Understanding the Kaleidoscopic Nature of Interactive Digital Narratives Through Repeat Experience
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Self-citationAntimimetic Rereading and Defamiliarization in Save the Date
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Self-citationReflective Rereading and the SimCity Effect in Interactive Stories
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Self-citation
Flagged first, then by citations
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Cited by
Sorted by citations
Bonsai: Designing for Cultivation in AI Interactive Digital Narratives
Wang, T., & Kreminski, M. (2026) · Creativity and Cognition · doi:10.1145/3803784.3816860
“For players, an IDN that responds differently to the same input every time undermines both the value of replaying [22] and the social practice of sharing experiences through retellings [6, 15].”
- Authors
- Mitchell, A.
- Affiliations
- National University of Singapore (SG)
- Corresponding author
- Mitchell, Alex
- ORCID
- Mitchell, Alex
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer Nature Switzerland
- Published
- 2025-12-01
- Pages
- 1-14
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W4416855504
- Semantic Scholar
- 34fdeebc701c171138e58e810c123dec22fcfba5
- Cited by
- 0
- References
- 28
- FWCI
- 0.00
- Type
- conference paper
- Language
- en
- Open access
- closed
- Licence
- Locations
- Lecture notes in computer science (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Keywords
- interactive digital narratives, replay, player choice, narrative variation, player perspective
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