Supporting Diverse and Creative Collaboration in the Scratch Online Community
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Early findings reveal correlations between computational thinking and creativity.
“Early findings reveal interesting correlations between these two concepts [40,41].”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [41]
Cites
Situated Learning: Legitimate Peripheral Participation.
Bloch, M. E. F., Lave, J., & Wenger, É. (1994) · Man · doi:10.2307/2804509 · Cited by 39,323 · see citing works
Lave, J., & Wenger, E. (1991) · Cambridge University Press eBooks · doi:10.1017/cbo9780511815355 · Cited by 33,219 · see citing works
(1980) · Medical Entomology and Zoology · Cited by 7,534 · see citing works
Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., et al. (2009) · Communications of the ACM · doi:10.1145/1592761.1592779 · Cited by 3,333 · see citing works
Self-citationSituated Language and Learning: A Critique of Traditional Schooling
Gee, J. P. (2004) · Medical Entomology and Zoology · Cited by 2,323 · see citing works
Constructionism in Practice: Designing, Thinking, and Learning in A Digital World
Kafai, Y. B., & Resnick, M. (1996) · Cited by 994 · see citing works
Self-citationHanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Ito, M., Antin, J., Finn, M., Law, A., Manion, A., Mitnick, S., Schlossberg, D., & Yardi, S. (2009) · Project Muse (Johns Hopkins University) · doi:10.14507/er.v0.1348 · Cited by 635 · see citing works
Hanging Out, Messing Around, and Geeking Out
Ito, M., Antin, J., Finn, M., Law, A., Manion, A., Mitnick, S., Schlossberg, D., Yardi, S., & Horst, H. A. (2009) · The MIT Press eBooks · doi:10.7551/mitpress/11832.001.0001 · Cited by 206 · see citing works
A tale of two online communities
Aragon, C., Poon, S. S., Monroy‐Hernández, A., & Aragon, D. (2009) · Creativity and Cognition · doi:10.1145/1640233.1640239 · Cited by 83 · see citing works
Brennan, K., & Resnick, M. (2013) · Springer eBooks · doi:10.1007/978-1-4614-4696-5_17 · Cited by 81 · see citing works
Self-citationRoque, R., Kafai, Y. B., & Fields, D. A. (2012) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/2307096.2307130 · Cited by 70 · see citing works
Self-citationEmerging Technologies for the Classroom: A Learning Sciences Perspective
Mouza, C., & Lavigne, N. C. (2012) · Springer eBooks · doi:10.1007/978-1-4614-4696-5 · Cited by 32 · see citing works
Appropriation and Creativity: User-Initiated Contests in Scratch
Nickerson, J. V., & Monroy‐Hernández, A. (2011) · Hawaii International Conference on System Sciences (HICSS) · doi:10.1109/hicss.2011.75 · Cited by 25 · see citing works
Designing for remixing : supporting an Online community of amateur creators
Monroy‐Hernández, A. (2012) · Cited by 22 · see citing works
Fields, D. A., Kafai, Y. B., & Giang, M. T. (2016) · Springer eBooks · doi:10.1007/978-3-319-13536-6_11 · Cited by 17 · see citing works
Brennan, K. (2011) · Computer Supported Collaborative Learning · Cited by 9 · see citing works
Online learning webs : designing support structures for online communities
Fernando, C. (2014) · Cited by 3 · see citing works
Hanging out, messing around, and geeking out: Kids living and learning with new media
Ito, M., Baumer, S., Bittanti, M., Boyd, D., Cody, R. G., Stephenson, B. H., Horst, H., Lange, P., Mahendran, D., Martínez, K. Z., et al. (2010) · RMIT Research Repository (RMIT University Library) · Cited by 3 · see citing works
Flagged first, then by citations
1 of the 19 references couldn’t be matched to a known paper.
Cited by
Sorted by citations
Preschool children, robots, and computational thinking: A systematic review
Bakała, E., Gerosa, A., Hourcade, J. P., & Tejera, G. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100337 · Cited by 149 · see citing works
A review of computational toys and kits for young children
Yu, J., & Roque, R. V. (2019) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2019.04.001 · Cited by 103 · see citing works
Self-citationStudying interrelations of computational thinking and creativity: A scoping review (2011–2020)
Israel‐Fishelson, R., & Hershkovitz, A. (2021) · Computers & Education · doi:10.1016/j.compedu.2021.104353 · Cited by 109 · see citing works
Creativity in the acquisition of computational thinking
Hershkovitz, A., Sitman, R., Israel‐Fishelson, R., Eguíluz, A., Garaizar, P., & Guenaga, M. (2019) · Interactive Learning Environments · doi:10.1080/10494820.2019.1610451 · Cited by 88 · see citing works
Resnick, M., & Rusk, N. (2020) · Communications of the ACM · doi:10.1145/3375546 · Cited by 73 · see citing works
Self-citationThe Associations Between Computational Thinking and Creativity: The Role of Personal Characteristics
Israel‐Fishelson, R., Hershkovitz, A., Eguíluz, A., Garaizar, P., & Guenaga, M. (2020) · Journal of Educational Computing Research · doi:10.1177/0735633120940954 · Cited by 71 · see citing works
Joint interactions in large online knowledge communities: The A3C framework
Jeong, H., Creß, U., Moskaliuk, J., & Kimmerle, J. (2017) · International Journal of Computer-Supported Collaborative Learning · doi:10.1007/s11412-017-9256-8 · Cited by 58 · see citing works
Chen, L., Xiao, S., Chen, Y., Song, Y., Wu, R., & Sun, L. (2024) · Proceedings of the CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642229 · Cited by 60 · see citing works
Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter
Twigg-Smith, H., O'Leary, J. T., & Peek, N. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445653 · Cited by 54 · see citing works
A longitudinal analysis of student participation in a digital collaborative storytelling activity
Liu, C., Yang, C.-Y., & Chao, P.-Y. (2019) · Educational Technology Research and Development · doi:10.1007/s11423-019-09666-3 · Cited by 54 · see citing works
Cobo, J., Puris, A., Hernández, P. N., Jiménez, Á. P., Moreno-León, J., & Benavides, D. (2021) · Electronics · doi:10.3390/electronics10101180 · Cited by 35 · see citing works
Seralidou, E., & Douligeris, C. (2020) · Education and Information Technologies · doi:10.1007/s10639-020-10255-8 · Cited by 32 · see citing works
A Log-Based Analysis of the Associations Between Creativity and Computational Thinking
Israel‐Fishelson, R., Hershkovitz, A., Eguíluz, A., Garaizar, P., & Guenaga, M. (2020) · Journal of Educational Computing Research · doi:10.1177/0735633120973429 · Cited by 34 · see citing works
The Teacher Accessibility, Equity, and Content (TEC) Rubric for Evaluating Computing Curricula
Weintrop, D., Coenraad, M., Palmer, J., & Franklin, D. M. (2019) · ACM Transactions on Computing Education · doi:10.1145/3371155 · Cited by 31 · see citing works
Suherman, S., & Vidákovich, T. (2024) · Thinking Skills and Creativity · doi:10.1016/j.tsc.2024.101591 · Cited by 29 · see citing works
Mass Collaboration as Coevolution of Cognitive and Social Systems
Creß, U., Feinkohl, I., Jirschitzka, J., & Kimmerle, J. (2016) · Springer eBooks · doi:10.1007/978-3-319-13536-6_5 · Cited by 24 · see citing works
Design principles for transforming making programs into online settings at public libraries
Kim, S. H., Choi, G. W., & Jung, Y. J. (2020) · Information and Learning Sciences · doi:10.1108/ils-04-2020-0110 · Cited by 21 · see citing works
Collaborative Learning at Scale
Chen, B., Håklev, S., & Rosé, C. P. (2021) · Springer eBooks · doi:10.1007/978-3-030-65291-3_9 · Cited by 20 · see citing works
How kids manage self-directed programming projects: Strategies and structures
Brennan, K. A. (2021) · Journal of the Learning Sciences · doi:10.1080/10508406.2021.1936531 · Cited by 21 · see citing works
Fields, D. A., Kafai, Y. B., & Giang, M. T. (2016) · Springer eBooks · doi:10.1007/978-3-319-13536-6_11 · Cited by 17 · see citing works
Data-driven Analysis of Gender Differences and Similarities in Scratch Programs
Graßl, I., Geldreich, K., & Fraser, G. (2021) · Workshop in Primary and Secondary Computing Education · doi:10.1145/3481312.3481345 · Cited by 16 · see citing works
Mass Collaboration as an Emerging Paradigm for Education? Theories, Cases, and Research Methods
Creß, U., Jeong, H., & Moskaliuk, J. (2016) · Springer eBooks · doi:10.1007/978-3-319-13536-6_1 · Cited by 14 · see citing works
End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application
Mørch, A. I., Caruso, V., & Hartley, M. D. (2017) · Springer eBooks · doi:10.1007/978-3-319-60291-2_13 · Cited by 14 · see citing works
Kimmerle, J., Moskaliuk, J., Brendle, D., & Cress, U. (2017) · International Journal of Computer-Supported Collaborative Learning · doi:10.1007/s11412-017-9258-6 · Cited by 12 · see citing works
The CHEM Jam - how to integrate a game creation event in curriculum-based engineering education
Fornós, S., Udeozor, C., Glassey, J., & Cermak-Sassenrath, D. (2022) · Education for Chemical Engineers · doi:10.1016/j.ece.2022.04.001 · Cited by 12 · see citing works
VisLab: Enabling Visualization Designers to Gather Empirically Informed Design Feedback
Choi, J., Oh, C., Kim, Y., & Kim, N. W. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581132 · Cited by 11 · see citing works
Gender-dependent Contribution, Code and Creativity in a Virtual Programming Course
Graßl, I., & Fraser, G. (2022) · Workshop in Primary and Secondary Computing Education · doi:10.1145/3556787.3556861 · Cited by 10 · see citing works
Preservice Teachers’ Design of Technology–Based Reading Texts to Improve Their TPACK
Gözüküçük, M., & Günbaş, N. (2020) · Journal of Education · doi:10.1177/0022057420966763 · Cited by 8 · see citing works
Supporting Mass Collaborative Learning Communities Through Digital Innovation Hubs
Zamiri, M., Sarraipa, J., Marcelino-Jesus, E., & Jardim‐Gonçalves, R. (2023) · International Conference on Control Systems and Computer Science · doi:10.1109/cscs59211.2023.00064 · Cited by 8 · see citing works
Youth perspectives on their development in a coding community
Roque, R. V., & Rusk, N. (2019) · Information and Learning Sciences · doi:10.1108/ils-05-2018-0038 · Cited by 8 · see citing works
Self-citationEnd-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas
Mørch, A. I., Litherland, K. T., & Andersen, R. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-24781-2_16 · Cited by 8 · see citing works
Pinpoint: A Record, Replay, and Extract System to Support Code Comprehension and Reuse
Wang, W., Fraser, G., Bobbadi, M., Tabarsi, B. T., Barnes, T. M., Martens, C., Jiao, S., & Price, T. (2022) · IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) · doi:10.1109/vl/hcc53370.2022.9833105 · Cited by 7 · see citing works
The richness of CSCL environments
Creß, U. (2020) · International Journal of Computer-Supported Collaborative Learning · doi:10.1007/s11412-020-09335-1 · Cited by 6 · see citing works
The ABC of Pair Programming: Gender-dependent Attitude, Behavior and Code of Young Learners
Graßl, I., & Fraser, G. (2023) · IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET) · doi:10.1109/icse-seet58685.2023.00018 · Cited by 10 · see citing works
The Pocketworld Playground: Engaging Online, Out-of-School Learners with Agent-based Programming
Chen, J., Zhao, L., Horn, M., & Wilensky, U. J. (2023) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3585088.3589357 · Cited by 6 · see citing works
Developing computational thinking through games in scratch
Šerbec, I. N., Cerar, Š., & Žerovnik, A. (2018) · Cited by 6 · see citing works
Family creative learning : designing structures to engage kids and parents as computational creators
Roque, R. V. (2016) · Cited by 6 · see citing works
Self-citationde Araújo, S. D., & Silva, R. B. (2023) · Anais do Workshop de Informática na Escola · doi:10.5753/wie.2023.233914 · Cited by 5 · see citing works
Gardeli, A., & Vosinakis, S. (2025) · Discover Education · doi:10.1007/s44217-025-00899-4 · Cited by 3 · see citing works
The Role of Educational Technology in Informal Learning Environments: Making and Tinkering
Wardrip, P. S., & Ryoo, J. J. (2020) · Springer eBooks · doi:10.1007/978-3-030-36119-8_24 · Cited by 3 · see citing works
Investigação em programação com Scratch para crianças: uma revisão sistemática da literatura
Souza, S., & de Castro, T. H. C. (2016) · Anais ... Workshops do Congresso Brasileiro de Informática na Educação · doi:10.5753/cbie.wcbie.2016.1078 · Cited by 3 · see citing works
Arts Education and the Learning Sciences
Halverson, E. R., & Sheridan, K. M. (2022) · Cambridge University Press eBooks · doi:10.1017/9781108888295.034 · Cited by 3 · see citing works
Codecraft Competition: Learning to Code Through Contests Using Scratch
(2020) · Journal of Science and Technology · doi:10.46243/jst.2020.v5.i4.pp40-53 · Cited by 3 · see citing works
Paparistodemou, E., Meletiou-Mavrotheris, Μ., & Vasou, C. V. (2021) · Advances in game-based learning · doi:10.1007/978-3-030-76986-4_4 · Cited by 2 · see citing works
Diversity in programming education
Graßl, I. (2022) · ACM/IEEE International Conference on Software Engineering: Companion Proceedings (ICSE-Companion) · doi:10.1145/3510454.3517062 · Cited by 2 · see citing works
Haduong, P., & Brennan, K. A. (2024) · Computer Science Education · doi:10.1080/08993408.2024.2394284 · Cited by 1 · see citing works
Aytekin, A., & Topçu, M. S. (2026) · Journal of Science Education and Technology · doi:10.1007/s10956-026-10306-8 · Cited by 1 · see citing works
Liu, H., Bhatia, P., Vincent, N., & Chilana, P. K. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791001 · Cited by 1 · see citing works
Diversity in Programming Education: Help Underrepresented Groups Learn Programming
Grasl, I. (2022) · ACM/IEEE International Conference on Software Engineering: Companion Proceedings (ICSE-Companion) · doi:10.1109/icse-companion55297.2022.9793790 · Cited by 1 · see citing works
Majgaard, G. (2018) · Tidsskriftet Læring og Medier (LOM) · doi:10.7146/lom.v11i19.103096
Social robots for creativity stimulation in children
Alves‐Oliveira, P., Arriaga, P., Hoffman, G., & Paiva, A. (2019)
Learning Disciplinary Knowledge
Sawyer, R. K. (2022) · Cambridge University Press eBooks · doi:10.1017/9781108888295.028
Lian, E., Lin, J., & Zhang, J. (2022) · Educational Technology Research and Development · doi:10.1007/s11423-022-10157-1
Oh, S., Lee, J., Im, Y., & Shin, Y. (2025) · The Journal of Korean Association of Computer Education · doi:10.32431/kace.2025.28.5.001
Bao, X. (2025) · Chinese Studies · doi:10.4236/chnstd.2025.143013
- Authors
- Roque, R., Rusk, N., & Resnick, M.
- Affiliations
- MIT Media Lab (US)
- Corresponding author
- Roque, Ricarose
- Venue
- Mass Collaboration and Education
- Publisher
- Springer International Publishing
- Published
- 2016
- Pages
- 241-256
- OpenAlex
- W2337187724
- Cited by
- 57
- References
- 19
- Citations by year
- 2026: 3 · 2025: 3 · 2024: 3 · 2023: 5 · 2022: 8 · 2021: 8 · 2020: 10 · 2019: 7 · 2018: 2 · 2017: 3 · 2016: 5
- FWCI
- 17.81
- Type
- book chapter
- Language
- en
- Open access
- closed
- Locations
- Springer eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Literacy, Media, and Education
- Keywords
- Scratch, online communities, co-creation, emergent collaboration, youth media production, game design, role play, communities of interest, design-based learning, motivation, computer-supported collaborative learning
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review