Methodology, Representation, and Games
Open accessAbstract
This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory–and with reference to Deus Ex: Human Revolution (2011).
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TL;DR
This article argues for a refined methodology of textual analysis for representations in digital games, treating a game as a text because the analyst performs textual analysis through fragmentation. Drawing on Bellour, Barthes, and game studies, it uses *Deus Ex: Human Revolution* to show that fragmentation, omission, and the player-as-analyst’s situated interpretation are central to the method.
Key findings
- Textual analysis is framed as an epistemological stance: “The game is a text, for the moment, because I am doing textual analysis.” Fragmentation is what constitutes textual analysis, so the analyst need not divide the game into textual and nontextual elements or automatically prioritize certain forms of meaning.
- Fragmentation of games is complicated by play, replay, variation, and customization; the analyst must devise a game-specific approach to fragmentation. Thorough documentation is unfeasible, and selective omission is inevitable, which the paper links to Bennett and Woollacott’s reading formations.
- In *Deus Ex: Human Revolution*, the method surfaced representational details such as prosthetic hands in a laboratory making a “monster, grrrr” gesture, connecting augmentation with monstrosity, and a sequence involving “control decontamination,” hacking, security breach, and trespass that ties to control, consent, and Adam’s augmented body as a contested location.
- Prior analysis of *Resident Evil 4* found that deviance was associated with impairment and diminished agency, while the protagonist’s dependence on colleagues and technology was normalized; Leon’s headset augmentation mirrors the infestation that facilitates the arch villain’s control.
Methods
- Conceptual and methodological article combining game studies literature, film theory (Bellour’s “The Unattainable Text”), literary theory (Barthes), and a reflexive summary of the author’s previous work on textual analysis.
- The proposed method involves playing a game, fragmenting it, and considering fragments through three overlapping lenses—structural, textual, and intertextual—with selective use of Barthes’s five codes: action, enigma, semic, cultural, and symbolic.
- The method is demonstrated through play, replay, screenshots, and slowed/looped fragments in *Deus Ex: Human Revolution* (2011), with prior demonstration in *Resident Evil 4* (2005); no quantitative sample or statistical analysis is reported.
Limitations
- Stated: the approach is time-consuming; it is unclear how well it transfers to different games or genres; variability and customization affect what counts as a workable fragment; focusing on representation risks closing off a game’s plural meanings; the three lenses can mutate into classification or imply a game ontology; omission is inevitable; and the player-as-analyst’s subjectivity and lived experience complicate interpretation.
- Stated: the literature review is limited to work published in English (note 2).
- Evident from the text: the analysis is a single-author, interpretive, reflexive engagement with selected fragments of one main game, without systematic comparative validation or audience data; its findings depend on the analyst’s situated reading and selective documentation.
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Claims the paper makes
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- Findingown data§ Reflections on Method
Leon's headset is an augmentation that slots him into a particular chain of command.
“Leon's headset is an augmentation that slots him into a particular chain of command.”
Quote in the paperSubstantial claim - Findingown data§ Fragmenting Deus Ex: Human Revolution
Every prosthetic hand in the research and development laboratory room in Deus Ex was making a 'monster, grrrr' gesture.
“every prosthetic hand in the room was making a “monster, grrrr” gesture”
Quote in the paperSubstantial claim - Premisecitation§ Reflections on Method
Game researchers have made compatible arguments about methodology using similar theoretical resources.
“For instance, game researchers have used it to further explore representation (Hanli & Tshabalala, 2011), referenced it when developing game orientated methods of analysis (Bizzocchi & Tanenbaum, 2011), and made compatible arguments about methodology using similar theoretical resources (e.g., Jennings, 2015).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Jennings, 2015
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation§ Representation and Textual Methods
Humanities scholars engaged in games research have frequently worked from the perspective of the player-as-analyst.
“Humanities scholars engaged in games research have frequently worked from the perspective of the player-as-analyst (Aarseth, 2003).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Aarseth, 2003
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation§ Reflections on Method
Game researchers have used the approach to further explore representation.
“For instance, game researchers have used it to further explore representation (Hanli & Tshabalala, 2011), referenced it when developing game orientated methods of analysis (Bizzocchi & Tanenbaum, 2011), and made compatible arguments about methodology using similar theoretical resources (e.g., Jennings, 2015).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Hanli & Tshabalala, 2011
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationcitation§ Abstract
Bellour's points in 'The Unattainable Text' are relevant to game analysis.
“In the process, he makes points that are relevant to game analysis.”
Quote in the paperSubstantial claim - Premisecitation§ Reflections on Method
Game researchers have referenced the approach when developing game orientated methods of analysis.
“For instance, game researchers have used it to further explore representation (Hanli & Tshabalala, 2011), referenced it when developing game orientated methods of analysis (Bizzocchi & Tanenbaum, 2011), and made compatible arguments about methodology using similar theoretical resources (e.g., Jennings, 2015).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Bizzocchi & Tanenbaum, 2011
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning§ Conclusion
The relationship between lived experience and interpretation is not straightforward.
“Of course, it does not follow that the relationship between lived experience and interpretation is straightforward.”
Quote in the paperNot a substantial claim - Interpretationcitation§ Fragmentation, Omission, and the Player-as-Analyst
Game analysts relying on fragmentation contend with the issues Bellour associates with film stills (loss of movement in time and space) plus those he attributes to theatre, music, and performance.
“Game analysts relying on fragmentation contend with the issues that Bellour associates with the use of film stills (loss of movement in time and space) plus those that he attributes to theatre, music, and performance.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bellour (1975) source
- Classified as probably not a substantial claim. 77
- May combine two claims. 24
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Findingcitation§ Reflections on MethodIn Deus Ex, at the stereotypical end of the spectrum, disability was physiognomic-a materialization of bitterness and isolation.
“At the stereotypical end of the spectrum, disability was physiognomic-a materialization of bitterness and isolation (Mitchell & Snyder, 2000, pp. 58-59).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Mitchell & Snyder, 2000, pp. 58-59
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
Findingcitation§ Reflections on MethodIn Resident Evil 4, one form of augmentation is constructed as positive or advantageous, while the other is constructed as a disease or deficit.
“One form of augmentation is constructed as positive or advantageous.The other is constructed as a disease or deficit.(Carr, 2009, p. 5)”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Carr, 2009, p. 5 source
May combine two claims.
Findingown data§ Reflections on MethodIn Resident Evil 4, deviance was associated with impairment and diminished agency, while the protagonist's dependence on colleagues and technology was normalized.
“The eventual finding was that in Resident Evil 4, deviance was associated with impairment and diminished agency, while the protagonist's dependence on colleagues and technology was normalized: Leon's headset is an augmentation that slots him into a particular chain of command.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone given§ Reflections on MethodThe approach is time consuming.
“Aside from the logistical problems (the approach is time consuming), there are questions about how-or if-this method transfers to different games, or how it might be adapted for different game genres.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown data§ Reflections on MethodDeus Ex: Human Revolution accommodates erratic shifts between stereotypical and more insightful representations of disability.
“Deus Ex: Human Revolution (aka Deus Ex), for example, accommodates erratic shifts between stereotypical and more insightful representations of disability.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown data§ Reflections on MethodIn Deus Ex, at the more nuanced end of the spectrum, there were references to complex aspects of disability as a lived experience.
“At the more nuanced end of the spectrum, there were references to complex aspects of disability as a lived experience.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Findingreasoning§ Fragmenting Deus Ex: Human RevolutionEven as a hybrid, Deus Ex offered a degree of variability that complicated attempts at fragmentation, which in turn complicated attempts at analysis.
“Even as a hybrid, Deus Ex offered a degree of variability that complicated attempts at fragmentation, which in turn complicated attempts at analysis.”
Quote in the paperNot a substantial claim- Rests on an assumption: Deus Ex is a hybrid RPG.
- Rests on an assumption: Deus Ex offers more choices around characterization than would be typical in an action adventure game, but less than would be found in a more typical RPG.
Classified as probably not a substantial claim. May combine two claims.
Findingreasoning§ Fragmenting Deus Ex: Human RevolutionAccepting that a thorough documenting of Deus Ex was unfeasible and abandoning the idea that the game's fragments should be a consistent size or duration was what worked.
“What worked, in the end, was accepting that a thorough documenting of the game was unfeasible and abandoning the idea that the game's fragments should be a consistent size or duration.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
Findingown data§ Fragmentation, Omission, and the Player-as-AnalystCollecting fragments in the face of variability halted play and then halted analysis.
“Collecting fragments in the face of this variability halted play.Then, it halted analysis.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
Findingreasoning§ Fragmentation, Omission, and the Player-as-AnalystThe scale and variability of Deus Ex indicated the potential for the role of the player-as-analyst to blur into the role of the sort-of-player-as-earnest-yet-thwarted-archivist.
“The scale and variability of Deus Ex indicated the potential for the role of the player-as-analyst to blur into the role of the sort-of-player-as-earnest-yet-thwarted-archivist.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown data§ Fragmenting Deus Ex: Human RevolutionThe armed antagonists in Deus Ex were well groomed, heavily armed young men from a range of backgrounds wearing 'urban-lumberjack' apparel and sensible shoes.
“I learnt that they were well groomed, heavily armed young men from a range of backgrounds wearing “urban-lumberjack” apparel and sensible shoes”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown data§ Fragmenting Deus Ex: Human RevolutionThe sequence-as-fragment in the industrial research and development facility incorporates references to locks, overrides, breached security, hacking, boundaries, constraints, invasion, contamination, thwarted restrictions, and trespass.
“So, this example of a sequence-as-fragment incorporates references to locks, overrides, breached security, hacking, boundaries, constraints, invasion, contamination, thwarted restrictions, and trespass.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Findingown data§ Fragmenting Deus Ex: Human RevolutionThe author only 'saw' the prosthetic hand gesture because they had abandoned progression through the game and given up the idea of systematic or thorough documentation.
“I only “saw” it because I had abandoned progression through the game and given up the idea of systematic or thorough documentation.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
Interpretationcitation§ Textual Analysis: Definitions of the Game as TextIf the fragmentation of a game is central to an approach, then that approach has taken up a textual perspective and is doing textual analysis.
“Extrapolated to games, this suggests that if the fragmentation of a game is central to my approach, then I have”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Bellour (1975, p. 20) source
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
Premisecitation§ Reflections on MethodThe point of fragmentation is that it undermines the solidarity or totality of the text, breaking it open so that its plurality or multiplicity can be unpacked.
“The point of fragmentation is that it undermines the solidarity or totality of the text, breaking it open so that its plurality or multiplicity can be unpacked (Barthes, 1974, pp. 15, 23).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Barthes, 1974, pp. 15, 23
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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Premisenone given§ Representation and Textual MethodsGame scholars writing about representation have balanced justifiable caution about the applicability of theory drawn from other fields with recognition that games themselves frequently borrow from comics, literature, film, and television through imagery, soundtrack, narrative elements, franchise membership, and generic convention.
“Game scholars writing about representation have balanced justifiable caution about the applicability of theory drawn from other fields, with recognition that games themselves frequently borrow from comics, literature, film, and television, through imagery, soundtrack, narrative elements, franchise membership, and generic convention.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationnone given§ Reflections on MethodThe three-lens framework has a recurring tendency to warp into a form of classification during use and again during peer review.
“A reoccurring problem with these same lenses, however, is that they have a tendency to warp into a form of classification during use and again during peer review.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
Interpretationnone given§ Representation and Textual MethodsThe literature on meaning-making in games demonstrates the complexity of meaning-making in games.
“This literature demonstrates the complexity of meaning-making in games.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
Interpretationcitation§ Reflections on MethodThere are indications that the approach has merit.
“There are other indications that the approach has merit.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone given§ Reflections on MethodThe degree of variability and customization on offer in a game would have implications for fragmentation.
“For instance, the degree of variability and customization on offer in a game would have implications for fragmentation.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationreasoning§ Reflections on MethodThis warping can manifest as an expectation that the method relies on a fixed distinction between the structural bits and the textual bits of a game.
“This warping can manifest as an expectation that the method relies on a fixed distinction between the”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisecitation§ Representation and Textual MethodsKrzywinska and Atkins point out that playing a game is a necessary step in understanding that game as experience.
“When discussing textual approaches to games analysis, Krzywinska and Atkins point out that playing a game is a necessary step in understanding that game as experience.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Krzywinska & Atkins, 2007
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Interpretationreasoning§ Reflections on MethodThe headset mirrors the infestation that facilitates the arch villain's control over the villagers.
“As such, it mirrors the infestation that facilitates the arch villain's control over the villagers.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationcitation§ AbstractBellour's (1975) essay 'The Unattainable Text' offers a way forward for addressing the methodological problems of textual analysis in digital games.
“Improbably, a film theory article from the mid-1970s offered a way forward.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisereasoning§ Representation and Textual MethodsIt is not unusual for work on representations in games to combine concepts from game studies with theory from cultural studies, literary studies, or media studies.
“It is not unusual for this work to combine concepts from game studies with theory from cultural studies, literary studies, or media studies.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisenone given§ Representation and Textual MethodsAnalysis generated through play is central to the literature on representations in games.
“Analysis generated through play is central to this literature.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisecitation§ Representation and Textual MethodsGame theorists writing about textual methods have acknowledged the definitive aspects of games (as involving rules, etc.) while discussing the scope, applicability, offers, and limitations of textual analysis.
“Game theorists writing about textual methods have acknowledged the definitive aspects of games (as involving rules, etc.), while discussing the scope, applicability, offers, and limitations of textual analysis.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Premisecitation§ AbstractBellour's (1975) essay 'The Unattainable Text' lists difficulties associated with the textual analysis of music, image, theatre, and especially film.
“In Bellour's (1975) playful, melancholy essay 'The Unattainable Text', he lists some of the difficulties associated with the textual analysis of music, image, theatre, and especially film.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bellour, 1975 source
Classified as probably not a substantial claim.
Interpretationreasoning§ Representation and Textual MethodsThe different framing of the terms 'text' and 'representation' in game studies highlights the need for specificity.
“The different framing of these terms is not a problem, but it does highlight the need for specificity.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Interpretationown data§ Reflections on MethodThis version of textual analysis facilitated an inadvertent move past conventional readings of the game's zombie-like antagonists to highlight the materiality of zombie bodies (as manifestations of impairment) and the meaning of zombie bodies (fueled by discourses of disability as social contaminant).
“In short, this version of textual analysis facilitated an inadvertent move past conventional readings of the game's zombie-like antagonists to highlight the materiality of zombie bodies (as manifestations of impairment) and the meaning of zombie bodies (fueled by discourses of disability as social contaminant).”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisenone given§ Representation and Textual MethodsAuthors writing about representations in games have often focused on narrative-orientated, figurative, offline games, including action adventure games, survival horror games, and Role Playing Game (RPG) hybrids.
“These authors have often focused on narrative-orientated, figurative, offline games, including action adventure games, survival horror games, and Role Playing Game (RPG) hybrids.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Premisecitation§ Reflections on MethodIn previous work, the author argued that the analysis of representations in games is complicated by play, player prerogative, and context.
“In previous work, I argued that the analysis of representations in games is complicated by play, player prerogative, and context (Carr, 2006, p. 178;Carr, 2007, pp. 228-229).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Carr, 2006, p. 178
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Carr, 2007, pp. 228-229
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone given§ Reflections on MethodThe use of the three lenses (structural, textual, and intertextual) implies a version of game ontology, which in turn revives questions about the remit of textual analysis.
“Secondly, it is an issue that the use of the three lenses (structural, textual, and intertextual) implies a version of game ontology, which in turn revives questions about the remit of textual analysis.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationreasoning§ Reflections on MethodDuring use, accidental slides into ontology can become additionally complicated when the lenses are employed in proximity to particular issues (including representation) or particular game elements, such as narrative.
“During use, these accidental slides into ontology can become additionally complicated when the lenses are employed in proximity to particular issues (including representation) or particular game elements, such as narrative.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
Interpretationreasoning§ Reflections on MethodThere is scope for refinement of the approach.
“There is also scope for refinement.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone given§ Representation and Textual MethodsThe different conceptual and methodological perspectives in game studies would be difficult to reconcile with each other or with the topic of representation as framed in this article.
“However, these different conceptual and methodological perspectives would be difficult to reconcile with each other or with the topic of representation as it is framed in this article.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationcitation§ Reflections on MethodThe potential for the three lenses to mutate into forms of classification links back to concerns raised in the game studies literature about the scope and applicability of textual analysis.
“This potential for the three lenses to mutate into forms of classification links back to concerns raised in the game studies literature about the scope and applicability of textual analysis.[10]”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [10]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
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Interpretationown data§ ConclusionThere is not a straightforward relationship between identity, lived experience, and interpretation.
“Mind-boggling as this is in retrospect, it is a reminder that there is not a straightforward relationship between identity, lived experience, and interpretation.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Premisecitation§ ConclusionCommunity affiliation can be fraught, conditional, and complex.
“Resistant and oppositional discourses might be obscured, just as community affiliation can be fraught, conditional, and complex (Snyder & Mitchell, 2006).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Snyder & Mitchell, 2006 source
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Interpretationreasoning§ ConclusionTextual analysis can mean that the analyst finds herself attempting to apply a time consuming set of disintegrating procedures to a text that feels increasingly 'unmade.'
“This can mean that the analyst finds herself attempting to apply a time consuming set of disintegrating procedures to a text that feels increasingly “unmade.””
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Premisecitation§ Fragmentation, Omission, and the Player-as-AnalystBellour states that film fragments fulfil the contradictory function of opening up textuality just as they interrupt unfolding.
“As Bellour (1975, p. 25) states when discussing film stills, such fragments fulfil”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bellour (1975, p. 25) source
Probably not a substantial claim: may not pass S2 (checkable).
Premisecitation§ Fragmentation, Omission, and the Player-as-AnalystTexts, readers, and the relations between them are all subject to variable determinations.
“according to which “texts, readers, and the relations between them are all subject to variable determinations” (Bennett, 1983, p. 14).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Bennett, 1983 source
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
Interpretationreasoning§ Textual Analysis: Definitions of the Game as TextOnce a rationale connects a theory with a method (the game is a text because the analyst is doing textual analysis by fragmentation), the analyst is working within a coherent conceptual framework, and additional rationales are unnecessary.
“Similarly, once I have provided a rationale that connects a theory with a method (i.e., the game is a text because I am doing textual analysis by fragmentation) that indicates that I am working within a coherent conceptual framework.In which case, providing additional rationales would be unnecessary.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationreasoning§ Textual Analysis: Definitions of the Game as TextTextual analysis is a way of working that constructs the object of analysis in a particular way: the game is a text because the analyst is doing textual analysis.
“It suggests that textual analysis is a way of working that constructs the object of analysis in a particular way: The game is a text because I'm doing textual analysis.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Premisenone given§ Fragmentation, Omission, and the Player-as-AnalystGames offer play, replay, and repetition with degrees of variation.
“Games offer play, replay, and repetition with degrees of variation.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Premisecitation§ Fragmentation, Omission, and the Player-as-AnalystThese kinds of omissions are an inevitable part of social research.
“For theorists such as Law (2006), these kinds of omissions are an inevitable part of social research.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Law (2006)
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Premisecitation§ ConclusionConflicts over meaning that arise during play in MMORPGs indicate that theories of textuality are relevant.
“Elsewhere I've argued that while MMORPGs are obviously social spaces, the conflicts over meaning that arise during play indicate that theories of textuality are relevant (Carr, 2012).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Carr, 2012 source
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
Interpretationreasoning§ ConclusionThe version of textual analysis explored in this article depends on fragmentation and reflects the situated and subjective aspects of the role of the player-as-analyst.
“The version of textual analysis explored in this article depends on fragmentation and reflects the situated and subjective aspects of the role of the player-as-analyst.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationreasoning§ Fragmenting Deus Ex: Human RevolutionThese references tie to issues of control and consent and contribute toward the representation of Adam's own impaired, augmented body as a contested location.
“All of which tie to issues of control and consent and contribute toward the representation of Adam's own impaired, augmented body as a contested location.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisecitation§ Textual Analysis: Definitions of the Game as TextBellour argues that in order to grasp the full experience of the multiplicity of operations within a text, the analyst requires a fragment or quote.
“In The Unattainable Text, Bellour (1975, p. 20) draws on Barthes' work to argue that in order to grasp at the”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Bellour (1975, p. 20) source
May combine two claims.
Interpretationreasoning§ Fragmentation, Omission, and the Player-as-AnalystThe degree, extent, and forms of customization, variation, and repetition on offer during play vary from game to game, and replay can generate different acts, events, traits, and consequences.
“The degree, extent, and forms of customization, variation, and repetition on offer during play will vary, game to game, while replay will potentially generate different acts, events, traits, and consequences.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationcitation§ Fragmentation, Omission, and the Player-as-AnalystGame theorists attempting textual analysis face a similar conundrum to film analysts, and it is not merely an issue of hardware.
“Bellour is writing at a time when film analysts were compelled to depend on stills, but, for all the differences in context and technology, game theorists attempting textual analysis face a similar conundrum, and it is not merely an issue of hardware.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bellour (1975) source
Probably not a substantial claim: may not pass S2 (checkable).
Interpretationcitation§ Textual Analysis: Definitions of the Game as TextTextual analysis is best understood as an epistemological stance (a strategy, a perspective) that produces a provisional ontological statement as a by-product: the game is a text, for the moment, because the analyst is doing textual analysis.
“Bellour's essay suggests that textual analysis is best understood as an epistemological stance (a strategy, a perspective) that produces a provisional ontological statement as a by-product: The game is a text, for the moment, because I am doing textual analysis.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Bellour (1975) source
Probably not a substantial claim: may not pass S2 (checkable).
Interpretationreasoning§ Fragmentation, Omission, and the Player-as-AnalystGames vary, so the relationship between a fragment and the game as played will vary.
“My point is, rather, that games vary, so the relationship between a fragment and the game as played will vary.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationreasoning§ ConclusionReading formations, as a concept, suggests that it is entirely probable that the potential meanings attributable to specific elements of a game would attain greater or lesser significance within particular contexts.
“Reading formations, as a concept, suggests that it is entirely probable that the potential meanings attributable to specific elements of a game would attain greater or lesser significance within particular contexts.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone given§ ConclusionGames that feature a significant amount of variability plus the option to Role Play would not be an easy fit with the version of textual analysis presented here.
“However, games that feature a significant amount of variability plus the option to Role Play would not be an easy fit with the version of textual analysis presented here.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisecitation§ Textual Analysis: Definitions of the Game as TextBellour states that as soon as the analyst quotes a fragment of film, one has implicitly taken up a textual perspective.
“Discussing the analysis of film, Bellour (1975, p. 20) states that as soon as the analyst quotes a fragment of it, one has implicitly taken up a textual perspective, even if feebly and one-dimensionally, even if in a restrictive and regressive fashion, even if one continues to close the text back onto itself although it is [ . . .] the locus of an unbounded openness.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Bellour (1975, p. 20) source
Classified as probably not a substantial claim.
Interpretationreasoning§ ConclusionThis version of textual analysis does not require the division of the game as played into textual and nontextual elements.
“It does not require the division of the game as played into textual and nontextual elements.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationreasoning§ Fragmentation, Omission, and the Player-as-AnalystGame play can be recorded, but the recording would not be playable.
“Game play can be recorded, of course, but the recording would not be playable.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
Premisecitation§ ConclusionResistant and oppositional discourses might be obscured.
“Resistant and oppositional discourses might be obscured, just as community affiliation can be fraught, conditional, and complex (Snyder & Mitchell, 2006).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Snyder & Mitchell, 2006 source
Probably not a substantial claim: may not pass S2 (checkable).
Interpretationreasoning§ Fragmentation, Omission, and the Player-as-AnalystThis version of textual analysis is a practice that, by definition, involves situated, embodied interpretation, and selective omission.
“In short, this version of textual analysis is a practice that, by definition, involves situated, embodied interpretation, and selective omission.”
Quote in the paperNot a substantial claim- Rests on an assumption: Textual analysis exposes plural meanings through fragmentation.
Classified as probably not a substantial claim.
Premisecitation§ Fragmentation, Omission, and the Player-as-AnalystFilm analysis involves submerging oneself in a quixotic process that constantly mimics, evokes, describes and tries frantically to complete with the object it attempts to understand.
“thus, film analysis involves submerging oneself in a quixotic process: it constantly mimics, evokes, describes; in a kind of principled despair it can but try frantically to complete with the object it is attempting to understand.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bellour (1975) source
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone given§ ConclusionA single screenshot would exceed four meanings.
“Even a single screenshot would exceed four meanings-so this is very much an adaptation of Barthes' method.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
Interpretationreasoning§ Fragmenting Deus Ex: Human RevolutionSlowed and looped to the point that it breaks, the game as text is fractured, and its plurals made available.
“Slowed and looped to the point that it breaks, the game as text is fractured, and its plurals made available.”
Quote in the paperNot a substantial claim- Rests on an assumption: Textual analysis exposes plural meanings through fragmentation.
Probably not a substantial claim: may not pass S2 (checkable).
Interpretationreasoning§ ConclusionThe relationship between subjectivity and interpretation is complex and unpredictable.
“This is one of the reasons why the relationship between subjectivity and interpretation is so complex and unpredictable.”
Quote in the paperNot a substantial claim- Rests on an assumption: One of the ways in which disempowerment manifests is in the struggle to locate viable discourses through which to articulate lived experience.
May combine two claims.
Premisecitation§ Fragmentation, Omission, and the Player-as-AnalystEach player produces a different game protagonist over time, with different traits, achievements, augmentations, inventory, fighting style and experience levels, and the player's own experience level shifts over time, and these shifts impact on interpretation.
“each player produces a different game protagonist over time, with different traits, achievements, augmentations, inventory, fighting style and experience levels, and the player's own experience level shifts over time, and these shifts impact on interpretation (Carr, 2007, p. 230).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Carr, 2007, p. 230
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
Interpretationreasoning§ ConclusionTextual analysis can be uncomfortable.
“Textual analysis can be uncomfortable.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Interpretationreasoning§ ConclusionThis work has emphasized the significance of play and reading formations to textual analysis.
“This work has emphasized the significance of play and reading formations to textual analysis.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.
Interpretationreasoning§ ConclusionDifferent theories of agency might be better suited to considerations of the game as made (structural), or the game during play (textual), or the game and player as culturally situated (intertextual).
“For example, different theories of agency might be better suited to considerations of the game as made (structural), or the game during play (textual), or the game and player as culturally situated (intertextual).”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Premisecitation§ Fragmentation, Omission, and the Player-as-AnalystBellour argued that the film text could not be fragmented without shearing off its defining qualities, including movement.
“Bellour argued that the film text could not be fragmented without shearing off its defining qualities, including movement.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bellour (1975) source
Classified as probably not a substantial claim. May combine two claims.
Premisecitation§ Fragmentation, Omission, and the Player-as-AnalystReading formations acknowledge that analysis will involve omission, that the potentials for meanings may be differently activated, and that these potentials could be accorded different weight or status in particular contexts and communities.
“Reading formations are a way to acknowledge that analysis will involve omission, that the potentials for meanings may be differently activated, and that these potentials could be accorded different weight or status in particular contexts and communities (Barthes, 1974, p. 7).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Barthes, 1974
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
Interpretationreasoning§ Fragmentation, Omission, and the Player-as-AnalystThe would-be textual analyst needs to approach fragmentation itself as a process that requires adaptation, game to game.
“So, the would-be textual analyst needs to approach fragmentation itself as a process that requires adaptation, game to game.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Premisecitation§ Fragmentation, Omission, and the Player-as-AnalystBellour laments the implausibility of textual analysis and the unattainability of film as text while affirming the relevance of textual analysis to cinema.
“He laments the implausibility of the process of textual analysis and the unattainability of film as text, while affirming the relevance of textual analysis to the study of cinema.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bellour (1975) source
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
Interpretationreasoning§ ConclusionIn the version of textual analysis explored in this article, a game becomes a text because it is the subject of a textual analysis, and textual analysis is taking place when the analysis involves fragmentation.
“In the version of textual analysis explored in this article, a game becomes a text because it is the subject of a textual analysis, and textual analysis is taking place when the analysis involves fragmentation.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Interpretationreasoning§ Fragmentation, Omission, and the Player-as-AnalystTextual analysis generated through play will necessarily involve-and generate-selective omission.
“So, textual analysis generated through play will necessarily involve-and generate-selective omission.”
Quote in the paperNot a substantial claim- Rests on an assumption: Textual analysis exposes plural meanings through fragmentation.
Probably not a substantial claim: may not pass S3 (load-bearing).
Premisecitation§ ConclusionThe tendency for humanities-based game scholars to draw on their own experiences of play is long standing.
“The tendency for humanities-based game scholars to draw on their own experiences of play is long standing (see King & Krzywinska's ScreenPlay, 2002, or Krzywinska, 2005).”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites King & Krzywinska's ScreenPlay, 2002
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Krzywinska, 2005 source
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Study design and conductnone given§ ConclusionThe review of literature is limited to work published in English.
“My review of literature is limited to work published in English.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisecitation§ ConclusionThe three lens approach can be adapted for thinking through theoretical applicability.
“The three lens approach can be adapted for thinking through theoretical applicability (Carr, 2013).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Carr, 2013
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Premisecitation§ Textual Analysis: Definitions of the Game as TextBarthes holds that fragmentation is an affirmation of the plural that helps expose any ideology of totality and undermines naturalness.
“For Barthes (1974, p. 15, emphasis in original), fragmentation is an”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Barthes (1974, p. 15)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Interpretationown data§ Fragmenting Deus Ex: Human RevolutionThe prosthetic hand gesture is relevant to the representation of disability because it contributes toward the game's connecting of augmentation with monstrosity.
“This gesture is relevant to the representation of disability because it contributes toward the game's connecting of augmentation with monstrosity.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone given§ ConclusionTextual analysis is a disorderly process that involves improvisation, iteration, and adaptation.
“Textual analysis is a disorderly process that involves improvisation, iteration, and adaptation.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
Interpretationreasoning§ ConclusionWhen the topic is the representation of identities or groups, it is not necessary to restrict the inquiry to certain parts of a game or to assume that different forms of meaning generation within the game should automatically be prioritized over others.
“When the topic is the representation of identities or groups, it is not necessary to restrict the inquiry to certain parts of a game or to assume that different forms of meaning generation within the game should automatically be prioritized over others.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
The experience of playing a game is very different from that of watching a game being played.
“The experience of playing a game is very different from that of watching a game being played.”
The paper relies on this without support.
Textual analysis is a valid method for studying representations in digital games.
“This article is a contribution toward ongoing efforts to refine a methodology for the textual analysis of representations in digital games.”
The paper relies on this without support.
Variation and repetition are a part of play.
“Variation and repetition are a part of play.”
The paper relies on this without support.
Textual analysis exposes plural meanings through fragmentation.
“Textual analysis exposes plural meanings through fragmentation.”
The paper relies on this without support.
Deus Ex is a hybrid RPG.
“Deus Ex is a hybrid RPG.”
The paper relies on this without support.
Deus Ex offers more choices around characterization than would be typical in an action adventure game, but less than would be found in a more typical RPG.
“The game offers more choices around characterization than would be typical in an action adventure game, but less than would be found in a more typical RPG.”
The paper relies on this without support.
Lived experience, including experiences relating to class, migration, gender, ethnicity, family, work, technology, and disability within Brexit-era Britain, will generate particular kinds of knowledge that have the potential to shape interpretation.
“Lived experience, including, for instance, experiences relating to class, migration, gender, ethnicity, family, work, technology, and disability within Brexit-era Britain, will generate particular kinds of knowledge which have the potential to shape interpretation.”
The paper relies on this without support.
One of the ways in which disempowerment manifests is in the struggle to locate viable discourses through which to articulate lived experience.
“One of the ways in which disempowerment manifests is in the struggle to locate viable discourses through which to articulate lived experience.”
The paper relies on this without support.
Theorists interested in the cultural politics of representations are unlikely to argue that there is a fixed border between any such inside and outside.
“Theorists interested in the cultural politics of representations are unlikely to argue that there is a fixed border between any such”
The paper relies on this without support.
Game scholars using different approaches have generated compatible findings.
“Game scholars using different approaches have generated compatible findings.”
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Sorted by citations
Designing for Disability: Evaluating the State of Accessibility Design in Video Games
Brown, M., & Anderson, S. L. (2020) · Games and Culture · doi:10.1177/1555412020971500 · Cited by 68 · see citing works
“And other work investigates how games portray disability (Carr, 2014, 2019; Derby, 2016) since these portrayals provide options for persons with disabilities to imagine their identities (Snyder & Mitchell, 2006).”
BackgroundHassan, L. (2023) · New Media & Society · doi:10.1177/14614448231204020 · Cited by 46 · see citing works
“…t u d e n t s ( D u d a k o v i ć e t a l., 2018 ; G e r li n g e t a l., 2016b ; L e vy a n d G a n d y , 2019 ; S a l e n T ek i nb a ş , 2017 ; S a n c h o N a s c i m e n t o e t a l., 2020 ) 5 P s yc h o l o g i s t s ( B u l ga r e lli e t a l., 2018 ; B u z z i e t a l., 2019 ; C o m p a ñ -”
BackgroundTompkins, J. E., Lynch, T., van Driel, I. I., et al. (2020) · Journal of Broadcasting & Electronic Media · doi:10.1080/08838151.2020.1718960 · Cited by 32 · see citing works
“Players’ perceptions of protagonists may vary by the strategies employed by the player, items equipped in the character’s inventory, achievements collected, and powerups acquired may present a representational challenge for researchers (Carr, 2017).”
BackgroundGamer identities of video game live streamers with disabilities
Anderson, S. L., & Johnson, M. R. (2021) · Information Communication & Society · doi:10.1080/1369118x.2021.1907433 · Cited by 25 · see citing works
Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture
Anderson, S. L., & Schrier, K. “. (2021) · Games and Culture · doi:10.1177/15554120211021005 · Cited by 25 · see citing works
“Of a medical paradigm, some researchers have written about how games can help to reduce (or spur) biases around disability (Schrier, 2018), or how games may portray or express disability narratively (Carr, 2014, 2019; Derby, 2016).”
BackgroundBeyond texts: Using queer readings to document LGBTQ game content
Shaw, A., & Persaud, C. J. (2020) · First Monday · doi:10.5210/fm.v25i8.10439 · Cited by 13 · see citing works
de Paula, B. H. (2021) · Learning Media and Technology · doi:10.1080/17439884.2021.1901114 · Cited by 10 · see citing works
“Carr (2019, 11) reminds us that ‘lived experience, including, for instance, experiences relating to class, migration, gender, ethnicity, family, work, technology, and disability […] will generate particular kinds of knowledge’, or, to use Taylor’s (2018) term, will influence what kind of media…”
BackgroundPlaying with Character: A Framework of Characterization in Video Games
Vandewalle, A., Malliet, S., & Demoen, K. (2023) · Games and Culture · doi:10.1177/15554120231179496 · Cited by 9 · see citing works
“This brings up an important methodological issue for game character researchers (cf. Carr, 2019): since games are ergodic (Aarseth, 1997), how can we accurately describe character X as characterized as Y in game Z if different players may actualize different characterizations of X within the same…”
National identity in historical video games: An analysis of how Civilization V represents the past
Muñoz, A. B. (2022) · Nations and Nationalism · doi:10.1111/nana.12845 · Cited by 7 · see citing works
Stones in Our Pockets: Mental Health Dimensions of Grief in Contemporary Video GamesPreprint
Reay, E. J., Ma, M., Mankee‐Williams, A., et al. (2024) · medRxiv · doi:10.1101/2024.04.23.24306235 · Cited by 7 · see citing works
Charming work: An ethnography of an indie game studio
Pelletier, C. (2022) · Convergence The International Journal of Research into New Media Technologies · doi:10.1177/13548565211072636 · Cited by 8 · see citing works
Bodies That Count: Augmentation, Community, and Disability in a Science Fiction Game
Carr, D. (2020) · Journal of Literary & Cultural Disability Studies · doi:10.3828/jlcds.2020.28 · Cited by 6 · see citing works
Self-citationEchoes of Madness: Exploring Disability and Mental Illness in Hellblade: Senua’s Sacrifice
Torabi, S., & Preston, J. (2024) · Societies · doi:10.3390/soc14090170 · Cited by 4 · see citing works
Irradiated Cereal and Abject Meat: Food as Satire and Warning in the Fallout Series
Stang, S. M. (2021) · Games and Culture · doi:10.1177/15554120211030800 · Cited by 4 · see citing works
Kolo, C., & Lüst, N. (2019) · Journal of Gaming & Virtual Worlds · doi:10.1386/jgvw.11.2.139_1 · Cited by 4 · see citing works
Yusoff, N., Kuay, H. S., Salleh, R. M., ISMAIL, R., Ahmad, R., & ANTOINE, A. (2020) · GeoJournal of Tourism and Geosites · doi:10.30892/gtg.31311-534 · Cited by 3 · see citing works
“Unlike other approaches in games research (Carr, 2019; Klevjer, 2019), this current study applied the visualization approach in which participants were asked to respond to a series of culture (i.e. Malay traditional games) and non-culture images (i.e. universal games) that were presented to them.”
Agung, L., & Wiwaha, L. R. (2023) · Routledge eBooks · doi:10.1201/9781003372486-21 · Cited by 3 · see citing works
Depiction of library use in video games: a content analysis
Taylor, E., & Liew, C. L. (2023) · Journal of Documentation · doi:10.1108/jd-03-2023-0046 · Cited by 3 · see citing works
Papazian, G. D. (2022) · doi:10.1002/9781119038276.ch20 · Cited by 2 · see citing works
Aroni, G. (2022) · Routledge eBooks · doi:10.4324/9780367357153-8 · Cited by 1 · see citing works
'Anecdotal Evidence': A Holistic Approach to the Ecological Analysis of Videogames
Cate, D. H. T. (2025) · doi:10.26503/dl.v2025i2.2427 · Cited by 1 · see citing works
Young Scholars, and Old Debates
Vossen, E. (2025) · Punctum Books · doi:10.53288/0441.1.04 · Cited by 1 · see citing works
On the Political Function of Triflers and Spoilsports in Game Studies
Mitchell, L. (2025) · Punctum Books · doi:10.53288/0441.1.15 · Cited by 1 · see citing works
Jennings, S. C. (2025) · Punctum Books · doi:10.53288/0441.1.20 · Cited by 2 · see citing works
Historiographies of Game Studies
Karabinus, A., Kocurek, C. A., Mejeur, C., & Vossen, E. (2025) · Punctum Books · doi:10.53288/0441.1.00 · Cited by 1 · see citing works
Definitions and Misunderstandings in Game Studies
Mejeur, C. (2025) · Punctum Books · doi:10.53288/0441.1.06 · Cited by 1 · see citing works
Mitchell, A., & van Vught, J. (2023) · Amsterdam University Press eBooks · doi:10.5117/9789463720663 · Cited by 1 · see citing works
Intertextualidade Procedimental: intertextualidade das regras e mecânicas em jogos digitais
de Carvalho, F. G., de Vasconcellos, M. S., & de Araújo, I. S. (2023) · Revista Contracampo · doi:10.22409/contracampo.v42i3.55592 · Cited by 2 · see citing works
Dor, S. (2024) · University of Michigan Press eBooks · doi:10.1353/book.120098 · Cited by 1 · see citing works
Secrets, Stealth, and Survival
Reay, E. J. (2020) · Barnboken · doi:10.14811/clr.v43i0.475 · Cited by 1 · see citing works
Kawanishi, P. N. D. P., & Buzato, M. E. K. (2022) · Revista de Estudos Universitários - REU · doi:10.22484/2177-5788.2022v48id4939
A Survey of Child-Characters in Contemporary Videogames
Reay, E. J. (2023) · Springer eBooks · doi:10.1007/978-3-031-42371-0_2
Mitchell, A., & van Vught, J. (2023) · Amsterdam University Press eBooks · doi:10.1515/9789048554232
Mitchell, A., & van Vught, J. (2023) · Amsterdam University Press eBooks · doi:10.1515/9789048554232-008
Mitchell, A., & van Vught, J. (2023) · Amsterdam University Press eBooks · doi:10.1515/9789048554232-005
Demonit ja pelit: digitaalisten riivaajien lyhyt historia
Mäyrä, F. (2024) · Uskonnontutkija - Religionsforskaren · doi:10.24291/uskonnontutkija.145038
Spies, T., Kurt, S., Pötzsch, H., et al. (2024) · transcript Verlag eBooks · doi:10.1515/9783839467978
Wating for the ›Momification of Games‹?
Berner, N. (2024) · transcript Verlag eBooks · doi:10.1515/9783839467978-013
Spies, T. A., Kurt, Ş. 1., & Pötzsch, H. (2024) · Game studies · doi:10.14361/9783839467978
Wating for the ›Momification of Games‹?
Berner, N. (2024) · Game studies · doi:10.14361/9783839467978-013
Sel, F. (2024) · Advances in human and social aspects of technology book series · doi:10.4018/979-8-3693-7235-7.ch005
Recoding motherliness and femininity in the Plague Tale game series
Howell, P. (2025) · Cogent Arts and Humanities · doi:10.1080/23311983.2025.2498682
“There’s Nothing Written about It”
Harvey, A. (2025) · Punctum Books · doi:10.53288/0441.1.32
DeAnda, M. A. (2025) · Punctum Books · doi:10.53288/0441.1.21
“Publish in English or It’s Game Over”
Poirier-Poulin, S. (2025) · Punctum Books · doi:10.53288/0441.1.30
Laiti, O. K. (2025) · Punctum Books · doi:10.53288/0441.1.18
Braegger, V. L. (2025) · Punctum Books · doi:10.53288/0441.1.28
The Influence of Aesthetics and Semiotics on Game Research in Japan
Schules, D. M. (2025) · Punctum Books · doi:10.53288/0441.1.31
Reflecting on the Evolution of Intersectional Game Studies
Ganzon, S. C. (2025) · Punctum Books · doi:10.53288/0441.1.17
Is It All Just Cultural Studies?
Shaw, A. (2025) · Punctum Books · doi:10.53288/0441.1.27
Confessions of a Game Studies Insider
Paul, C. A. (2025) · Punctum Books · doi:10.53288/0441.1.29
Navigating Public History and Game Preservation
Gonzales, R. M. (2025) · Punctum Books · doi:10.53288/0441.1.23
Definitions, Boundaries, and Issues Week
Karabinus, A. (2025) · Punctum Books · doi:10.53288/0441.1.33
Queering the Game Studies Canon
Ruberg, B. (2025) · Punctum Books · doi:10.53288/0441.1.11
The Separation of Analog and Digital Game Studies
Torner, E. (2025) · Analog Game Studies · doi:10.5070/v7.69064
Anthropology, Play Studies, and the Entanglements of Game Studies
Liebeseller, L., & Rivers, J. (2025) · Punctum Books · doi:10.53288/0441.1.19
Of Parents and Siblings, Disciplines and Debates:
Unterhuber, T. (2025) · Punctum Books · doi:10.53288/0441.1.10
van Vught, J., & Veerbeek, J. (2025) · Punctum Books · doi:10.53288/0441.1.09
Wigard, J. (2025) · Punctum Books · doi:10.53288/0441.1.25
(2025) · Punctum Books · doi:10.53288/0441.1.34
My Mother Was a Jump Rope Rhyme
Kocurek, C. A. (2025) · Punctum Books · doi:10.53288/0441.1.16
(2025) · Punctum Books · doi:10.53288/0441.1.01
Why Are You Being an Ass on the Internet?
deWinter, J., & Smith, G. (2025) · Punctum Books · doi:10.53288/0441.1.05
Švelch, J. (2025) · Punctum Books · doi:10.53288/0441.1.14
What Video Games Have Taught Us
Lundblade, K. M. (2025) · Punctum Books · doi:10.53288/0441.1.08
Brey, B. (2025) · Punctum Books · doi:10.53288/0441.1.26
Jansen, D. (2025) · Punctum Books · doi:10.53288/0441.1.07
Archiving Play, Archiving Histories
Hibbard, L. W. (2025) · Punctum Books · doi:10.53288/0441.1.24
Re-Historicizing Game Studies with C.L.R. James
Kunzelman, C., & Lutz, M. (2025) · Punctum Books · doi:10.53288/0441.1.13
Ruggill, J. E. (2025) · Punctum Books · doi:10.53288/0441.1.12
The Past, Present, and Future of Game Studies
Batti, B. (2025) · Punctum Books · doi:10.53288/0441.1.03
Karabinus, A., Kocurek, C. A., Mejeur, C., & Vossen, E. (2025) · Punctum Books · doi:10.53288/0441.1.02
DİJİTAL OYUNLARDA POLİS TEMSİLİ
Çırak, K., & Kobak, K. (2026) · EKEV Akademi Dergisi · doi:10.17753/sosekev.1680973
Mota, V. F., Laranjeira, C., Steinmüller, T., & Duarte, E. F. (2026) · ACM Conference on Fairness, Accountability, and Transparency (FAccT) · doi:10.1145/3805689.3806733 · Cited by 3 · see citing works
“…should accurately portray cultures, histories, and traditions to enrich narratives, avoid stereotypes, and promote understanding [4, 54, 59, 60]; and, (3) Narrative Inclusion: Games should present diverse, nuanced storylines that empower players and expand storytelling possibilities [12, 32, 51].”
Negotiated Empowerment and Split Performance: Female Representation in Chinese Video Games
Zhang, Y., & Jamil, S. (2026) · Media International Australia · doi:10.1177/1329878x261464250
Romance changes everything: player engagement with romantic video game content
Tomlinson, C., & Brierley-Beare, A. (2026) · Critical Studies in Media Communication · doi:10.1080/15295036.2026.2731594
- Authors
- Carr, D.
- Affiliations
- University of London (GB)
- Corresponding author
- Carr, Diane
- ORCID
- Carr, Diane
- Venue
- Games and Culture
- Publisher
- SAGE Publications
- Published
- 2017-09-06
- Volume
- 14
- Issue
- 7-8
- Pages
- 707-723
- ISSN
- 1555-4120 (ISSN-L)
- 1555-4139
- OpenAlex
- W2773534543
- Semantic Scholar
- ce857e981a27160ef1b74f38939c08b8947005d5
- Cited by
- 76
- References
- 30
- Citations by year
- 2026: 4 · 2025: 37 · 2024: 9 · 2023: 10 · 2022: 5 · 2021: 4 · 2020: 6 · 2019: 1
- FWCI
- 4.86
- Type
- journal article
- Language
- en
- Open access
- green
- discovery.ucl.ac.uk
- Locations
- Games and Culture (publishedVersion)
- UCL Discovery (University College London) (submittedVersion)
- Funders
- Arts and Humanities Research Council (AH/J007625/1)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Literary Theory and Cultural Hermeneutics
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Keywords
- text analysis, video games, fragmentation, identity, social groups, subjectivity, embodied interpretation, game studies methodology
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