 0 supported · 0 flagged · accuracy not yet measured
- Findingreasoning
Outside of dialogues in Disco Elysium, time is still.
“Outside of dialogues, time is still.”
Quote in the paperSubstantial claim - Findingcitation
In Disco Elysium, the flow of time is strictly correlated with dialogues.
“In Disco Elysium the flow of time is strictly correlated with dialogues”
Quote in the paperSubstantial claim - Findingcitation
The temporal framework of events in Disco Elysium does not overlap with the simple exploration of game world in the form of walking or running.
“The temporal framework of events does not overlap with the simple exploration of game world in the form of walking or running (Zagal, Mateas 2010: 5-6).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Zagal, Mateas 2010 source
- Findingreasoning
In Disco Elysium, the flow of time is correlated with the length and intensity of the text presented in the form of dialogue between the protagonist and things, senses, mental abilities, feelings.
“The flow of time is correlated with the length and intensity of the text presented in the form of dialogue between our protagonist and things, senses, mental abilities, feelings.”
Quote in the paperSubstantial claim - Interpretationreasoning
Objects mediate the historical experience of a fictional postcolonial city in Disco Elysium.
“Finally, objects mediate the historical experience of a fictional postcolonial city.”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
- Interpretationreasoning
The analysis highlights the role of objects in undermining the anthropocentric perspective.
“undermining the anthropocentric perspective”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
- Interpretationnone given
Objects build a temporal framework for the detective investigation in Disco Elysium.
“First, objects build a temporal framework for the detective investigation.”
Quote in the paperNot a substantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
- Interpretationreasoning
The temporality of the storyworld in Disco Elysium is dependent on the player's engagement with the cognitive acts of the protagonist.
“This means that the temporality of the storyworld in Disco Elysium is dependent on the player's engagement with the cognitive acts of the protagonist.”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
- Interpretationcitation
ZA/UM used a narrative technique which binds the story time to events, thereby limiting the feeling that the storyworld is live.
“ZA/UM studio used a narrative technique which binds the story time to events (Egenfeldt-Nielsen et al. 2008: 120-122), thereby limiting the feeling that the storyworld is”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Egenfeldt-Nielsen et al. 2008
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Zagal, Mateas 2010 source
- cites Hansen 2018
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationcitation
By using this procedure, ZA/UM grounds the world's temporality in the phenomenology of detective narration, strengthening the player's orientation on meaningful choices and idem-oriented, self-reflexive agency.
“By using this procedure ZA/UM grounds the world's temporality in the phenomenology of detective narration, strengthening the player's orientation on meaningful choices and idem-oriented, self-reflexive agency (Gandolfi 2016: 741, 744).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Gandolfi 2016: 741, 744 source
- Interpretationnone given
Objects serve as a foundation of a self-reflexive narrative on memory and identity in Disco Elysium.
“Second, objects serve as a foundation of a self-reflexive narrative on memory and identity.”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
- Interpretationreasoning
Objects give rise to time in Disco Elysium.
“objects give rise to the time”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
- Interpretationreasoning
The temporality of the storyworld in Disco Elysium depends on the player's engagement with the cognitive acts of the protagonist.
“means that the temporality of the storyworld in Disco Elysium is dependent on the player's engagement with the cognitive acts of the protagonist.”
Quote in the paperSubstantial claim - Interpretationreasoning
The basic element of game interface has a diegetic, world building function.
“Therefore, the basic element of game interface has a diegetic, world building function.”
Quote in the paperSubstantial claim - Interpretationcitation
Players are engaged in dialectics of two hermeneutic styles: reconstruction and suspicion.
“Therefore, players are engaged in dialectics of two hermeneutic styles: reconstruction and suspicion (Ricoeur 1963;Scott-Baumann 2009: 70, 175-176).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Ricoeur 1963
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Scott-Baumann 2009: 70, 175-176 source
- Interpretationcitation
Objects are not just archaeological artifacts or vehicles of history, but its actors and co-creators.
“In this perspective, objects are not just archaeological artifacts (Reinhard 2018), or vehicles of history (Chapman 2016: 174, 266), but its actors and co-creators.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Reinhard 2018
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Chapman 2016: 174, 266
- Premisecitation
The figure of the fragmented subject is rooted in the founding myths of western anthropologies.
“Conjoining these is the figure of fragmented subject (Jameson 1991: 14) rooted in the founding myths of western anthropologies (Ricoeur 1969: 282, 292).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Jameson 1991: 14
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Ricoeur 1969: 282, 292
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationcitation
Harry's investigation mediates our stance on the political dilemmas presented in the game.
“Such positioning causes Harry to function as an agent of historical politics (Chapman 2016: 232, 245-246), as his investigation problematises the history of the storyworld, and mediates our stance on the political dilemmas presented in the game.”
Quote in the paperSubstantial claim - Interpretationreasoning
Ontological reflection on objects in Disco Elysium corresponds with the biographic perspective.
“Ontological reflection on objects in Disco Elysium corresponds with such biographic perspective, as exemplified by the dialogue with the hangman and the mailbox.”
Quote in the paperSubstantial claim - Interpretationreasoning
The history presented in game is strictly linked to the ontology of dead body.
“Therefore, the history presented in game is strictly linked to the ontology of dead body.”
Quote in the paperSubstantial claim - Premisecitation
Ricoeur comes to a similar conclusion when criticizing the idea of self-reflection as an act of abstracting oneself from the world.
“Ricoeur comes to a similar conclusion when criticizing the idea of self-reflection as an act of abstracting oneself from the world.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ricoeur 1969: 356
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Harman rejects hermeneutics because he believes it overly stresses and privileges anthropocentric interpretation.
“Disco Elysium indicates a possible horizon for meeting between hermeneutics and object-oriented ontology; while Harman rejects hermeneutics because he believes it overly stresses and privileges anthropocentric interpretation (2002: 123).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harman 2002: 123
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Disco Elysium indicates a possible horizon for meeting between hermeneutics and object-oriented ontology.
“Disco Elysium indicates a possible horizon for meeting between hermeneutics and object-oriented ontology; while Harman rejects hermeneutics because he believes it overly stresses and privileges anthropocentric interpretation (2002: 123).”
Quote in the paperSubstantial claim
- Classified as probably not a substantial claim. 134
- May combine two claims. 45
- The quote only partly states this claim. 3
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThe mechanic of time being still outside dialogues is common to adventure and detective games and functions as an inter-ludic element of the genre pattern.
“This mechanic is common to adventure and detective games (Hansen 2018: 139), and functions as an inter-ludic element of the genre pattern (Denson, Jahn-Sudmann 2013;Heilmann 2014).”
Quote in the paperNot a substantial claim2 of 3 sources checked- cites Hansen 2018
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Denson, Jahn-Sudmann 2013 source
Section 4a, “Serial Interfacing” (page unavailable), describes inter-ludic repetition and variation of game effects across games, which supports the conceptual use of “inter-ludic.” It does not identify time standing still outside dialogue as a genre pattern. The preceding claim that the mechanic is common to adventure and detective games is cited to Hansen, not to this source. (LLM, conf=0.79)
Experimental — accuracy not yet measured - cites Heilmann 2014 source
The “Ludic Seriality” section (page unavailable) describes inter-ludic seriality as occurring between games and says patterns of repetition and variation characterize genres. It does not discuss time standing still outside dialogues or identify that mechanic as an inter-ludic element. The claim that the mechanic is common to adventure and detective games is cited to Hansen, not Heilmann. (LLM, conf=0.82)
Experimental — accuracy not yet measured
Classified as probably not a substantial claim. May combine two claims.
InterpretationcitationIn Disco Elysium, the relationship with objects is reversible, mutual, and cannot be reduced to a simple one-sided investigation.
“Similarly, to Doyle's stories, object gives rise to thought, but Disco Elysium supplements this notion with another dimension, as the relationship with the objects turns out to be reversible, mutual (Sendyka 2017: 88), and cannot be reduced to a simple one-sided investigation.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Sendyka 2017: 88 source
In section 3 (p. 8), Sendyka says forensics is not merely a relationship between science and an object, which supports the rejection of a simple one-sided investigation. But her discussion of material witnesses in section 3 (p. 7) does not describe the relationship with objects as reversible or mutual, and it does not address Disco Elysium. (LLM, conf=0.74)
Experimental — accuracy not yet measured
- Rests on an assumption: In Doyle's stories, objects give rise to thought.
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationThe poetics of Disco Elysium remind us of hypermodern retrospective proper to retro criminal stories engaged in fictional explorations of memory and history, especially in post-communist Poland.
“But the poetics of Disco Elysium also remind us of hypermodern retrospective proper to the retro criminal stories engaged in fictional explorations of memory and history, especially in post-communist Poland (Buryła 2018: 113;Darska 2018: 131-132).”
Quote in the paperNot a substantial claim1 of 2 sources checked- cites Buryła 2018: 113 source
In the concluding discussion (paragraphs 65–66), Buryła describes Polish retro crime fiction as a contemporary form of writing about the past that engages with historical and social complexity. The discussion of knowledge and memory (paragraph 51) also says these stories reconstruct the historical setting. The cited passages do not characterize their approach as a “hypermodern retrospective”; the comparison with Disco Elysium is the citing authors’ own. (LLM, conf=0.82)
Experimental — accuracy not yet measured - cites Darska 2018: 131-132
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Findingnone givenIn the murder-mystery that Harry must solve, the victim is a mercenary sent by the pacification forces, supposedly lynched by the local workers, striking against their exploitation by foreign capitalists.
“In the murder-mystery that Harry must solve, the victim is a mercenary sent by the pacification forces, supposedly lynched by the local workers, striking against their exploitation by foreign capitalists.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingown dataSpecific objects, among them abilities such as 'perception' or 'encyclopaedia', become the interlocutors in Disco Elysium.
“Moreover, specific objects, among them also abilities such as 'perception' or 'encyclopaedia' become the interlocutors, which produces a narrative paradox fragmenting Harry's subjectivity so that, in this entire dialogue sequence, he gets to ask just one question.”
Quote in the paperSubstantial claimMay combine two claims.
FindingreasoningIn Disco Elysium, time flows only when we initiate and pursue dialogue, phenomenological interaction with objects, or when Harry gets sucked into those by his intuition, awareness or scripted in game events.
“Time flows only when we initiate and pursue dialogue, phenomenological interaction with objects or when Harry gets sucked into those by his intuition, awareness or scripted in game events.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
FindingreasoningIn Disco Elysium, one can roam the space available in game as if it was ripped out of the stream of time.
“one can roam the space available in game as if it was ripped out of the stream of time”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based).
Findingnone givenIf Harry is unable to solve the case, the Board will use extreme force against the workers and level the town which still remembers recent warfare.
“If Harry is unable to solve the case, the Board will use extreme force against the workers and level the town which still remembers recent warfare.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. The quote only partly states this claim.
Findingown dataThe interaction with the statue of Fillip the III presents the situation of meeting and conversing with objects, in which the different cognitive abilities of Disco Elysium's protagonist are set in motion.
“This presents the situation of meeting and conversing with objects, in which the different cognitive abilities of Disco Elysium's protagonist are set in motion.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
FindingreasoningThe investigation in Disco Elysium is conducted in the atmosphere of political, social, and economic tensions in postrevolutionary (42 years), nationalistic city of Revachol under outside governance of 'the Board.'
“the state of the world as the investigation is conducted in the atmosphere of political, social, and economic tensions in postrevolutionary (42 years), nationalistic city of Revachol under outside governance of 'the Board.'”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingreasoningThe objects in Disco Elysium include, but are not limited to, phantasms, people, animals, and tools.
“Time flows only when Harry is in dialogue with the world of objects, and these are also, but not limited to, phantasms, people, animals, and tools.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenThe introductory dialogue's background is a black screen, which introduces the atmosphere of isolation.
“The situation of complete withdrawal from any relation has been used in the introductory dialogue of Disco Elysium: its background is a black screen, which introduces the atmosphere of isolation.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Findingnone givenThe context for the limbic system warning is the returning memory of Harry's former lover.
“The context for this warning is the returning memory of Harry's former lover.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Findingnone givenHarry literally speaks with the dead body, which mocks and ridicules him.
“Harry literally speaks with the dead body, which -as if that was not enough -mocks and ridicules him.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Findingnone givenThe mailbox is an object with past, bearing marks of harassment, insults, and aggression.
“The mailbox is an object with past, bearing marks of harassment, insults, and aggres-sion.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
FindingcitationThe black background of the screen reveals the detective film convention also adopted in the game menu; the dialogue frame is stylised as a film tape and characterized by the inscription 'FELD PLAYBACK FILM'.
“The black background of the screen reveals the detective film convention also adopted in the game menu -the dialogue frame is stylised as a film tape and characterized by the inscription: 'FELD PLAYBACK FILM' (Disco Elysium 2019).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Disco Elysium 2019
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenHarry is a workaholic-alcoholic and a victim of his own addiction, which caused brain damage and amnesia.
“Workaholic-alcoholic, Harry is a victim of his own addiction, which caused brain damage and amnesia.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingown dataThe mailbox is described as an adventurous heroine, 'Poste L'Aventurier'.
“It is also described as an adventurous heroine, 'Poste L'Aventurier' (more so as the object in the eye of the beholder).”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
FindingreasoningHarry doesn't know who he is and what he did for the past fifty years of his life.
“He doesn't know who he is and what he did for the past fifty years of his life.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
FindingreasoningIn Disco Elysium, objects speak, quarrel, banter with each other, tell stories and exchange experiences.
“As Disco Elysium illustrates, objects speak, quarrel, banter with each other, tell stories and exchange experiences.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
FindingreasoningIn this entire dialogue sequence, Harry gets to ask just one question.
“Moreover, specific objects, among them also abilities such as 'perception' or 'encyclopaedia' become the interlocutors, which produces a narrative paradox fragmenting Harry's subjectivity so that, in this entire dialogue sequence, he gets to ask just one question.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingcitationThe limbic system appears and discourages Harry from waking up and experiencing corporeality, referred to as 'the meat thing'.
“Here appears the 'limbic system,' which discourages him from waking up and experiencing corporeality, referred to as 'the meat thing':”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Findingnone givenIn an alcoholic rage, Harry has crashed his police vehicle and flushed the case files in the toilet.
“Moreover, in an alcoholic rage, Harry has crashed his police vehicle and flushed the case files in the toilet.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe situation of complete withdrawal from any relation has been used in the introductory dialogue of Disco Elysium.
“The situation of complete withdrawal from any relation has been used in the introductory dialogue of Disco Elysium: its background is a black screen, which introduces the atmosphere of isolation.”
Quote in the paperNot a substantial claim- Rests on an assumption: Harman's four types of tensions (time, space, eidos, essence) are applicable to the analysis of objects in Disco Elysium.
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataDisco Elysium opens with an existential soliloquy depicting the protagonist in a state of alcohol delirium and debilitation.
“The game opens with an existential soliloquy, depicting the protagonist in a state of alcohol delirium and debilitation.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
FindingreasoningIn Disco Elysium, soliloquy, interactions with objects, conversations with NPCs, choosing options and navigating through game menus are all presented as enclosed by the frame of the film tape.
“That is, soliloquy, interactions with objects, conversations with NPCs, choosing options and navigating through game menus, are all presented as enclosed by the frame of the film tape.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
FindingcitationThe storyworld of Disco Elysium emanates remains, evidence, or traces of history, from a crumbling monument of the overthrown king after the bombing of Martinaise to post-revolutionary waste depicting imperial logic and postcolonial misery.
“The storyworld of Disco Elysium literally emanates remains, evidence, or traces of history (Ricoeur 2006: 13-15), from a crumbling and shot monument of the overthrown king after bombing of Martinaise by pacification forces, to post-revolutionary waste depicting the imperial logic and postcolonial misery (Mukherjee 2017: 104).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Ricoeur 2006: 13-15
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Mukherjee 2017: 104 source
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenThe rite of tattoos as diaries was adopted by mercenaries to mark the history of conflicts in which they participated.
“Afterwards, this rite was adopted by mercenaries to mark the history of conflicts in which they participated.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Findingnone givenThe hanged man is an object of forensic procedures, which involve probing the body, determining the cause of death, writing a report which Harry fills with data according to players choices.
“The hanged man -nekros, besides his intimate conversation with our protagonist, is also an object of forensic procedures, which involve probing the body, determining the cause of death, writing a report which Harry fills with data according to players choices.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
FindingreasoningThe game environment constantly surrounds the player with broken rifles, forgotten facilities, propaganda posters, and ruins.
“Therefore, we are constantly surrounded by broken rifles hidden in cellars, forgotten facilities filled with pre-revolution junk, rags of propaganda posters and omnipresent ruins.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). The quote only partly states this claim.
Findingnone givenThe hangman was shot by Iosef Lilianovich Dros, an officer of Le Parti communiste d'Insulinde.
“the hangman was shot by figure of a”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Findingnone givenThe tattoo of a map on victim's body is essential for the rituals of Oranje, a maritime culture, which used tattoos as diaries of their journeys.
“As the investigation develops, we learn that the tattoo of a map on victim's body is essential for the rituals of Oranje, a maritime culture, which used tattoos as diaries of their journeys.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenDros refused to lay down his weapon after the fall of revolution and for forty years lived in hiding in abandoned military installations.
“who refused to lay down his weapon after the fall of revolution and for forty years lived in hiding in abandoned military installations.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe time mechanic allows ZA/UM to construct and properly present the stakes of the game.
“This allows ZA/UM to construct and properly present the stakes of the game”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningDisco Elysium offers a non-anthropocentric perspective on human being.
“the game offers a non-anthropocentric perspective on human being”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Classified as probably not a substantial claim.
InterpretationreasoningTime in Disco Elysium has been reduced to the tension between objects and Harry's intentionality.
“Time in Disco Elysium has been reduced to the tension between objects and Harry's intentionality”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Classified as probably not a substantial claim.
InterpretationcitationThe investigation turns into a race against time, as searching for clues, interviewing witnesses, constructing hypotheses, and reflecting on the shape of the world all drain the available story time buffer.
“Therefore, the investigation turns into a race against time, as searching for clues, interviewing witnesses, constructing hypotheses, and reflecting on the shape of the world, all of which inevitably drains the available story time buffer (Zagal, Mateas 2010: 7-8).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Zagal, Mateas 2010 source
Classified as probably not a substantial claim.
InterpretationreasoningThe analysis highlights the role of objects in redefining the figure of the protagonist.
“This analysis highlights the role of objects in redefining the figure of the protagonist”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Classified as probably not a substantial claim.
InterpretationreasoningDisco Elysium already incorporates in its mechanics the first gift of objects, which is the reflection about temporality and oneself.
“Therefore, Disco Elysium already incorporates in its mechanics the first gift of objects, which is the reflection about temporality and oneself.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenThe world of Disco Elysium literally speaks to the protagonist, innovating on and paying homage to classical Role-Playing Games such as Planetscape Torment, Baldur's Gate, or Fallout.
“The world of Disco Elysium literally speaks to the protagonist, innovating on and paying homage to the classical Role-Playing Games such as Planetscape Torment, Baldur's Gate, or Fallout.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationcitationThe game problematises objects giving rise to time by relating the temporal flow to Harry's intentionality.
“which the game problematises by relating the temporal flow to Harry's intentionality”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ricoeur 1991: 13
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Classified as probably not a substantial claim.
InterpretationreasoningThe analysis highlights the role of objects in offering a new existential ontology.
“offering a new existential ontology”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningDisco Elysium gives rise to questions about objects as a basis for rethinking the human condition.
“gives rise to questions about objects as a basis for rethinking the human condition”
Quote in the paperNot a substantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Classified as probably not a substantial claim.
InterpretationcitationHarry's intentional acts turn into a soliloquy, a staging of internal dialogue or monologue.
“Harry's intentional acts turn into a soliloquy, a staging of internal dialogue or monologue (Lacoue-Labarthe 1989: 249).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Lacoue-Labarthe 1989: 249
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningObjects pull us into time understood as the tension between what they are, what they were and what they will be.
“The objects pull us into the time understood as this tension between what they are, what they were and what they will be.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe time mechanic serves a fundamental ontological function.
“This mechanic serves a fundamental ontological function.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Interpretationnone givenDisco Elysium offers a new approach to storyworld ontology, best seen in the animalisation and anthropomorphisation of objects and Harry's abilities.
“Disco Elysium offers a new approach to storyworld ontology which is best seen in the animalisation and anthropomorphisation of objects and Harry's abilities.”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Classified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe game does not present time as an independent stream in which objects are immersed, but realizes the idea that time is enabled because there is a tension at the level of their sensuality when they are intended by the protagonist.
“Thus, the game does not present time as an independent stream in which the objects are immersed, but realizes the idea that time is enabled because there is a tension at the level of their sensuality when they are intended by the protagonist.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationcitationThe player's engagement with the world shapes Harry's narrative identity, especially in relation to his existential drama and suffering, as he must renegotiate his experience of selfhood and sameness.
“This engagement with the world shapes his narrative identity (Ricoeur 1992: 140) here, especially in relation to Harry's existential drama and suffering (cf.Vella 2015: 287-288) as he must renegotiate his experience of selfhood and sameness (cf.Gandolfi 2016: 724-726).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Ricoeur 1992: 140
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Vella 2015: 287-288
- cites Gandolfi 2016: 724-726 source
Probably not a substantial claim: may not pass S4 (based).
Interpretationnone givenDisco Elysium presents time, events and history as the effects of various tensions between the protagonist and the objects.
“My thesis is that Disco Elysium presents time, events and history as the effects of various tensions between the protagonist and the objects.”
Quote in the paperNot a substantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Classified as probably not a substantial claim.
PremisecitationTime is the name for the tension between sensual objects and their sensual qualities.
“Time is the name for this tension between sensual objects and their sensual qualities”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harman 2011: 100
Classified as probably not a substantial claim.
InterpretationreasoningTime flows only when Harry is in dialogue with the world of objects.
“Time flows only when Harry is in dialogue with the world of objects, and these are also, but not limited to, phantasms, people, animals, and tools.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningTime in Disco Elysium flows only when we experience the intentional acts of the protagonist, for it is only then that tension is produced between the things he perceives and the changing qualities of these objects.
“Time in Disco Elysium flows only when we experience the intentional acts of the protagonist, for it is only then that tension is produced between the things he perceives and the changing qualities of these objects.”
Quote in the paperSubstantial claim- Rests on an assumption: Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningDisco Elysium stages objects as kernels of speech and participants in dialogue, giving them a place in a great dialogue of beings.
“The game stages objects as kernels of speech and participants in dialogue, therefore giving them a place in what might be called a great dialogue of beings.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe conversation with the dead body would not be possible if Harry occupied a privileged position.
“This conversation would not be possible if Harry occupied a privileged position.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationThis narrative formula makes Harry literally experience his own otherness.
“This narrative formula depicts Harry not as a subject using his abilities and senses, but merely as an interlocutor, which makes him literally experience his own otherness (Ricoeur 1992: 327).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ricoeur 1992: 327
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationcitationRicoeur's existential stress on language, speech and dialogue is crucial for conceptualising the significance of conversations with objects in Disco Elysium.
“The existential stress he puts on language, speech and dialogue is crucial for conceptualising the significance of the conversations with objects in Disco Elysium.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationcitationThe procedure remediates cinema and literature as part of the game's dialogue with their conventions, adding to an existential metaphor of life as a cinema.
“As such, the procedure remediates cinema and literature as part of the game's dialogue with their conventions (Bolter, Grusin 2000: 56, 59-62), essentially adding to an existential metaphor of life as a cinema.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bolter, Grusin 2000: 56, 59-62
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningThe object gives rise to thought about shared mutual conditions.
“The object gives absolution, gives rise to thought about shared mutual conditions, and offers a reflection of the self and others.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationcitationThe opening sequence simulates the Heideggerian situation of being thrown into the world, building the sense of embodiment and incorporation.
“This simulates the Heideggerian situation of being thrown into the world, building the sense of embodiment and incorporation (Gualeni, Vella 2020: 40-41;cf. Calleja 2011).”
Quote in the paperNot a substantial claim0 of 2 sources checkedProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Interpretationnone givenThe opening sequence depicts an ontological procedure: the fission of Harry's subjectivity and transformation of specific cognitive functions into scenic objects.
“The opening sequence also depicts an ontological procedure, the fission of Harry's subjectivity and transformation of specific cognitive functions into scenic objects.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationcitationIn contrast to Holmes, Harry is staged as a subject deprived of power and knowledge, symbolically castrated, having lost his weapon-phallus and the police ledger named 'ledger of failure and hatred'.
“In contrast to Holmes, Harry is staged as a subject deprived of power and knowledge (he wakes up with amnesia, without his badge), symbolically castrated (Abbott 2002: 170-172) as he lost his weapon-phallus (Kimmel et al. 2014) and the police ledger, affectively named 'ledger of failure and hatred.'”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Abbott 2002: 170-172
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Kimmel et al. 2014 source
- Rests on an assumption: In Sherlock Holmes stories, objects play pivotal roles as clues and traces, literal food for thought.
- Rests on an assumption: Holmes does not speak with objects; he reads them as an inscription left by perpetrators, frozen history of human actions written on the fabric of the world.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationWe have no experience or insight into the essence of our bird, as it is the tension between the real object and its real qualities, which always withdraws from any relation.
“Lastly, we have no experience or insight into the essence of our bird, as it is the tension between the real object and its real qualities, which always withdraws from any relation.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Harman 2011: 99-102
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationcitationThis strengthens the narrative of a detective with shattered personality and the goal of searching for lost identity.
“This strengthens the narrative of a detective with shattered personality and the goal of searching for the lost identity (Gualeni, Vella 2020: 45-46).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gualeni, Vella 2020: 45-46 source
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
InterpretationreasoningZA/UM used this to bolster the detective narration and make it a prime example of interrogating and listening to objects.
“ZA/UM used this to bolster the detective narration and make it into a prime example of interrogating and listening to objects.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningDisco Elysium transforms the model of questioning and investigation, best seen in the dialogue with the hangman.
“Disco Elysium transforms this model of questioning and investigation, which can best be seen in the dialogue with the hangman.”
Quote in the paperSubstantial claim- Rests on an assumption: In Sherlock Holmes stories, objects play pivotal roles as clues and traces, literal food for thought.
- Rests on an assumption: Holmes does not speak with objects; he reads them as an inscription left by perpetrators, frozen history of human actions written on the fabric of the world.
Probably not a substantial claim: may not pass S4 (based). May combine two claims.
InterpretationreasoningBy showing empathy towards the mailbox, Harry experiences catharsis and enters a community of the excluded, exploited, and reviled.
“By showing empathy towards the mailbox, Harry experiences catharsis and enters a community of the excluded, exploited, and reviled.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationcitationSequences staging objects as partners in dialogue are an allegory of cinema grammar; their initiation designates the moments of cut and action proper to film narration.
“Sequences staging objects as partners in dialogue are thus already an allegory of the cinema grammar (Galloway 2006: 106), their initiation designates the moments of cut and action proper to the film narration.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Galloway 2006: 106
Classified as probably not a substantial claim.
PremisecitationWhen we reflect upon the phenomenon of the 'birdness' of the bird, we experience the tension between the sensual object and its hidden real qualities: the eidos.
“However, when we reflect upon the phenomenon of the 'birdness' of the bird, we experience the tension between the sensual object and its hidden real qualities: the eidos.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harman 2011: 99-102
Classified as probably not a substantial claim.
PremisecitationWhen we observe the bird in the sky or on the bridge, we also experience space: the tension between real bird and its sensual qualities.
“When we observe the bird in the sky or on the bridge, we also experience space: the tension between real bird and its sensual qualities.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harman 2011: 99-102
Classified as probably not a substantial claim.
InterpretationreasoningExistential investigation is strengthened by the function of objects as identity mirrors, illustrated in the meeting between Harry and the mailbox.
“Existential investigation is strengthened by the function of objects as identity mirrors, illustrated in the meeting between Harry and the mailbox:”
Quote in the paperSubstantial claim- Rests on an assumption: The teleology of the detective story is strictly linked with personal quest for lost identity, constructing or reconstituting Harry's personality as an existential endeavour.
Classified as probably not a substantial claim.
InterpretationreasoningObjects offer knowledge about the protagonist's narrative identity.
“Here, another gift of the object is revealed, as the objects offer knowledge about the protagonist's narrative identity.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationBy using this narrative technique, Disco Elysium makes the gameworld a scene for ontography, a process of producing detailed lists of beings.
“By using this narrative technique Disco Elysium makes the gameworld a scene for ontography -a process of producing detailed lists of beings (Bogost 2012: 38;Harman 2011: 124).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Bogost 2012: 38 source
- cites Harman 2011: 124
- Rests on an assumption: The interaction with the statue of Fillip the III is representative of how Disco Elysium stages objects and soliloquy throughout the game.
- Rests on an assumption: Harman's four types of tensions (time, space, eidos, essence) are applicable to the analysis of objects in Disco Elysium.
Classified as probably not a substantial claim.
Interpretationown dataThe hangman assumes a familiarising position towards Harry when he speaks.
“This can be seen in the familiarising position the hangman assumes towards Harry when he speaks:”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe way that objects are staged serves a pivotal role in Disco Elysium.
“The way that objects are staged serves a pivotal role in Disco Elysium.”
Quote in the paperNot a substantial claim- Rests on an assumption: The interaction with the statue of Fillip the III is representative of how Disco Elysium stages objects and soliloquy throughout the game.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe ability to hear the discreet voice of objects seems a key competence in the ontology illustrated by Disco Elysium.
“The ability to hear the discreet voice of objects therefore seems a key competence in the ontology illustrated by Disco Elysium.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe object gives absolution.
“The object gives absolution, gives rise to thought about shared mutual conditions, and offers a reflection of the self and others.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims. The quote only partly states this claim.
InterpretationcitationThe soliloquy has a disturbing undertone because the 'ancient reptilian brain' addressing the protagonist is reminiscent of the oldest, primal elements of human brain and various reptilian fantastic races.
“The soliloquy has a disturbing undertone as the”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites MacLean 1990: 15
Classified as probably not a substantial claim.
Interpretationown dataThe dialogue tries to convince us that the hangman knows Harry better than he knows himself.
“The dialogue tries to convince us that the hangman knows Harry better than he knows himself.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationThis narrative formula depicts Harry not as a subject using his abilities and senses, but merely as an interlocutor.
“This narrative formula depicts Harry not as a subject using his abilities and senses, but merely as an interlocutor, which makes him literally experience his own otherness (Ricoeur 1992: 327).”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based).
InterpretationreasoningSoliloquy enables the staging of all ontological tensions enumerated by Harman in his The Quadruple Object.
“Therefore, soliloquy enables the staging of all ontological tensions enumerated by Harman in his The Quadruple Object.”
Quote in the paperNot a substantial claim- Rests on an assumption: The interaction with the statue of Fillip the III is representative of how Disco Elysium stages objects and soliloquy throughout the game.
- Rests on an assumption: Harman's four types of tensions (time, space, eidos, essence) are applicable to the analysis of objects in Disco Elysium.
Classified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe internal monologue opens up a space for simultaneous enabling and restriction of Harry's subjectivity, best seen in the distancing references to him as the addressee from the order of his own perception and encyclopaedic knowledge.
“The internal monologue opens up a space for simultaneous enabling and restriction of Harry's subjectivity, best seen in the distancing references to him as the addressee from the order of his own perception and encyclopaedic knowledge.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe object offers a reflection of the self and others.
“The object gives absolution, gives rise to thought about shared mutual conditions, and offers a reflection of the self and others.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationFragmentation of Harry's subjectivity with use of soliloquy reveals the theatricality of this narrative procedure.
“Fragmentation of Harry's subjectivity with use of soliloquy reveals the theatricality of this narrative procedure (Murray 1997;Kłosiński 2018: 63-80).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Murray 1997
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Kłosiński 2018: 63-80
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Rests on an assumption: The interaction with the statue of Fillip the III is representative of how Disco Elysium stages objects and soliloquy throughout the game.
Classified as probably not a substantial claim.
InterpretationreasoningDisco Elysium illustrates a reversible relationship with an object which initiates and participates in Harry's cathartic reflection on his own identity.
“Thus, Disco Elysium illustrates a reversible relationship with an object which initiates and participates in Harry's cathartic reflection on his own identity.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningIn Disco Elysium, the investigation challenges players to reconstruct both the story and Harry's narrative identity.
“This is the narrative dominant in Disco Elysium; that the investigation challenges players to reconstruct both the story, and Harry's narrative identity.”
Quote in the paperSubstantial claim- Rests on an assumption: The teleology of the detective story is strictly linked with personal quest for lost identity, constructing or reconstituting Harry's personality as an existential endeavour.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationcitationThe enunciation ends with the first dialogue option which constitutes an existential choice to take upon oneself, the decision to keep existing as the protagonist, and thus to keep playing.
“The enunciation ends with the first dialogue option which constitutes an existential choice to take upon oneself, the decision to keep existing (Gualeni, Vella 2020: 18, 26) as the protagonist, and thus to keep playing:”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gualeni, Vella 2020: 18, 26 source
Classified as probably not a substantial claim. May combine two claims.
PremisecitationHarman distinguishes real and sensual objects as well as their real and sensual qualities.
“Harman distinguishes real and sensual objects as well as their real and sensual qualities.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harman 2011: 99-102
Classified as probably not a substantial claim. May combine two claims.
PremisecitationHolmes is a modern subject of power-knowledge and speaks with the dead using the language of contemporary anatomy and medicine.
“As a modern subject of power-knowledge (Foucault 1998: 92-102;Kelly 2013: 134) he speaks with the dead using the language of contemporary anatomy and medicine (Wagner 2006).”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Foucault 1998: 92-102
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Kelly 2013: 134 source
- cites Wagner 2006
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningThe use of specific objects as interlocutors produces a narrative paradox fragmenting Harry's subjectivity.
“Moreover, specific objects, among them also abilities such as 'perception' or 'encyclopaedia' become the interlocutors, which produces a narrative paradox fragmenting Harry's subjectivity so that, in this entire dialogue sequence, he gets to ask just one question.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationBy looking at a bird in motion we experience temporality: the tension between a sensual object and its sensual qualities.
“For example, by looking at a bird in motion we experience temporality: the tension between a sensual object and its sensual qualities.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Harman 2011: 99-102
Classified as probably not a substantial claim.
PremisecitationHarman names four types of tensions between them: time, space, eidos and essence.
“Harman names four types of tensions between them: time, space, eidos and essence (2011: 99-102).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harman 2011: 99-102
Classified as probably not a substantial claim.
InterpretationreasoningIn Disco Elysium, reflection on the victim does not boil down to intelligent calculation or logical deduction.
“Reflection on the victim does not boil to an intelligent calculation or logical deduction.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisecitationTheir configurations form four poles of every object, or a fourfold depiction.
“Their configurations form four poles of every object, or a fourfold depiction.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Harman 2011: 99-102
Classified as probably not a substantial claim.
InterpretationcitationDefiled nekros, kneeling before Harry, seems to have its own narration, if not immediate access, to historical truth.
“Defiled nekros, kneeling before Harry, seems to have its own narration, if not immediate access, to historical truth (Domańska 2017: 115).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Domańska 2017: 115
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
PremisecitationSymbols always open a matrix of meanings, leading to understanding oneself via interpretation.
“Symbols always open a matrix of meanings, leading to understanding oneself via interpretation, and I argue that objects in Disco Elysium have a similar function.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ricoeur 1969: 11
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningObjects highlight the problem of historical narrative.
“Objects also highlight the problem of historical narrative.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningDisco Elysium deconstructs the utopian vision of scientific inquiry, based on the idea that truth is extracted from objects through objective, scientific methods.
“In this respect Disco Elysium deconstructs the utopian vision of scientific inquiry, based on the idea that truth is extracted from objects through objective, scientific methods.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationWhat objects give in Disco Elysium is the allohistory, a kind of alternative history, grounded in various worldbuilding procedures ancillary to the pure act of creating a different world.
“What objects give in Disco Elysium is, therefore, the allohistory, a kind of alternative history, grounded in various worldbuilding procedures ancillary to the pure act of creating a different world (Maj 2015: 229-231).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Maj 2015: 229-231
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationcitationExperiencing the postcolonial history, as a fundamental and constitutive element of the ontology and epistemology of the game world, allows us to question his privileged position in relation to the subaltern.
“Experiencing the postcolonial history, as a fundamental and constitutive element of the ontology and epistemology of the game world, allows us to question his privileged position in relation to the subaltern (Mukherjee 2017: 69).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Mukherjee 2017: 69 source
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe meeting takes place in Harry's imagination, as suggested by his interlocutor.
“The meeting takes place in Harry's imagination, at least that is what his interlocutor suggests”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
InterpretationreasoningDisco Elysium reformulates the figure of the fragmented subject by using soliloquy to present a new amnesiac subject born from the fall, thrown into the world as an object, waste, who is anchored in a nostalgia for the lost love and community.
“Disco Elysium reformulates this figure by using soliloquy to present a new amnesiac subject born from the fall, thrown into the world as an object, waste, who is anchored in a nostalgia for the lost love and community.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationcitationThe story of Disco Elysium is fuelled by the necrotic agency of the hangman, the dead body, nekros.
“In this sense, the story of Disco Elysium is fuelled by the necrotic agency of the hangman, the dead body, nekros (Domańska 2017).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Domańska 2017
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.
InterpretationreasoningThese objects produce the grim atmosphere of noir style criminal stories, presenting a rotten and degenerated world.
“These objects produce the grim atmosphere of noir style criminal stories, presenting a rotten and degenerated world.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThe entanglement of these characters in the allohistory finds confirmation in the hangman's answer to the question about his killer.
“Entanglement of these characters in the allohistory finds confirmation in the hangman's answer to the question about his killer.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe hangman's body gives rise to thought precisely as an object entangled in history, as its agent and its victim.
“The hangman's body gives rise to thought precisely as an object entangled in history, as its agent and its victim.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningObjects in Disco Elysium have a similar function to symbols.
“Symbols always open a matrix of meanings, leading to understanding oneself via interpretation, and I argue that objects in Disco Elysium have a similar function.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationreasoningObjects in Disco Elysium give rise to the experience of allohistory, expanding our understanding and cohesion of the storyworld.
“Therefore, objects give rise to the experience of allohistory, expanding our understanding and cohesion of the storyworld.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationObjects invite reflection on the fictional historical politics played as drama and experiment.
“Thus, objects invite reflection on the fictional historical politics played as drama and experiment (Pötzsch, Šisler 2019: 5-6).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Pötzsch, Šisler 2019: 5-6
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
PremisecitationObjects have material identity, and sometimes multiple identities, which change in time and with context; they have a life, which begins in point A and ends at B; in this life something happens to them.
“As stated by Ewa Domańska, objects have”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Domańska 2008: 14
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe history behind Harry's investigation is a gift from the body hanging behind Whirling-in-Rags, body-object, corpus delicti.
“It's plausible to say that the history behind Harry's investigation is a gift from the body hanging behind Whirling-in-Rags, body-object, corpus delicti.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningThe object gives rise to a common ground, transforming ontological assumptions about subjectivity and eroding the subject of power-knowledge.
“Therefore, the object gives rise to a common ground, effectively transforming ontological assumptions about subjectivity and eroding the subject of power -knowledge.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Interpretationnone givenObjects stimulate and fuel imagination.
“which brings us to another gift we receive from objects: they stimulate and fuel imagination.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationcitationHarry's investigation problematises the history of the storyworld.
“Such positioning causes Harry to function as an agent of historical politics (Chapman 2016: 232, 245-246), as his investigation problematises the history of the storyworld, and mediates our stance on the political dilemmas presented in the game.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningImagination is the most important gift from objects.
“All in all, the imagination seems to be their most important gift.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningHarry's dual role as tool and object of investigation amplifies the game's allohistorical dimension.
“Harry himself is both the tool (of power, politics, justice), and the object of investigation (of his own memory and past), which further amplifies the game's allohistorical dimension.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisecitationHermeneutics of symbols serves demytholisation, which aims to reclaim the sacred through the critique of ideology as false consciousness of history.
“In this sense, hermeneutics of symbols serves demytholisation, which aims to reclaim the sacred through the critique of ideology as false consciousness of history (Ricoeur 1969: 353).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ricoeur 1969: 353
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningIn-game objects, as active participants in the investigation, tell stories in their own name.
“In-game objects do not necessarily falsify this utopian vision of sci-fi forensic realism (Domańska 2017: 116-118;Kirby 2013), but as active participants in the investigation, they tell stories in their own name.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningHarry is an object of investigation of his own memory and past.
“Harry himself is both the tool (of power, politics, justice), and the object of investigation (of his own memory and past), which further amplifies the game's allohistorical dimension.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningThe object is responsible for opening a hermeneutic rift in subjectivity when it meets the uncanny.
“Therefore, the object is responsible for opening a hermeneutic rift in subjectivity when it meets the uncanny.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationcitationThe hanging body fuels the affective dimension of its dehumanization, which is the key factor in the revenge planned by the mercenary's team on suspected dock workers.
“The hanging body also fuels the affective dimension of its dehumanization (Domańska 2017: 43), which is the key factor in the revenge planned by the mercenary's team on suspected dock workers.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Domańska 2017: 43
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationcitationObjects give history because they open up a space for exploring memory, which is an element of their biography.
“Objects give history because they open up a space for exploring memory, which is an element of their”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationIn-game objects do not necessarily falsify the utopian vision of sci-fi forensic realism.
“In-game objects do not necessarily falsify this utopian vision of sci-fi forensic realism (Domańska 2017: 116-118;Kirby 2013), but as active participants in the investigation, they tell stories in their own name.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Domańska 2017: 116-118
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Kirby 2013
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningHarry is a tool of power, politics, and justice.
“Harry himself is both the tool (of power, politics, justice), and the object of investigation (of his own memory and past), which further amplifies the game's allohistorical dimension.”
Quote in the paperSubstantial claimMay combine two claims.
InterpretationcitationObjects in Disco Elysium function as evidence for the case, driving the forensic and judiciary discourse, suggesting there is an objective truth.
“while also function as evidence for the case, driving the forensic and judiciary discourse, suggesting there is an objective truth (Domańska 2017: 115-116;Mukherjee 2017: 96).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Domańska 2017: 115-116
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Mukherjee 2017: 96 source
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningIn this existential drama, objects become interlocutors in dialogue.
“In this existential drama objects become interlocutors in dialogue.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe game reveals the rich history of Revachol, written with encyclopaedic scrutiny alongside Harry's investigation into himself.
“This reveals the rich history of Revachol, written with encyclopaedic scrutiny alongside Harry's investigation into himself.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningHarry functions as an agent of historical politics.
“Such positioning causes Harry to function as an agent of historical politics (Chapman 2016: 232, 245-246), as his investigation problematises the history of the storyworld, and mediates our stance on the political dilemmas presented in the game.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Chapman 2016: 232, 245-246
Classified as probably not a substantial claim.
InterpretationreasoningBy problematising traces and evidence in the light of memory, history and forgetting, objects transform the subject of the investigation from truth to the ways truth is constructed.
“By problematising traces and evidence in the light of memory, history and forgetting, they transform the subject of the investigation from truth, to the ways truth is constructed.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationcitationObjects in Disco Elysium offer traces and clues that call for an interpretative uncertainty proper to the hermeneutic circle.
“Objects offer traces and clues that call for an interpretative uncertainty proper to the hermeneutic circle”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Domańska 2017: 115-116
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Mukherjee 2017: 96 source
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningPolitical frustration, hunger, loneliness, and sexual fixation on a mercenary's lover led Dros to take his last shot in a private war against capitalism, ending the life of Ellis Kortenaer.
“Political frustration, hunger, loneliness, and sexual fixation on a mercenary's lover, led him to take his last shot in a private war against capitalism, ending the life of Ellis Kortenaer.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationcitationThe profaned and hanged body of the mercenary gives rise to thought about the victim and the perpetrators, and tells us about the culture, history, and the world as it fulfils a central role in building the ontogenesis of the storyworld.
“The profaned and hanged body of the mercenary gives rise to thought about the victim and the perpetrators, but it also tells us about the culture, history, and the world as it fulfils a central role in building the ontogenesis of the storyworld (Maj 2015: 257-262;Maj 2019).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Maj 2015: 257-262
- cites Maj 2019
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningThe phrase 'between you and me' marks the space of dialogue, an exchange between objects linked by a common thread of lost identity.
“This”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
PremisereasoningIn this fragment, symbol functions as a call from being.
“In this fragment, symbol functions as a call from being.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningObject gives rise to thought.
“Object gives rise to thought; new hermeneutics must take this effort.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
InterpretationreasoningIn Disco Elysium, objects are not just a pretext, food, or impulse for thought; they force Harry (and players) to produce new objects.
“Here the objects are not just a pretext, food, or impulse for thought, rather they force Harry (and players) to produce new objects.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
PremisereasoningThe secret life of objects constitutes the basis for object-oriented ontology, which bars intentional acts from accessing the essence of things.
“Like Harman's perspective Disco Elysium explores the secret life of objects that is inaccessible to anthropocentric perspective and constitutes the basis for objectoriented ontology, which bars the intentional acts from accessing the essence of things.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Premisenone givenRicoeur's finding is without precedent here as he states that the gift of symbol cannot be reduced to intentionality.
“Ricoeur's finding is without precedent here as he states that the gift of symbol cannot be reduced to intentionality.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningLike Harman's perspective, Disco Elysium explores the secret life of objects that is inaccessible to anthropocentric perspective.
“Like Harman's perspective Disco Elysium explores the secret life of objects that is inaccessible to anthropocentric perspective and constitutes the basis for objectoriented ontology, which bars the intentional acts from accessing the essence of things.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningTo think about objects in the way proposed by Disco Elysium requires the reformulation of the hermeneutic existential project around the non-anthropocentric foundation offered by object-oriented ontology.
“To think about objects in the way proposed by Disco Elysium requires the reformulation of the hermeneutic existential project around the non-anthropocentric foundation offered by object-oriented ontology.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
Object-Oriented Ontology and Ricoeur's hermeneutics are suitable frameworks for analyzing Disco Elysium.
“The main theoretical works utilized in the analysis and interpretation are Object-Oriented Ontology by Graham Harman and Existence and Hermeneutics by Paul Ricoeur.”
The paper relies on this without support.
The interaction with the statue of Fillip the III is representative of how Disco Elysium stages objects and soliloquy throughout the game.
“One such intentional meeting with an object can be seen in the interaction with the statue of Fillip the III: HORSEBACK MONUMENT -An old monument stands in the middle of the traffic island, pointing toward the sea.”
The paper relies on this without support.
Harman's four types of tensions (time, space, eidos, essence) are applicable to the analysis of objects in Disco Elysium.
“Therefore, soliloquy enables the staging of all ontological tensions enumerated by Harman in his The Quadruple Object.”
The paper relies on this without support.
In Sherlock Holmes stories, objects play pivotal roles as clues and traces, literal food for thought.
“Objects play pivotal roles as clues and traces, literal food for thought for Arthur Conan Doyle's Sherlock Holmes.”
The paper relies on this without support.
Holmes does not speak with objects; he reads them as an inscription left by perpetrators, frozen history of human actions written on the fabric of the world.
“But Holmes does not speak with objects, he reads them as an inscription left by the perpetrators, frozen history of human actions written on the fabric of the world.”
The paper relies on this without support.
The teleology of the detective story is strictly linked with personal quest for lost identity, constructing or reconstituting Harry's personality as an existential endeavour.
“The teleology of detective story is strictly linked with personal quest for lost identity, constructing or reconstituting Harry's personality as an existential endeavour.”
The paper relies on this without support.
In Doyle's stories, objects give rise to thought.
“Similarly, to Doyle's stories, object gives rise to thought”
The paper relies on this without support.
A human being is an object that withdraws from all relations and mutual cognitive acts with other objects.
“In this sense, a human being is also an object which withdraws from all relations and mutual cognitive acts with objects like stones, monkeys, raindrops and video tapes.”
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Urban Shivers: Recoding Actual Space in Disco Elysium
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- Authors
- Kłosiński, M.
- Affiliations
- University of Silesia in Katowice (PL)
- Corresponding author
- Kłosiński, Michał
- ORCID
- Kłosiński, Michał
- Venue
- Baltic Screen Media Review
- Publisher
- Walter de Gruyter GmbH
- Published
- 2021-12-01
- Volume
- 9
- Issue
- 1
- Pages
- 56-66
- ISSN
- 2346-5492 (ISSN-L)
- 2346-5522
- OpenAlex
- W4200323161
- Cited by
- 2
- References
- 41
- Citations by year
- 2024: 1 · 2022: 1
- FWCI
- 0.69
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Baltic screen media review./Baltic screen media review (publishedVersion, cc-by-nc-nd)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Philosophy › Hermeneutics and Narrative Identity
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Keywords
- Disco Elysium, video games, object-oriented ontology, Graham Harman, Paul Ricoeur, ontology, non-anthropocentrism, human condition, time and history, game narrative
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