Cited by 48Intelligent Tutoring Systems and Adaptive LearningEducational Games and GamificationArtificial Intelligence in Games

Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework

Rowe, Jonathan P., Lester, James C.·2015·Lecture Notes in Computer Science

Integrity signals

Registry

Crossref · 10.1007/978-3-319-19773-9_42

Cites

15 of 15 references verified0 citation errors · 0 not checkable

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  • This presents a great opportunity for AI's applications in education for further enhancing students' learning outcomes, reducing teachers' workloads and making learning personalized, interactive and fun for teachers and students.

    “This presents a great opportunity for AI’s applications in education for further enhancing students’ learning outcomes, reducing teachers’ workloads [30] and making learning personalized [64], interactive and fun [50, 53] for teachers and students.”

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Authors
Rowe, J. P., & Lester, J. C.
Affiliations
North Carolina State University (US)
Corresponding author
Rowe, Jonathan P.
Venue
Lecture Notes in Computer Science
Published
2015
Pages
419-428
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W2294691030
Cited by
48
References
15
Citations by year
2026: 2 · 2025: 3 · 2024: 5 · 2023: 5 · 2022: 4 · 2021: 6 · 2020: 7 · 2019: 4 · 2018: 4 · 2017: 5 · 2016: 3
FWCI
2.25
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
game-based learning, modular reinforcement learning, Crystal Island, student problem solving, hypothesis testing, information gathering, junior high school students, data-driven planning

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