Cited by 61Artificial Intelligence in GamesNarrative Theory and AnalysisDigital Games and Media

Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique

Eladhari, Mirjam Palosaari·2018·Lecture Notes in Computer Science

Integrity signals

Registry

Crossref · 10.1007/978-3-030-04028-4_5

Cites

30 of 30 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • The SPP model has been related to three separate aspects of complexity: environment, representation, and message.

    “The SPP model has been related to three separate aspects of complexity (Koenitz et al., 2020), that of environment (the real-world complexity implemented in the protostory), of representation (the complexity of the artefact) and of message (the complexity of interpretation and interactors' actions resulting in recorded playthroughs and retellings (Eladhari, 2018)).”

Cites

Flagged first, then by citations

Research works printed but not linked: 4

  1. Chatman, S.: Story and Discourse. Cornell University Press, London (1978)
  2. Danzyger, K., Rush, J.: Alternative Scriptwriting. Focal Press (1995)
  3. Jenkins, H.: Game Design as Narrative Architecture. The MIT Press, Cambridge (2003)
  4. Juul, J.: A clash between game and narrative - a thesis on computer games and interactive fiction. Ph.D. thesis, University of Copenhagen (1999)

Cited by

Sorted by citations

Authors
Eladhari, M. P.
Affiliations
Södertörn University (SE)
Corresponding author
Eladhari, Mirjam Palosaari
Venue
Lecture Notes in Computer Science
Published
2018
Pages
65-78
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W2901386332
Cited by
60
References
28
Citations by year
2026: 2 · 2025: 7 · 2024: 6 · 2023: 9 · 2022: 13 · 2021: 10 · 2020: 7 · 2019: 6
FWCI
2.34
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
player experience, narrative design, narrative discourse, game design evaluation

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review