Cited by 76Digital Games and MediaLiterary Theory and Cultural HermeneuticsNarrative Theory and Analysis

Methodology, Representation, and Games

Open access
Carr, Diane·2019·Games and Culture

Abstract

This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory–and with reference to Deus Ex: Human Revolution (2011).

AI snapshot

Written from the paper’s full text.

TL;DR

This article argues for a refined methodology of textual analysis for representations in digital games, treating a game as a text because the analyst performs textual analysis through fragmentation. Drawing on Bellour, Barthes, and game studies, it uses *Deus Ex: Human Revolution* to show that fragmentation, omission, and the player-as-analyst’s situated interpretation are central to the method.

Key findings

  • Textual analysis is framed as an epistemological stance: “The game is a text, for the moment, because I am doing textual analysis.” Fragmentation is what constitutes textual analysis, so the analyst need not divide the game into textual and nontextual elements or automatically prioritize certain forms of meaning.
  • Fragmentation of games is complicated by play, replay, variation, and customization; the analyst must devise a game-specific approach to fragmentation. Thorough documentation is unfeasible, and selective omission is inevitable, which the paper links to Bennett and Woollacott’s reading formations.
  • In *Deus Ex: Human Revolution*, the method surfaced representational details such as prosthetic hands in a laboratory making a “monster, grrrr” gesture, connecting augmentation with monstrosity, and a sequence involving “control decontamination,” hacking, security breach, and trespass that ties to control, consent, and Adam’s augmented body as a contested location.
  • Prior analysis of *Resident Evil 4* found that deviance was associated with impairment and diminished agency, while the protagonist’s dependence on colleagues and technology was normalized; Leon’s headset augmentation mirrors the infestation that facilitates the arch villain’s control.

Methods

  • Conceptual and methodological article combining game studies literature, film theory (Bellour’s “The Unattainable Text”), literary theory (Barthes), and a reflexive summary of the author’s previous work on textual analysis.
  • The proposed method involves playing a game, fragmenting it, and considering fragments through three overlapping lenses—structural, textual, and intertextual—with selective use of Barthes’s five codes: action, enigma, semic, cultural, and symbolic.
  • The method is demonstrated through play, replay, screenshots, and slowed/looped fragments in *Deus Ex: Human Revolution* (2011), with prior demonstration in *Resident Evil 4* (2005); no quantitative sample or statistical analysis is reported.

Limitations

  • Stated: the approach is time-consuming; it is unclear how well it transfers to different games or genres; variability and customization affect what counts as a workable fragment; focusing on representation risks closing off a game’s plural meanings; the three lenses can mutate into classification or imply a game ontology; omission is inevitable; and the player-as-analyst’s subjectivity and lived experience complicate interpretation.
  • Stated: the literature review is limited to work published in English (note 2).
  • Evident from the text: the analysis is a single-author, interpretive, reflexive engagement with selected fragments of one main game, without systematic comparative validation or audience data; its findings depend on the analyst’s situated reading and selective documentation.

Model-written summary. Check it against the paper before relying on it.

Integrity signals

Registry

Crossref · 10.1177/1555412017728641

Cites

47 of 47 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Claims the paper makes

0 of 33 cited sources checked · 0 supported · 0 flagged

  • Findingown data
    § Reflections on Method

    Leon's headset is an augmentation that slots him into a particular chain of command.

    “Leon's headset is an augmentation that slots him into a particular chain of command.”
    Quote in the paperSubstantial claim
  • Findingown data
    § Fragmenting Deus Ex: Human Revolution

    Every prosthetic hand in the research and development laboratory room in Deus Ex was making a 'monster, grrrr' gesture.

    “every prosthetic hand in the room was making a “monster, grrrr” gesture”
    Quote in the paperSubstantial claim
  • Premisecitation
    § Reflections on Method

    Game researchers have made compatible arguments about methodology using similar theoretical resources.

    “For instance, game researchers have used it to further explore representation (Hanli & Tshabalala, 2011), referenced it when developing game orientated methods of analysis (Bizzocchi & Tanenbaum, 2011), and made compatible arguments about methodology using similar theoretical resources (e.g., Jennings, 2015).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Jennings, 2015

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Premisecitation
    § Representation and Textual Methods

    Humanities scholars engaged in games research have frequently worked from the perspective of the player-as-analyst.

    “Humanities scholars engaged in games research have frequently worked from the perspective of the player-as-analyst (Aarseth, 2003).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Aarseth, 2003

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Premisecitation
    § Reflections on Method

    Game researchers have used the approach to further explore representation.

    “For instance, game researchers have used it to further explore representation (Hanli & Tshabalala, 2011), referenced it when developing game orientated methods of analysis (Bizzocchi & Tanenbaum, 2011), and made compatible arguments about methodology using similar theoretical resources (e.g., Jennings, 2015).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Hanli & Tshabalala, 2011

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Classified as probably not a substantial claim. 77
  • May combine two claims. 24
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingcitation
    § Reflections on Method

    In Deus Ex, at the stereotypical end of the spectrum, disability was physiognomic-a materialization of bitterness and isolation.

    “At the stereotypical end of the spectrum, disability was physiognomic-a materialization of bitterness and isolation (Mitchell & Snyder, 2000, pp. 58-59).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Mitchell & Snyder, 2000, pp. 58-59

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Classified as probably not a substantial claim. May combine two claims.

    Findingcitation
    § Reflections on Method

    In Resident Evil 4, one form of augmentation is constructed as positive or advantageous, while the other is constructed as a disease or deficit.

    “One form of augmentation is constructed as positive or advantageous.The other is constructed as a disease or deficit.(Carr, 2009, p. 5)”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Carr, 2009, p. 5 source
  • May combine two claims.

    Findingown data
    § Reflections on Method

    In Resident Evil 4, deviance was associated with impairment and diminished agency, while the protagonist's dependence on colleagues and technology was normalized.

    “The eventual finding was that in Resident Evil 4, deviance was associated with impairment and diminished agency, while the protagonist's dependence on colleagues and technology was normalized: Leon's headset is an augmentation that slots him into a particular chain of command.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingnone given
    § Reflections on Method

    The approach is time consuming.

    “Aside from the logistical problems (the approach is time consuming), there are questions about how-or if-this method transfers to different games, or how it might be adapted for different game genres.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data
    § Reflections on Method

    Deus Ex: Human Revolution accommodates erratic shifts between stereotypical and more insightful representations of disability.

    “Deus Ex: Human Revolution (aka Deus Ex), for example, accommodates erratic shifts between stereotypical and more insightful representations of disability.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data
    § Reflections on Method

    In Deus Ex, at the more nuanced end of the spectrum, there were references to complex aspects of disability as a lived experience.

    “At the more nuanced end of the spectrum, there were references to complex aspects of disability as a lived experience.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.

    Findingreasoning
    § Fragmenting Deus Ex: Human Revolution

    Even as a hybrid, Deus Ex offered a degree of variability that complicated attempts at fragmentation, which in turn complicated attempts at analysis.

    “Even as a hybrid, Deus Ex offered a degree of variability that complicated attempts at fragmentation, which in turn complicated attempts at analysis.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Deus Ex is a hybrid RPG.
    • Rests on an assumption: Deus Ex offers more choices around characterization than would be typical in an action adventure game, but less than would be found in a more typical RPG.
  • Classified as probably not a substantial claim. May combine two claims.

    Findingreasoning
    § Fragmenting Deus Ex: Human Revolution

    Accepting that a thorough documenting of Deus Ex was unfeasible and abandoning the idea that the game's fragments should be a consistent size or duration was what worked.

    “What worked, in the end, was accepting that a thorough documenting of the game was unfeasible and abandoning the idea that the game's fragments should be a consistent size or duration.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Findingown data
    § Fragmentation, Omission, and the Player-as-Analyst

    Collecting fragments in the face of variability halted play and then halted analysis.

    “Collecting fragments in the face of this variability halted play.Then, it halted analysis.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Findingreasoning
    § Fragmentation, Omission, and the Player-as-Analyst

    The scale and variability of Deus Ex indicated the potential for the role of the player-as-analyst to blur into the role of the sort-of-player-as-earnest-yet-thwarted-archivist.

    “The scale and variability of Deus Ex indicated the potential for the role of the player-as-analyst to blur into the role of the sort-of-player-as-earnest-yet-thwarted-archivist.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data
    § Fragmenting Deus Ex: Human Revolution

    The armed antagonists in Deus Ex were well groomed, heavily armed young men from a range of backgrounds wearing 'urban-lumberjack' apparel and sensible shoes.

    “I learnt that they were well groomed, heavily armed young men from a range of backgrounds wearing “urban-lumberjack” apparel and sensible shoes”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data
    § Fragmenting Deus Ex: Human Revolution

    The sequence-as-fragment in the industrial research and development facility incorporates references to locks, overrides, breached security, hacking, boundaries, constraints, invasion, contamination, thwarted restrictions, and trespass.

    “So, this example of a sequence-as-fragment incorporates references to locks, overrides, breached security, hacking, boundaries, constraints, invasion, contamination, thwarted restrictions, and trespass.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Findingown data
    § Fragmenting Deus Ex: Human Revolution

    The author only 'saw' the prosthetic hand gesture because they had abandoned progression through the game and given up the idea of systematic or thorough documentation.

    “I only “saw” it because I had abandoned progression through the game and given up the idea of systematic or thorough documentation.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Interpretationcitation
    § Textual Analysis: Definitions of the Game as Text

    If the fragmentation of a game is central to an approach, then that approach has taken up a textual perspective and is doing textual analysis.

    “Extrapolated to games, this suggests that if the fragmentation of a game is central to my approach, then I have”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Bellour (1975, p. 20) source
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Premisecitation
    § Reflections on Method

    The point of fragmentation is that it undermines the solidarity or totality of the text, breaking it open so that its plurality or multiplicity can be unpacked.

    “The point of fragmentation is that it undermines the solidarity or totality of the text, breaking it open so that its plurality or multiplicity can be unpacked (Barthes, 1974, pp. 15, 23).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Barthes, 1974, pp. 15, 23

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisenone given
    § Representation and Textual Methods

    Game scholars writing about representation have balanced justifiable caution about the applicability of theory drawn from other fields with recognition that games themselves frequently borrow from comics, literature, film, and television through imagery, soundtrack, narrative elements, franchise membership, and generic convention.

    “Game scholars writing about representation have balanced justifiable caution about the applicability of theory drawn from other fields, with recognition that games themselves frequently borrow from comics, literature, film, and television, through imagery, soundtrack, narrative elements, franchise membership, and generic convention.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Interpretationnone given
    § Reflections on Method

    The three-lens framework has a recurring tendency to warp into a form of classification during use and again during peer review.

    “A reoccurring problem with these same lenses, however, is that they have a tendency to warp into a form of classification during use and again during peer review.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationnone given
    § Representation and Textual Methods

    The literature on meaning-making in games demonstrates the complexity of meaning-making in games.

    “This literature demonstrates the complexity of meaning-making in games.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationcitation
    § Reflections on Method

    There are indications that the approach has merit.

    “There are other indications that the approach has merit.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).

    Interpretationnone given
    § Reflections on Method

    The degree of variability and customization on offer in a game would have implications for fragmentation.

    “For instance, the degree of variability and customization on offer in a game would have implications for fragmentation.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Interpretationreasoning
    § Reflections on Method

    This warping can manifest as an expectation that the method relies on a fixed distinction between the structural bits and the textual bits of a game.

    “This warping can manifest as an expectation that the method relies on a fixed distinction between the”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation
    § Representation and Textual Methods

    Krzywinska and Atkins point out that playing a game is a necessary step in understanding that game as experience.

    “When discussing textual approaches to games analysis, Krzywinska and Atkins point out that playing a game is a necessary step in understanding that game as experience.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Krzywinska & Atkins, 2007

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Classified as probably not a substantial claim.

    Interpretationreasoning
    § Reflections on Method

    The headset mirrors the infestation that facilitates the arch villain's control over the villagers.

    “As such, it mirrors the infestation that facilitates the arch villain's control over the villagers.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S4 (based).

    Interpretationcitation
    § Abstract

    Bellour's (1975) essay 'The Unattainable Text' offers a way forward for addressing the methodological problems of textual analysis in digital games.

    “Improbably, a film theory article from the mid-1970s offered a way forward.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisereasoning
    § Representation and Textual Methods

    It is not unusual for work on representations in games to combine concepts from game studies with theory from cultural studies, literary studies, or media studies.

    “It is not unusual for this work to combine concepts from game studies with theory from cultural studies, literary studies, or media studies.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisenone given
    § Representation and Textual Methods

    Analysis generated through play is central to the literature on representations in games.

    “Analysis generated through play is central to this literature.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation
    § Representation and Textual Methods

    Game theorists writing about textual methods have acknowledged the definitive aspects of games (as involving rules, etc.) while discussing the scope, applicability, offers, and limitations of textual analysis.

    “Game theorists writing about textual methods have acknowledged the definitive aspects of games (as involving rules, etc.), while discussing the scope, applicability, offers, and limitations of textual analysis.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Premisecitation
    § Abstract

    Bellour's (1975) essay 'The Unattainable Text' lists difficulties associated with the textual analysis of music, image, theatre, and especially film.

    “In Bellour's (1975) playful, melancholy essay 'The Unattainable Text', he lists some of the difficulties associated with the textual analysis of music, image, theatre, and especially film.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Bellour, 1975 source
  • Classified as probably not a substantial claim.

    Interpretationreasoning
    § Representation and Textual Methods

    The different framing of the terms 'text' and 'representation' in game studies highlights the need for specificity.

    “The different framing of these terms is not a problem, but it does highlight the need for specificity.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Interpretationown data
    § Reflections on Method

    This version of textual analysis facilitated an inadvertent move past conventional readings of the game's zombie-like antagonists to highlight the materiality of zombie bodies (as manifestations of impairment) and the meaning of zombie bodies (fueled by discourses of disability as social contaminant).

    “In short, this version of textual analysis facilitated an inadvertent move past conventional readings of the game's zombie-like antagonists to highlight the materiality of zombie bodies (as manifestations of impairment) and the meaning of zombie bodies (fueled by discourses of disability as social contaminant).”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisenone given
    § Representation and Textual Methods

    Authors writing about representations in games have often focused on narrative-orientated, figurative, offline games, including action adventure games, survival horror games, and Role Playing Game (RPG) hybrids.

    “These authors have often focused on narrative-orientated, figurative, offline games, including action adventure games, survival horror games, and Role Playing Game (RPG) hybrids.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Premisecitation
    § Reflections on Method

    In previous work, the author argued that the analysis of representations in games is complicated by play, player prerogative, and context.

    “In previous work, I argued that the analysis of representations in games is complicated by play, player prerogative, and context (Carr, 2006, p. 178;Carr, 2007, pp. 228-229).”
    Quote in the paperSubstantial claim0 of 2 sources checked
    • cites Carr, 2006, p. 178

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

    • cites Carr, 2007, pp. 228-229

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.

    Interpretationnone given
    § Reflections on Method

    The use of the three lenses (structural, textual, and intertextual) implies a version of game ontology, which in turn revives questions about the remit of textual analysis.

    “Secondly, it is an issue that the use of the three lenses (structural, textual, and intertextual) implies a version of game ontology, which in turn revives questions about the remit of textual analysis.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning
    § Reflections on Method

    During use, accidental slides into ontology can become additionally complicated when the lenses are employed in proximity to particular issues (including representation) or particular game elements, such as narrative.

    “During use, these accidental slides into ontology can become additionally complicated when the lenses are employed in proximity to particular issues (including representation) or particular game elements, such as narrative.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning
    § Reflections on Method

    There is scope for refinement of the approach.

    “There is also scope for refinement.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationnone given
    § Representation and Textual Methods

    The different conceptual and methodological perspectives in game studies would be difficult to reconcile with each other or with the topic of representation as framed in this article.

    “However, these different conceptual and methodological perspectives would be difficult to reconcile with each other or with the topic of representation as it is framed in this article.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationcitation
    § Reflections on Method

    The potential for the three lenses to mutate into forms of classification links back to concerns raised in the game studies literature about the scope and applicability of textual analysis.

    “This potential for the three lenses to mutate into forms of classification links back to concerns raised in the game studies literature about the scope and applicability of textual analysis.[10]”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [10]

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationown data
    § Conclusion

    There is not a straightforward relationship between identity, lived experience, and interpretation.

    “Mind-boggling as this is in retrospect, it is a reminder that there is not a straightforward relationship between identity, lived experience, and interpretation.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Premisecitation
    § Conclusion

    Community affiliation can be fraught, conditional, and complex.

    “Resistant and oppositional discourses might be obscured, just as community affiliation can be fraught, conditional, and complex (Snyder & Mitchell, 2006).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Snyder & Mitchell, 2006 source
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning
    § Conclusion

    Textual analysis can mean that the analyst finds herself attempting to apply a time consuming set of disintegrating procedures to a text that feels increasingly 'unmade.'

    “This can mean that the analyst finds herself attempting to apply a time consuming set of disintegrating procedures to a text that feels increasingly “unmade.””
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Premisecitation
    § Fragmentation, Omission, and the Player-as-Analyst

    Bellour states that film fragments fulfil the contradictory function of opening up textuality just as they interrupt unfolding.

    “As Bellour (1975, p. 25) states when discussing film stills, such fragments fulfil”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Bellour (1975, p. 25) source
  • Probably not a substantial claim: may not pass S2 (checkable).

    Premisecitation
    § Fragmentation, Omission, and the Player-as-Analyst

    Texts, readers, and the relations between them are all subject to variable determinations.

    “according to which “texts, readers, and the relations between them are all subject to variable determinations” (Bennett, 1983, p. 14).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Bennett, 1983 source
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Interpretationreasoning
    § Textual Analysis: Definitions of the Game as Text

    Once a rationale connects a theory with a method (the game is a text because the analyst is doing textual analysis by fragmentation), the analyst is working within a coherent conceptual framework, and additional rationales are unnecessary.

    “Similarly, once I have provided a rationale that connects a theory with a method (i.e., the game is a text because I am doing textual analysis by fragmentation) that indicates that I am working within a coherent conceptual framework.In which case, providing additional rationales would be unnecessary.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationreasoning
    § Textual Analysis: Definitions of the Game as Text

    Textual analysis is a way of working that constructs the object of analysis in a particular way: the game is a text because the analyst is doing textual analysis.

    “It suggests that textual analysis is a way of working that constructs the object of analysis in a particular way: The game is a text because I'm doing textual analysis.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S4 (based). May combine two claims.

    Premisenone given
    § Fragmentation, Omission, and the Player-as-Analyst

    Games offer play, replay, and repetition with degrees of variation.

    “Games offer play, replay, and repetition with degrees of variation.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Premisecitation
    § Fragmentation, Omission, and the Player-as-Analyst

    These kinds of omissions are an inevitable part of social research.

    “For theorists such as Law (2006), these kinds of omissions are an inevitable part of social research.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Law (2006)

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation
    § Conclusion

    Conflicts over meaning that arise during play in MMORPGs indicate that theories of textuality are relevant.

    “Elsewhere I've argued that while MMORPGs are obviously social spaces, the conflicts over meaning that arise during play indicate that theories of textuality are relevant (Carr, 2012).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Carr, 2012 source
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Interpretationreasoning
    § Conclusion

    The version of textual analysis explored in this article depends on fragmentation and reflects the situated and subjective aspects of the role of the player-as-analyst.

    “The version of textual analysis explored in this article depends on fragmentation and reflects the situated and subjective aspects of the role of the player-as-analyst.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Interpretationreasoning
    § Fragmenting Deus Ex: Human Revolution

    These references tie to issues of control and consent and contribute toward the representation of Adam's own impaired, augmented body as a contested location.

    “All of which tie to issues of control and consent and contribute toward the representation of Adam's own impaired, augmented body as a contested location.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation
    § Textual Analysis: Definitions of the Game as Text

    Bellour argues that in order to grasp the full experience of the multiplicity of operations within a text, the analyst requires a fragment or quote.

    “In The Unattainable Text, Bellour (1975, p. 20) draws on Barthes' work to argue that in order to grasp at the”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Bellour (1975, p. 20) source
  • May combine two claims.

    Interpretationreasoning
    § Fragmentation, Omission, and the Player-as-Analyst

    The degree, extent, and forms of customization, variation, and repetition on offer during play vary from game to game, and replay can generate different acts, events, traits, and consequences.

    “The degree, extent, and forms of customization, variation, and repetition on offer during play will vary, game to game, while replay will potentially generate different acts, events, traits, and consequences.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationcitation
    § Fragmentation, Omission, and the Player-as-Analyst

    Game theorists attempting textual analysis face a similar conundrum to film analysts, and it is not merely an issue of hardware.

    “Bellour is writing at a time when film analysts were compelled to depend on stills, but, for all the differences in context and technology, game theorists attempting textual analysis face a similar conundrum, and it is not merely an issue of hardware.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Bellour (1975) source
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationcitation
    § Textual Analysis: Definitions of the Game as Text

    Textual analysis is best understood as an epistemological stance (a strategy, a perspective) that produces a provisional ontological statement as a by-product: the game is a text, for the moment, because the analyst is doing textual analysis.

    “Bellour's essay suggests that textual analysis is best understood as an epistemological stance (a strategy, a perspective) that produces a provisional ontological statement as a by-product: The game is a text, for the moment, because I am doing textual analysis.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Bellour (1975) source
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning
    § Fragmentation, Omission, and the Player-as-Analyst

    Games vary, so the relationship between a fragment and the game as played will vary.

    “My point is, rather, that games vary, so the relationship between a fragment and the game as played will vary.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationreasoning
    § Conclusion

    Reading formations, as a concept, suggests that it is entirely probable that the potential meanings attributable to specific elements of a game would attain greater or lesser significance within particular contexts.

    “Reading formations, as a concept, suggests that it is entirely probable that the potential meanings attributable to specific elements of a game would attain greater or lesser significance within particular contexts.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationnone given
    § Conclusion

    Games that feature a significant amount of variability plus the option to Role Play would not be an easy fit with the version of textual analysis presented here.

    “However, games that feature a significant amount of variability plus the option to Role Play would not be an easy fit with the version of textual analysis presented here.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation
    § Textual Analysis: Definitions of the Game as Text

    Bellour states that as soon as the analyst quotes a fragment of film, one has implicitly taken up a textual perspective.

    “Discussing the analysis of film, Bellour (1975, p. 20) states that as soon as the analyst quotes a fragment of it, one has implicitly taken up a textual perspective, even if feebly and one-dimensionally, even if in a restrictive and regressive fashion, even if one continues to close the text back onto itself although it is [ . . .] the locus of an unbounded openness.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Bellour (1975, p. 20) source
  • Classified as probably not a substantial claim.

    Interpretationreasoning
    § Conclusion

    This version of textual analysis does not require the division of the game as played into textual and nontextual elements.

    “It does not require the division of the game as played into textual and nontextual elements.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationreasoning
    § Fragmentation, Omission, and the Player-as-Analyst

    Game play can be recorded, but the recording would not be playable.

    “Game play can be recorded, of course, but the recording would not be playable.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Premisecitation
    § Conclusion

    Resistant and oppositional discourses might be obscured.

    “Resistant and oppositional discourses might be obscured, just as community affiliation can be fraught, conditional, and complex (Snyder & Mitchell, 2006).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Snyder & Mitchell, 2006 source
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning
    § Fragmentation, Omission, and the Player-as-Analyst

    This version of textual analysis is a practice that, by definition, involves situated, embodied interpretation, and selective omission.

    “In short, this version of textual analysis is a practice that, by definition, involves situated, embodied interpretation, and selective omission.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Textual analysis exposes plural meanings through fragmentation.
  • Classified as probably not a substantial claim.

    Premisecitation
    § Fragmentation, Omission, and the Player-as-Analyst

    Film analysis involves submerging oneself in a quixotic process that constantly mimics, evokes, describes and tries frantically to complete with the object it attempts to understand.

    “thus, film analysis involves submerging oneself in a quixotic process: it constantly mimics, evokes, describes; in a kind of principled despair it can but try frantically to complete with the object it is attempting to understand.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Bellour (1975) source
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationnone given
    § Conclusion

    A single screenshot would exceed four meanings.

    “Even a single screenshot would exceed four meanings-so this is very much an adaptation of Barthes' method.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Interpretationreasoning
    § Fragmenting Deus Ex: Human Revolution

    Slowed and looped to the point that it breaks, the game as text is fractured, and its plurals made available.

    “Slowed and looped to the point that it breaks, the game as text is fractured, and its plurals made available.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Textual analysis exposes plural meanings through fragmentation.
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning
    § Conclusion

    The relationship between subjectivity and interpretation is complex and unpredictable.

    “This is one of the reasons why the relationship between subjectivity and interpretation is so complex and unpredictable.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: One of the ways in which disempowerment manifests is in the struggle to locate viable discourses through which to articulate lived experience.
  • May combine two claims.

    Premisecitation
    § Fragmentation, Omission, and the Player-as-Analyst

    Each player produces a different game protagonist over time, with different traits, achievements, augmentations, inventory, fighting style and experience levels, and the player's own experience level shifts over time, and these shifts impact on interpretation.

    “each player produces a different game protagonist over time, with different traits, achievements, augmentations, inventory, fighting style and experience levels, and the player's own experience level shifts over time, and these shifts impact on interpretation (Carr, 2007, p. 230).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Carr, 2007, p. 230

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning
    § Conclusion

    Textual analysis can be uncomfortable.

    “Textual analysis can be uncomfortable.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning
    § Conclusion

    This work has emphasized the significance of play and reading formations to textual analysis.

    “This work has emphasized the significance of play and reading formations to textual analysis.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.

    Interpretationreasoning
    § Conclusion

    Different theories of agency might be better suited to considerations of the game as made (structural), or the game during play (textual), or the game and player as culturally situated (intertextual).

    “For example, different theories of agency might be better suited to considerations of the game as made (structural), or the game during play (textual), or the game and player as culturally situated (intertextual).”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Premisecitation
    § Fragmentation, Omission, and the Player-as-Analyst

    Bellour argued that the film text could not be fragmented without shearing off its defining qualities, including movement.

    “Bellour argued that the film text could not be fragmented without shearing off its defining qualities, including movement.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Bellour (1975) source
  • Classified as probably not a substantial claim. May combine two claims.

    Premisecitation
    § Fragmentation, Omission, and the Player-as-Analyst

    Reading formations acknowledge that analysis will involve omission, that the potentials for meanings may be differently activated, and that these potentials could be accorded different weight or status in particular contexts and communities.

    “Reading formations are a way to acknowledge that analysis will involve omission, that the potentials for meanings may be differently activated, and that these potentials could be accorded different weight or status in particular contexts and communities (Barthes, 1974, p. 7).”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Barthes, 1974

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning
    § Fragmentation, Omission, and the Player-as-Analyst

    The would-be textual analyst needs to approach fragmentation itself as a process that requires adaptation, game to game.

    “So, the would-be textual analyst needs to approach fragmentation itself as a process that requires adaptation, game to game.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Premisecitation
    § Fragmentation, Omission, and the Player-as-Analyst

    Bellour laments the implausibility of textual analysis and the unattainability of film as text while affirming the relevance of textual analysis to cinema.

    “He laments the implausibility of the process of textual analysis and the unattainability of film as text, while affirming the relevance of textual analysis to the study of cinema.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Bellour (1975) source
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Interpretationreasoning
    § Conclusion

    In the version of textual analysis explored in this article, a game becomes a text because it is the subject of a textual analysis, and textual analysis is taking place when the analysis involves fragmentation.

    “In the version of textual analysis explored in this article, a game becomes a text because it is the subject of a textual analysis, and textual analysis is taking place when the analysis involves fragmentation.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning
    § Fragmentation, Omission, and the Player-as-Analyst

    Textual analysis generated through play will necessarily involve-and generate-selective omission.

    “So, textual analysis generated through play will necessarily involve-and generate-selective omission.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Textual analysis exposes plural meanings through fragmentation.
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation
    § Conclusion

    The tendency for humanities-based game scholars to draw on their own experiences of play is long standing.

    “The tendency for humanities-based game scholars to draw on their own experiences of play is long standing (see King & Krzywinska's ScreenPlay, 2002, or Krzywinska, 2005).”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites King & Krzywinska's ScreenPlay, 2002

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

    • cites Krzywinska, 2005 source
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Study design and conductnone given
    § Conclusion

    The review of literature is limited to work published in English.

    “My review of literature is limited to work published in English.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation
    § Conclusion

    The three lens approach can be adapted for thinking through theoretical applicability.

    “The three lens approach can be adapted for thinking through theoretical applicability (Carr, 2013).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Carr, 2013

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation
    § Textual Analysis: Definitions of the Game as Text

    Barthes holds that fragmentation is an affirmation of the plural that helps expose any ideology of totality and undermines naturalness.

    “For Barthes (1974, p. 15, emphasis in original), fragmentation is an”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Barthes (1974, p. 15)

      Couldn’t be matched to a paper in Crossref, so it can’t be checked.

  • Classified as probably not a substantial claim.

    Interpretationown data
    § Fragmenting Deus Ex: Human Revolution

    The prosthetic hand gesture is relevant to the representation of disability because it contributes toward the game's connecting of augmentation with monstrosity.

    “This gesture is relevant to the representation of disability because it contributes toward the game's connecting of augmentation with monstrosity.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationnone given
    § Conclusion

    Textual analysis is a disorderly process that involves improvisation, iteration, and adaptation.

    “Textual analysis is a disorderly process that involves improvisation, iteration, and adaptation.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Interpretationreasoning
    § Conclusion

    When the topic is the representation of identities or groups, it is not necessary to restrict the inquiry to certain parts of a game or to assume that different forms of meaning generation within the game should automatically be prioritized over others.

    “When the topic is the representation of identities or groups, it is not necessary to restrict the inquiry to certain parts of a game or to assume that different forms of meaning generation within the game should automatically be prioritized over others.”
    Quote in the paperNot a substantial claim
82 of 82
  • The paper relies on this without support.

    The experience of playing a game is very different from that of watching a game being played.

    “The experience of playing a game is very different from that of watching a game being played.”
  • The paper relies on this without support.

    Textual analysis is a valid method for studying representations in digital games.

    “This article is a contribution toward ongoing efforts to refine a methodology for the textual analysis of representations in digital games.”
  • The paper relies on this without support.

    Variation and repetition are a part of play.

    “Variation and repetition are a part of play.”
  • The paper relies on this without support.

    Textual analysis exposes plural meanings through fragmentation.

    “Textual analysis exposes plural meanings through fragmentation.”
  • The paper relies on this without support.

    Deus Ex is a hybrid RPG.

    “Deus Ex is a hybrid RPG.”
  • The paper relies on this without support.

    Deus Ex offers more choices around characterization than would be typical in an action adventure game, but less than would be found in a more typical RPG.

    “The game offers more choices around characterization than would be typical in an action adventure game, but less than would be found in a more typical RPG.”
  • The paper relies on this without support.

    Lived experience, including experiences relating to class, migration, gender, ethnicity, family, work, technology, and disability within Brexit-era Britain, will generate particular kinds of knowledge that have the potential to shape interpretation.

    “Lived experience, including, for instance, experiences relating to class, migration, gender, ethnicity, family, work, technology, and disability within Brexit-era Britain, will generate particular kinds of knowledge which have the potential to shape interpretation.”
  • The paper relies on this without support.

    One of the ways in which disempowerment manifests is in the struggle to locate viable discourses through which to articulate lived experience.

    “One of the ways in which disempowerment manifests is in the struggle to locate viable discourses through which to articulate lived experience.”
  • The paper relies on this without support.

    Theorists interested in the cultural politics of representations are unlikely to argue that there is a fixed border between any such inside and outside.

    “Theorists interested in the cultural politics of representations are unlikely to argue that there is a fixed border between any such”
  • The paper relies on this without support.

    Game scholars using different approaches have generated compatible findings.

    “Game scholars using different approaches have generated compatible findings.”
10 of 10

Cites

Flagged first, then by citations

Research works printed but not linked: 17

  1. Barthes R. (1974). S/Z (Miller R., Trans.). Oxford, England: Blackwell.
  2. Bizzocchi J., Tanenbaum J. (2011, January). Well read: Applying close reading techniques to gameplay experiences. In Davidson D. (Ed.) Well played 3.0 (pp. 262–290). Pittsburgh, PA: ETC Press.
  3. Bogost I. (2009). ‘Videogames are a mess’ DiGRA 2009 Keynote. Proceedings of DiGRA 2009 Breaking New Ground: Innovation in Games Play Practice and Theory London England. Retrieved from http://bogost.com/writing/videogames_are_a_mess/
  4. Carr D. (2002). Playing with lara. In Krzywinska T., King G. (Eds.), Screenplay: Cinema/videogames/interfaces (pp. 171–180). New York, NY: Wallflower.
  5. Carr D. (2006). Games and gender. In Carr D., Buckingham D., Burn A., Schott G. (Eds.), Computer games: Text, narrative and play (pp. 162–178). Cambridge, MA: Polity.
  6. Carr D. (2007). The trouble with civilization. In Krzywinska T., Atkins B. (Eds.), Videogame/text/player/play (pp. 222–236). Manchester, England: Manchester University Press.
  7. Carr D. (2013). Bodies augmentation and disability in Dead Space and Deus Ex: Human Revolution. In Mitgutsch K. Huber S. Wimmer J. Wagner M. Rosenstingl H. (Eds.) Context matters!! Proceedings of the 7th Vienna Games Conference (FROG September 2013) (pp. 31–41). Vienna Austria: New Academic Press. Retrieved from www.tu-ilmenau.de/fileadmin/public/vwds/wpid-Leseprobe_Context_matters.pdf
  8. Carr D., Campbell D., Ellwood K. (2006). Film, adaptation and computer games. In Carr D., Buckingham D., Burn A., Schott G. (Eds.), Computer games: Text, narrative and play (pp. 149–161). Cambridge, MA: Polity.
  9. Dovey J., Kennedy H. W. (2006). Games culture: Computer games as new media. Emeryville, CA: McGraw Hill Education.
  10. Hanli G., Tshabalala P. (2011, January). Return to darkness: Representations of Africa in Resident Evil 5. In Proceedings of the 2011 DiGRA International Conference: Think Design Play (Vol. 6). Utrecht, the Netherlands: DiGRA/Utrecht School of the Arts. Retrieved from www.digra.org/digital-library/publications/return-to-darkness-representations-of-africa-in-resident-evil-5/
  11. Jennings S. (2015). Passion as method: Subjectivity in video games. Journal of Games Criticism 2. Retrieved from http://gamescriticism.org/articles/jennings-2-1/
  12. Klevjer R. (2013). Representation and virtuality in computer game’s. In The Philosophy of Computer Games Conference. Bergen. Retrieved from http://gamephilosophy.org/download/philosophy_of_computer_games_conference_2013/Klevjer%202013%20_Representation%20And%20Virtuality.pdf
  13. Krzywinska T., King G. (Eds.), Screenplay: Cinema/videogames/interfaces (pp. 171–180). New York, NY: Wallflower.
  14. Krzywinska T. (2002). Hands-on horror. In Krzywinska T., King G. (Eds.), ScreenPlay: Cinema/videogame interfaces (pp. 206–224). London, England: Wallflower.
  15. Krzywinska T., Atkins B. (2007). Introduction: Videogames, player text. In Krzywinska T., Atkins B. (Eds.), Videogames, player, text (pp. 1–7). Manchester, England: Manchester University Press.
  16. Ryan M. L. (2007). Beyond Ludus: Narrative, videogames and the split condition of digital textuality. In Atkins B., Krzywinska T. (Eds.), Videogame, player, text (pp. 8–28). Manchester, England: Manchester University Press.
  17. Treanor M., Mateas M. (2013). An account of proceduralist meaning. In Proceedings of DiGRA 2013: DeFragging Game Studies, 6th International Conference of the Digital Games Research Association. Retrieved from www.digra.org/digital-library/publications/an-account-of-proceduralist-meaning/

Cited by

Sorted by citations

Authors
Carr, D.
Affiliations
University of London (GB)
Corresponding author
Carr, Diane
Venue
Games and Culture
Published
2017-09-06
Volume
14
Issue
7-8
Pages
707-723
ISSN
  • 1555-4120 (ISSN-L)
  • 1555-4139
OpenAlex
W2773534543
Cited by
76
References
30
Citations by year
2026: 4 · 2025: 37 · 2024: 9 · 2023: 10 · 2022: 5 · 2021: 4 · 2020: 6 · 2019: 1
FWCI
4.86
Type
journal article
Language
en
Open access
Locations
  • Games and Culture (publishedVersion)
  • UCL Discovery (University College London) (submittedVersion)
Funders
Arts and Humanities Research Council (AH/J007625/1)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Literary Theory and Cultural Hermeneutics
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
Keywords
text analysis, video games, fragmentation, identity, social groups, subjectivity, embodied interpretation, game studies methodology

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