Cited by 68Digital Games and MediaEducational Games and GamificationHuman Mobility and Location-Based Analysis

To Catch Them All—The (Un)intended Consequences of Pokémon GO on Mobility, Consumption, and Wellbeing

Zach, Florian J., Tussyadiah, Iis P.·2017·Information and Communication Technologies in Tourism 2017

Integrity signals

Registry

Crossref · 10.1007/978-3-319-51168-9_16

Cites

2 of 2 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

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  • Catching Pokémon and winning battles are two major motivations for playing Pokémon GO.

    “Another study also identified catching Pokémon and winning battles as the two major motivations for playing Pokémon GO (Zach & Tussyadiah, 2017).”

    From Catch Them All: Exploring the Psychological Impact of Playing Pokémon Go (2020) · cites this paper as Zach & Tussyadiah, 2017

  • Playing Pokémon GO is associated with increased psychological well-being.

    “A previous study showed playing Pokémon GO was associated with increased psychological well-being (Bonus et al., 2018).”

    From Catch Them All: Exploring the Psychological Impact of Playing Pokémon Go (2020) · cites this paper as Zach & Tussyadiah, 2017

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Authors
Zach, F. J., & Tussyadiah, I. P.
Affiliations
Washington State University (US)
Corresponding author
Zach, Florian J.
Venue
Information and Communication Technologies in Tourism 2017
Published
2017
Pages
217-227
OpenAlex
W2571013815
Cited by
68
References
2
Citations by year
2026: 1 · 2024: 4 · 2023: 4 · 2022: 8 · 2021: 8 · 2020: 14 · 2019: 8 · 2018: 12 · 2017: 9
FWCI
64.95
Type
book chapter
Language
en
Open access
closed
Locations
  • Springer eBooks (publishedVersion)
  • Open Research (University of Surrey) (submittedVersion)
  • Surrey Research Insight Open Access (The University of Surrey) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Transportation › Human Mobility and Location-Based Analysis
Keywords
Pokémon Go, augmented reality games, user behavior, mobility, travel behavior, consumption, well-being, sense of community, physical activity, game enjoyment, psychosocial functioning

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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