The DOI matches its Crossref record; 93 of the 93 references it cites were found in a registry or an index.
Studying Gamification: The Effect of Rewards and Incentives on Motivation
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Cites
Ryan, R. M., & Deci, E. L. (2000) · American Psychologist · doi:10.1037//0003-066x.55.1.68 · Cited by 54,599
Self-efficacy: Toward a unifying theory of behavioral change
Bandura, A. (1977) · Psychological Review · doi:10.1037/0033-295x.84.2.191 · Cited by 43,925
Generalized expectancies for internal versus external control of reinforcement.
Rotter, J. B. (1966) · Psychological Monographs: General and Applied · doi:10.1037/h0092976 · Cited by 21,937
Maslow, A. H. (1943) · Psychological Review · doi:10.1037/h0054346 · Cited by 21,563
A theory of social comparison processes
Festinger, L. (1954) · Human Relations · doi:10.1177/001872675400700202 · Cited by 20,926
Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions
Ryan, R. M., & Deci, E. L. (2000) · Contemporary Educational Psychology · doi:10.1006/ceps.1999.1020 · Cited by 18,666
Self-efficacy mechanism in human agency
Bandura, A. (1982) · American Psychologist · doi:10.1037/0003-066x.37.2.122 · Cited by 15,975
(2025) · doi:10.53555/acr.v2i2 · Cited by 13,264
(2017) · Defining and Classifying Children in Need · doi:10.4324/9781315258324-16 · Cited by 11,320
Motivational beliefs, values, and goals
Eccles, J. S., & Wigfield, A. (2002) · Annual Review of Psychology · doi:10.1146/annurev.psych.53.100901.135153 · Cited by 7,587
Cited by
The effect of gamification on motivation and engagement
Alsawaier, R. S. (2018) · The International Journal of Information and Learning Technology · doi:10.1108/ijilt-02-2017-0009 · Cited by 887
Bai, S., Hew, K. F., & Huang, B. (2020) · Educational Research Review · doi:10.1016/j.edurev.2020.100322 · Cited by 994
A Brief History of Serious Games
Wilkinson, P. (2016) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-46152-6_2 · Cited by 170
Understanding applicants’ reactions to gamified recruitment
Buil, I., Catalán, S., & Martínez, E. (2020) · Journal of Business Research · doi:10.1016/j.jbusres.2019.12.041 · Cited by 85
Alhalafawy, W. S., & Tawfiq Zaki, M. Z. (2022) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v17i06.28885 · Cited by 69
Metadata
- Authors
- Richter, G., Raban, D. R., & Rafaeli, S.
- Venue
- Gamification in Education and Business
- Publisher
- Springer International Publishing
- Published
- 2014-10-17
- Pages
- 21-46
- OpenAlex
- W152761198
- Cited by
- 425
- References
- 93
- FWCI
- 33.70
- Type
- book chapter
- Language
- en
- Open access
- closed
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- Richter, G., Raban, D. R., & Rafaeli, S. (2015). Studying Gamification: The Effect of Rewards and Incentives on Motivation. Gamification in Education and Business. https://doi.org/10.1007/978-3-319-10208-5_2
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.