To Catch Them All—The (Un)intended Consequences of Pokémon GO on Mobility, Consumption, and Wellbeing
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Catching Pokémon and winning battles are two major motivations for playing Pokémon GO.
“Another study also identified catching Pokémon and winning battles as the two major motivations for playing Pokémon GO (Zach & Tussyadiah, 2017).”
From Catch Them All: Exploring the Psychological Impact of Playing Pokémon Go (2020) · cites this paper as Zach & Tussyadiah, 2017
Playing Pokémon GO is associated with increased psychological well-being.
“A previous study showed playing Pokémon GO was associated with increased psychological well-being (Bonus et al., 2018).”
From Catch Them All: Exploring the Psychological Impact of Playing Pokémon Go (2020) · cites this paper as Zach & Tussyadiah, 2017
Cites
Physical activity enjoyment scale: Two validation studies
Kendzierski, D., & DeCarlo, K. J. (1991) · Journal of Sport and Exercise Psychology · doi:10.1123/jsep.13.1.50 · Cited by 1,329 · cited 1× · see citing works
“In order to measure enjoyment of the game, respondents were asked to evaluate the game using 18 bipolar statements from the Physical Activity Enjoyment Scale (PACES, Kendzierski & DeCarlo, 1991).”
MethodBaranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008) · American Journal of Preventive Medicine · doi:10.1016/j.amepre.2007.09.027 · Cited by 998 · see citing works
Flagged first, then by citations
Cited by
Sorted by citations
Catch Them All: Exploring the Psychological Impact of Playing Pokémon Go
Wang, R., & Wu, M. (2020) · Journal of Communication Technology · doi:10.51548/joctec-2020-004 · Cited by 1 · see citing works
- Authors
- Zach, F. J., & Tussyadiah, I. P.
- Affiliations
- Washington State University (US)
- Corresponding author
- Zach, Florian J.
- Venue
- Information and Communication Technologies in Tourism 2017
- Publisher
- Springer International Publishing
- Published
- 2017
- Pages
- 217-227
- OpenAlex
- W2571013815
- Cited by
- 68
- References
- 2
- Citations by year
- 2026: 1 · 2024: 4 · 2023: 4 · 2022: 8 · 2021: 8 · 2020: 14 · 2019: 8 · 2018: 12 · 2017: 9
- FWCI
- 64.95
- Type
- book chapter
- Language
- en
- Open access
- closed
- Locations
- Springer eBooks (publishedVersion)
- Open Research (University of Surrey) (submittedVersion)
- Surrey Research Insight Open Access (The University of Surrey) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Transportation › Human Mobility and Location-Based Analysis
- Keywords
- Pokémon Go, augmented reality games, user behavior, mobility, travel behavior, consumption, well-being, sense of community, physical activity, game enjoyment, psychosocial functioning
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review