Cited by 17Educational Games and GamificationIntelligent Tutoring Systems and Adaptive LearningGender and Technology in Education

Uncovering Gender and Problem Difficulty Effects in Learning with an Educational Game

McLaren, Bruce, Farzan, Rosta, Adams, Deanne, Mayer, Richard, Forlizzi, Jodi·2017·Lecture Notes in Computer Science

Integrity signals

Registry

Crossref · 10.1007/978-3-319-61425-0_59

Cites

8 of 8 references verified0 citation errors · 0 not checkable

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Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • These results are consistent with previous literature showing increased enjoyment in immersive VR when compared to other media.

    “These results are consistent with previous literature showing increased enjoyment in immersive VR when compared to other media (e.g., Bertram et al., 2015; Makransky et al., 2019b; McLaren et al., 2017; Thisgaard & Makransky, 2017).”
  • McLaren et al. (2017) showed that students who use an educational game score significantly higher on learning, both on an immediate post-test and a one-week delayed post-test, while also reporting significantly higher enjoyment, as compared to students who received a conventional computer-based approach.

    “A recent study by McLaren et al. (2017) shows that students who use an educational game score signi fi cantly higher on learning, both on an immediate post-test and a one-week delayed post-test, while also reporting signi fi cantly higher enjoyment, as compared to students who received a conventional computer-based approach.”
  • Two of the studies cited for reporting significant differences in a one-week delayed post-test integrated their design in the classroom activities of school children.

    “Supporting this point is the fact that two of the studies cited above for reporting signi fi cant di ff erences in a one-week delayed post-test (Fyfe & Rittle-Johnson, 2017; McLaren et al., 2017) integrated their design in the classroom activities of school children.”

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Authors
McLaren, B., Farzan, R., Adams, D., Mayer, R., & Forlizzi, J.
Affiliations
  • Carnegie Mellon University (US)
  • University of Pittsburgh (US)
  • University of Notre Dame (US)
  • University of California, Santa Barbara (US)
Corresponding author
McLaren, Bruce
Venue
Lecture Notes in Computer Science
Published
2017
Pages
540-543
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W2723198455
Cited by
17
References
8
Citations by year
2025: 2 · 2024: 4 · 2022: 3 · 2021: 1 · 2020: 1 · 2019: 3 · 2018: 2 · 2017: 1
FWCI
6.04
Type
conference paper
Language
en
Open access
closed
Locations
Lecture notes in computer science (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Social Sciences › Gender Studies › Gender and Technology in Education
Keywords
game-based learning, gender differences, problem difficulty, junior high school students, computer-assisted instruction, mathematics learning

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