Cited by 16Computer Graphics and Visualization TechniquesArtificial Intelligence in Games3D Shape Modeling and Analysis

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AutoBiomes: procedural generation of multi-biome landscapes

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Abstract

Advances in computer technology and increasing usage of computer graphics in a broad field of applications lead to rapidly rising demands regarding size and detail of virtual landscapes. Manually creating huge, realistic looking terrains and populating them densely with assets is an expensive and laborious task. In consequence, (semi-)automatic procedural terrain generation is a popular method to reduce the amount of manual work. However, such methods are usually highly specialized for certain terrain types and especially the procedural generation of landscapes composed of different biomes is a scarcely explored topic. We present a novel system, called AutoBiomes, which is capable of efficiently creating vast terrains with plausible biome distributions and therefore different spatial characteristics. The main idea is to combine several synthetic procedural terrain generation techniques with digital elevation models (DEMs) and a simplified climate simulation. Moreover, we include an easy-to-use asset placement component which creates complex multi-object distributions. Our system relies on a pipeline approach with a major focus on usability. Our results show that our system allows the fast creation of realistic looking terrains.

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References 27 · Cited by 16

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Metadata

Authors
Fischer, R., Dittmann, P., Weller, R., & Zachmann, G.
Affiliations
University of Bremen (DE)
Corresponding author
Fischer, Roland
Venue
The Visual Computer
Published
2020-07-24
Volume
36
Issue
10-12
Pages
2263-2272
ISSN
  • 0178-2789 (ISSN-L)
  • 1432-2315
OpenAlex
W3044754018
Cited by
16
References
27
Citations by year
2026: 2 · 2025: 2 · 2024: 6 · 2023: 1 · 2022: 3 · 2021: 1 · 2020: 1
FWCI
2.92
Type
journal article
Language
en
Open access
Locations
The Visual Computer (publishedVersion, cc-by)
Funders
Universität Bremen
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
Keywords
procedural terrain generation, biome distribution, digital elevation model, climate model simulation, virtual landscapes

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CoChat. (2026). Citation check: AutoBiomes: procedural generation of multi-biome landscapes. https://app.cochat.ai/papers/10.1007/s00371-020-01920-7
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Fischer, R., Dittmann, P., Weller, R., & Zachmann, G. (2020). AutoBiomes: procedural generation of multi-biome landscapes. The Visual Computer. https://doi.org/10.1007/s00371-020-01920-7