Cited by 1Artificial Intelligence in GamesDigital Games and MediaNarrative Theory and Analysis

Understanding the Kaleidoscopic Nature of Interactive Digital Narratives Through Repeat Experience

Mitchell, Alex·2026·Lecture Notes in Computer Science

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Registry

Crossref · 10.1007/978-3-032-12408-1_1

Cites

30 of 30 references verified0 citation errors · 0 not checkable

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Cites

Flagged first, then by citations

Research works printed but not linked: 12

  1. Buckles, M.A.: Interactive fiction: the computer Storygame “ADVENTURE.” University of California, San Diego (1986)
  2. Calinescu, M.: Rereading. Yale University Press (1993)
  3. Ciccoricco, D.: Repetition and Recombination: Reading Network Fiction: a Thesis Submitted in Fulfillment of the Requirements for the Degree of Doctor of Philosophy in English in the University of Canterbury. (2005)
  4. Douglas, J.Y.: “How do I stop this thing?”: closure and indeterminacy in interactive narratives. In: Landow, G. (ed.) Hyper/text/theory, pp. 159–188. Johns Hopkins University Press Baltimore, MD (1994)
  5. Herman, D.: Basic elements of narrative. Wiley (2011)
  6. Mitchell, A., McGee, K.: Reading again for the first time: a model of rereading in interactive stories. In: Oyarzun, D. et al. (eds.) Interactive Storytelling, pp. 202–213 Springer Berlin/Heidelberg (2012). https://doi.org/10.1007/978-3-642-34851-8-20 · DOI
  7. Murray, J.: From game-story to cyberdrama. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First person: New Media as Story, Performance, and Game, pp. 2–11 The MIT Press (2004)
  8. Murray, J.H.: Hamlet on the holodeck: the future of narrative in cyberspace. The MIT Press (1998)
  9. Reed, A.: Changeful tales: design-driven approaches toward more expressive Storygames. University of California, Santa Cruz (2017)
  10. Ryan, M.L.: Avatars of story. University of Minnesota Press (2006)
  11. Wardrip-Fruin, N.: Expressive processing: digital fictions, computer games, and software studies. The MIT Press (2009)
  12. Wimsatt, W.K., Beardsley, M.C.: The intentional fallacy. The verbal icon: studies in the meaning of poetry, vol. 3, p. 18 (1954)

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Authors
Mitchell, A.
Affiliations
National University of Singapore (SG)
Corresponding author
Mitchell, Alex
Venue
Lecture Notes in Computer Science
Published
2025-12-01
Pages
1-14
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W4416855504
Cited by
0
References
28
FWCI
0.00
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
Keywords
interactive digital narratives, replay, player choice, narrative variation, player perspective

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