Cited by 27Social Robot Interaction and HRIDigital Games and MediaVirtual Reality Applications and Impacts

Uncanny as usability obstacle

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Tinwell, Angela·2009·Lecture notes in computer science

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Crossref · 10.1007/978-3-642-02774-1_67

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6 of 6 references verified0 citation errors · 0 not checkable

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Research works printed but not linked: 2

  1. Lawrence Weschler.: Why is This Man Smiling? Wired Magazine, 10.06, pp. 16--17 (2002)
  2. Hoeger, L., Huber, W.: Ghostly manipulation: Fatal Frame II and the Videogame Uncanny. In: Situated Play, DiGRA 2007 Conference, pp. 152--156 (2007)

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Authors
Tinwell, A.
Affiliations
University of Greater Manchester (GB)
Corresponding author
Tinwell, Angela
Venue
Lecture notes in computer science
Published
2009
Pages
622-631
ISSN
  • 0302-9743 (ISSN-L)
  • 1611-3349
OpenAlex
W1516295974
Cited by
27
References
6
Citations by year
2025: 1 · 2023: 2 · 2022: 1 · 2021: 1 · 2020: 1 · 2019: 1 · 2018: 2 · 2017: 1 · 2016: 1 · 2015: 6 · 2014: 2 · 2013: 3
FWCI
3.12
Type
conference paper
Language
en
Open access
Locations
  • Lecture notes in computer science (publishedVersion)
  • UBIR (University of Greater Manchester) (submittedVersion)
Topics
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
uncanny valley, video game characters, virtual characters, user satisfaction, human-like appearance, photorealism, anthropomorphism, usability

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