Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework
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This presents a great opportunity for AI's applications in education for further enhancing students' learning outcomes, reducing teachers' workloads and making learning personalized, interactive and fun for teachers and students.
“This presents a great opportunity for AI’s applications in education for further enhancing students’ learning outcomes, reducing teachers’ workloads [30] and making learning personalized [64], interactive and fun [50, 53] for teachers and students.”
From Artificial Intelligence in Education (AIEd): a high-level academic and industry note 2021 (2022) · cites this paper as [53]
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- Authors
- Rowe, J. P., & Lester, J. C.
- Affiliations
- North Carolina State University (US)
- Corresponding author
- Rowe, Jonathan P.
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer International Publishing
- Published
- 2015
- Pages
- 419-428
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W2294691030
- Cited by
- 48
- References
- 15
- Citations by year
- 2026: 2 · 2025: 3 · 2024: 5 · 2023: 5 · 2022: 4 · 2021: 6 · 2020: 7 · 2019: 4 · 2018: 4 · 2017: 5 · 2016: 3
- FWCI
- 2.25
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Lecture notes in computer science (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Keywords
- game-based learning, modular reinforcement learning, Crystal Island, student problem solving, hypothesis testing, information gathering, junior high school students, data-driven planning
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