Cited by 27Advanced Neural Network ApplicationsAdvanced Vision and ImagingDomain Adaptation and Few-Shot Learning

AI Playground: Unreal Engine-Based Data Ablation Tool for Deep Learning

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Mousavi, Mehdi, Khanal, Aashis, Estrada, Rolando·2020·Lecture Notes in Computer Science

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Crossref · 10.1007/978-3-030-64559-5_41

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  1. [19]19. Weichao Qiu, Fangwei Zhong, Y.Z.S.Q.Z.X.T.S.K.Y.W.A.Y.: Unrealcv: Virtual worlds for computer vision. ACM Multimedia Open Source Software Competition (2017)

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Authors
Mousavi, M., Khanal, A., & Estrada, R.
Affiliations
Georgia State University (US)
Corresponding author
Estrada, Rolando
Venue
Lecture Notes in Computer Science
Published
2020
Pages
518-532
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W3040854202
Cited by
27
References
19
Citations by year
2026: 1 · 2025: 5 · 2024: 8 · 2023: 10 · 2022: 1 · 2021: 2
FWCI
1.00
Type
conference paper
Language
en
Open access
Locations
  • Lecture notes in computer science (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Neural Network Applications
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Vision and Imaging
  • Physical Sciences › Computer Science › Artificial Intelligence › Domain Adaptation and Few-Shot Learning
Keywords
Unreal Engine, depth estimation, surface normal estimation, semantic segmentation, object detection, virtual worlds, open source tools

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