The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
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The fantasy game environment might lead to lower learning achievements.
“While the game story may have the potential to enhance motivation, research indicated that the fantasy game environment might lead to lower learning achievements [8].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [8]
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Cites
Instructional Design Theories and Models
(1983) · doi:10.4324/9780203824283 · Cited by 2,192 · see citing works
Flagged first, then by citations
Research works printed but not linked: 5
- Koster, R.: Theory of Fun for Game Design. O'Reilly Media, Inc. (2013)
- Alexander, A., Brunyé, T.: From gaming to training: A review of studies on fidelity, im- mersion, presence, and buy-in and their effects on transfer in pc-based simulations and games. In: I/ITSEC, pp. 1-14 (2005)
- Paras, B., Bizzocchi, J.: Game, motivation, and effective learning: An integrated model for educational game design. In: Proceedings of DiGRA 2005 (2005)
- Schell, J.: The Art of Game Design: A book of lenses. CRC Press (2008)
- Poels, K., de Kort, Y., IJsselsteijn, W.: It is always a lot of fun!: exploring dimensions of digital game experience using focus group methodology. In: Proceedings of the 2007 Con- ference on Future Play, pp. 83-89 (2007)
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Extracting Design Guidelines for Augmented Reality Serious Games for Children
Li, J., Spek, E. V. D., Hu, J., & Feijs, L. (2022) · IEEE Access · doi:10.1109/access.2022.3184775 · Cited by 29 · see citing works
Self-citation
- Authors
- van der Spek, E. D., Sidorenkova, T., Porskamp, P., & Rauterberg, M.
- Affiliations
- Eindhoven University of Technology (NL)
- Venue
- Lecture Notes in Computer Science
- Publisher
- Springer Berlin Heidelberg
- Published
- 2014
- Volume
- LNCS-8770
- Pages
- 133-138
- ISSN
- 0302-9743 (ISSN-L)
- 1611-3349
- OpenAlex
- W2153683171
- Cited by
- 14
- References
- 1
- Citations by year
- 2025: 1 · 2023: 2 · 2022: 5 · 2021: 2 · 2020: 1 · 2019: 1 · 2018: 1 · 2015: 1
- FWCI
- 0.70
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Lecture notes in computer science (publishedVersion)
- TU/e Research Portal (publishedVersion)
- HAL (submittedVersion, cc-by)
- TU/e Research Portal (submittedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- serious games, game aesthetics, familiarity, game experience, learning outcomes, game engagement, formal training
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