Cited by 2Digital Games and MediaEducational Games and GamificationLanguage, Discourse, Communication Strategies

Interpretation, Conflict and Instruction in Online Multiplayer Games: Lessons from Warsong Gulch

Carr, Diane·2012·Computer Games and New Media Cultures

Integrity signals

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Crossref · 10.1007/978-94-007-2777-9_26

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Claims other papers make about this one

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  • Conflicts over meaning that arise during play in MMORPGs indicate that theories of textuality are relevant.

    “Elsewhere I've argued that while MMORPGs are obviously social spaces, the conflicts over meaning that arise during play indicate that theories of textuality are relevant (Carr, 2012).”

    From Methodology, Representation, and Games (2019) · cites this paper as Carr, 2012

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Sorted by citations

Authors
Carr, D.
Affiliations
University of London (GB)
Corresponding author
Carr, Diane
Venue
Computer Games and New Media Cultures
Published
2012
Pages
411-424
OpenAlex
W134330896
Cited by
2
References
0
Citations by year
2022: 1 · 2017: 1
FWCI
0.00
Type
book chapter
Language
en
Open access
closed
Locations
  • Springer eBooks (publishedVersion)
  • UCL Discovery (University College London) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Arts and Humanities › Language and Linguistics › Language, Discourse, Communication Strategies
Keywords
World of Warcraft, cooperative play, online multiplayer games, violence in games, textuality, online gaming communities

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