Uncanny as usability obstacle
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The present review failed to identify direct evidence for or against the uncanny valley in realistic stimuli, with the exception of some tentative findings.
“The present review failed to identify direct evidence for or against the uncanny valley in realistic stimuli, with the exception of some tentative findings (Flach et al., 2012; for other excluded but relevant studies, see Schneider et al., 2007; Tinwell, 2009; Tinwell et al., 2010).”
From A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness (2015) · cites this paper as Tinwell, 2009
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Cites
Bukimi no tani [the uncanny valley]
Mori, M. (1970) · Energy · Cited by 1,485 · see citing works
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Human emotion and the uncanny valley
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Exploring the Uncanny Valley with Japanese Video Game Characters
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Flagged first, then by citations
Research works printed but not linked: 2
- Lawrence Weschler.: Why is This Man Smiling? Wired Magazine, 10.06, pp. 16--17 (2002)
- Hoeger, L., Huber, W.: Ghostly manipulation: Fatal Frame II and the Videogame Uncanny. In: Situated Play, DiGRA 2007 Conference, pp. 152--156 (2007)
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Kätsyri, J., Förger, K., Mäkäräinen, M., & Takala, T. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00390 · Cited by 500 · see citing works
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
Tinwell, A., Grimshaw, M., Nabi, D. A., & Williams, A. B. (2010) · Computers in Human Behavior · doi:10.1016/j.chb.2010.10.018 · Cited by 269 · see citing works
Self-citationExploring Virtual Agents for Augmented Reality
Wang, I., Smith, J., & Ruiz, J. (2019) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3290605.3300511 · Cited by 126 · see citing works
A Meta-analysis of the Uncanny Valley's Independent and Dependent Variables
Diel, A., Weigelt, S., & MacDorman, K. F. (2021) · ACM Transactions on Human-Robot Interaction · doi:10.1145/3470742 · Cited by 102 · see citing works
Introducing and Testing the Creepiness of Situation Scale (CRoSS)
Langer, M., & König, C. J. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02220 · Cited by 91 · see citing works
Effects of Anthropomorphic Design Cues of Chatbots on Users’ Perception and Visual Behaviors
Chen, J., Guo, F., Ren, Z., Li, M., & Ham, J. R. C. (2023) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2023.2193514 · Cited by 96 · see citing works
University of Sydney, Seymour, M., Riemer, K., University of Sydney, Kay, J., & University of Sydney (2018) · Journal of the Association for Information Systems · doi:10.17705/1jais.00515 · Cited by 77 · see citing works
Uncanny behaviour in survival horror games
Tinwell, A., Grimshaw, M., & Williams, A. (2010) · Journal of Gaming & Virtual Worlds · doi:10.1386/jgvw.2.1.3_1 · Cited by 74 · see citing works
Self-citationArousal, valence, and the uncanny valley: psychophysiological and self-report findings
Cheetham, M., Wu, L.-D., Pauli, P., & Jäncke, L. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00981 · Cited by 64 · see citing works
Tinwell, A., & Grimshaw, M. (2009) · International Academic Mindtrek Conference (Mindtrek) · doi:10.1145/1621841.1621855 · Cited by 48 · see citing works
Self-citationLay, S., Brace, N. A., Pike, G. E., & Pollick, F. E. (2016) · i-Perception · doi:10.1177/2041669516681309 · Cited by 47 · see citing works
A conceptual affective design framework for the use of emotions in computer game design
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Interactive Realistic Digital Avatars - Revisiting the Uncanny Valley
Seymour, M., Riemer, K., & Kay, J. (2017) · Hawaii International Conference on System Sciences (HICSS) · doi:10.24251/hicss.2017.067 · Cited by 41 · see citing works
Embedding Conversational Agents into AR
Reinhardt, J., Hillen, L., & Wolf, K. (2020) · International Conference on Tangible, Embedded, and Embodied Interaction (TEI) · doi:10.1145/3374920.3374956 · Cited by 33 · see citing works
The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters
Tinwell, A., Grimshaw, M., & Nabi, D. A. (2015) · International Journal of Mechanisms and Robotic Systems · doi:10.1504/ijmrs.2015.068991 · Cited by 29 · see citing works
Self-citationCheetham, M., & Jäncke, L. (2013) · Journal of Visualized Experiments · doi:10.3791/4375 · Cited by 25 · see citing works
Candidate Reactions to Simulations and Media-Rich Assessments in Personnel Selection
Bruk‐Lee, V., Drew, E. N., & Hawkes, B. (2013) · Springer eBooks · doi:10.1007/978-1-4614-7681-8_3 · Cited by 19 · see citing works
Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters
Tinwell, A., Grimshaw, M., & Nabi, D. A. (2011) · Lecture notes in computer science · doi:10.1007/978-3-642-24571-8_69 · Cited by 14 · see citing works
Self-citationTinwell, A., Grimshaw, M., & Williams, A. (2010) · IGI Global eBooks · doi:10.4018/978-1-61692-828-5.ch011 · Cited by 12 · see citing works
Self-citationHoorn, J. F., & Huang, I. S. (2023) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2023.103142 · Cited by 11 · see citing works
The uncanny valley and nonverbal communication in virtual characters
Tinwell, A., Grimshaw, M., & Nabi, D. A. (2014) · VBN Forskningsportal (Aalborg Universitet) · Cited by 8 · see citing works
Self-citationBailey, J. D., & Blackmore, K. L. (2022) · Big Data and Cognitive Computing · doi:10.3390/bdcc6020061 · Cited by 6 · see citing works
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Self-citationHamdan, M. N., & Ali, A. Z. M. (2015) · Malaysian Online Journal of Educational Technology · Cited by 2 · see citing works
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Previous Investigation into the Uncanny Valley
(2014) · A K Peters/CRC Press eBooks · doi:10.1201/b17830-3
- Authors
- Tinwell, A.
- Affiliations
- University of Greater Manchester (GB)
- Corresponding author
- Tinwell, Angela
- ORCID
- Tinwell, Angela
- Venue
- Lecture notes in computer science
- Publisher
- Springer Berlin Heidelberg
- Published
- 2009
- Pages
- 622-631
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W1516295974
- Cited by
- 27
- References
- 6
- Citations by year
- 2025: 1 · 2023: 2 · 2022: 1 · 2021: 1 · 2020: 1 · 2019: 1 · 2018: 2 · 2017: 1 · 2016: 1 · 2015: 6 · 2014: 2 · 2013: 3
- FWCI
- 3.12
- Type
- conference paper
- Language
- en
- Open access
- green
- ub-ir.bolton.ac.uk
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Lecture notes in computer science (publishedVersion)
- UBIR (University of Greater Manchester) (submittedVersion)
- Topics
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- uncanny valley, video game characters, virtual characters, user satisfaction, human-like appearance, photorealism, anthropomorphism, usability
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