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World of Streaming. Motivation and Gratification on Twitch
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“Studies into this subject have highlighted the importance of the social aspects of streams (Gros et al., 2017; Hamilton et al., 2014; Hu et al., 2017; Wulf et al., 2018), both for interpersonal interaction and also as a place for social gathering - seen as a kind of third place (McMillan and Chavis, 1986; Steinkuehler and Williams, 2006).”
From Social motivations of live-streaming viewer engagement on Twitch (2018) · cites this paper as Gros et al., 2017
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References 29 · Cited by 146
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Metadata
- Authors
- Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K.
- Affiliations
- Heinrich Heine University Düsseldorf (DE)
- Corresponding author
- Gros, Daniel
- ORCID
- Zawadzki, Piotr
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer International Publishing
- Published
- 2017
- Pages
- 44-57
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W2613749622
- Cited by
- 146
- References
- 29
- Citations by year
- 2026: 6 · 2025: 10 · 2024: 17 · 2023: 27 · 2022: 25 · 2021: 20 · 2020: 15 · 2019: 13 · 2018: 11 · 2017: 2
- FWCI
- 35.73
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Lecture notes in computer science (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Communication › Media and Digital Communication
- Social Sciences › Business, Management and Accounting › Strategy and Management › Legal Systems and Institutions
- Keywords
- Twitch, live streaming, game streaming, user motivation, gratification, online entertainment, socialization, entertainment, time spent, chat interaction
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- Gros, D., Wanner, B., Hackenholt, A., Zawadzki, P., & Knautz, K. (2017). World of Streaming. Motivation and Gratification on Twitch. Lecture Notes in Computer Science. https://doi.org/10.1007/978-3-319-58559-8_5