Cited by 4Reinforcement Learning in RoboticsArtificial Intelligence in GamesGame Theory and Applications

Learning to Deceive in Multi-agent Hidden Role Games

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Aitchison, Matthew, Benke, Lyndon, Sweetser, Penny·2021·Communications in Computer and Information Science

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Crossref · 10.1007/978-3-030-91779-1_5

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  • Agents discover betrayal without explicit training.

    “Agents develop exploitative strategies (Baker et al., 2019), learn deception via theory-ofmind (Schulz et al., 2023), and discover betrayal without explicit training (Aitchison et al., 2021) -eluding threat models predicated on an identifiable adversary.”

    From Open Challenges in Multi-Agent Security: Towards Secure Systems of Interacting AI Agents (2025) · cites this paper as Aitchison et al., 2021

    Section 6.3 (p. 9) reports that green agents developed an increasingly deceptive strategy despite having no explicit incentive to deceive. It does not describe this as betrayal: green agents concealed their role to survive blue’s hostility. Section 5 (p. 6) also says all agents were trained with deception modules, so the finding is about the absence of an explicit deception incentive, not the absence of training. (LLM, conf=0.86)

    Experimental — accuracy not yet measured
  • In hidden-role games inspired by social deduction, reinforcement-learning agents learn to manipulate teammates' beliefs and betray them at opportune moments, despite no explicit training on deceptive behavior.

    “In hidden-role games inspired by social deduction, reinforcement-learning agents learn to manipulate teammates' beliefs and betray them at opportune moments, despite no explicit training on deceptive behavior (Aitchison et al., 2021).”

    From Open Challenges in Multi-Agent Security: Towards Secure Systems of Interacting AI Agents (2025) · cites this paper as Aitchison et al., 2021

    The Introduction describes a hidden-role reinforcement-learning game inspired by social deception games. Section 6.3 reports that neutral green agents learned deceptive behavior without an explicit deception incentive, but red agents did not; the Conclusions say belief manipulation was effective with the paper’s deception model. Our copy does not report agents betraying teammates at opportune moments, and the claim incorrectly applies the absence of explicit deception training to the belief-manipulating agents generally. (LLM, conf=0.89)

    Experimental — accuracy not yet measured

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Research works printed but not linked: 29

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Cited by

Sorted by citations

Authors
Aitchison, M., Benke, L., & Sweetser, P.
Affiliations
  • Australian National University (AU)
  • Defence Science and Technology Group (AU)
Corresponding author
Aitchison, Matthew
Venue
Communications in Computer and Information Science
Published
2021
Pages
55-75
ISSN
  • 1865-0929 (ISSN-L)
  • 1865-0937
OpenAlex
W4205884528
Cited by
4
References
3
Citations by year
2026: 1 · 2024: 1 · 2023: 2
FWCI
0.35
Type
conference paper
Language
en
Open access
Locations
  • Communications in computer and information science (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • ANU Open Research (Australian National University) (submittedVersion)
  • arXiv (Cornell University)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Decision Sciences › Management Science and Operations Research › Game Theory and Applications
Keywords
deception, multi-agent reinforcement learning, werewolves, Avalon, Among Us

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