The DOI matches its Crossref record; 125 of the 125 references it cites were found in a registry or an index.
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Open accessAbstract
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available. The applications of eye tracking in virtual reality are highly diversified and span multiple disciplines. As a result, the number of peer-reviewed publications that study eye tracking applications has surged in recent years. We performed a broad review to comprehensively search academic literature databases with the aim of assessing the extent of published research dealing with applications of eye tracking in virtual reality, and highlighting challenges, limitations and areas for future research.
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Cites
Communication in the presence of noise
Shannon, C. E. (1949) · Proceedings of the IRE · doi:10.1109/jrproc.1949.232969 · Cited by 6,539
Understanding customer experience throughout the customer journey
Lemon, K. N., & Verhoef, P. C. (2016) · Journal of Marketing · doi:10.1509/jm.15.0420 · Cited by 5,765
The Neurology of Eye Movements
Leigh, R. J., & Zee, D. S. (2015) · Oxford University Press eBooks · doi:10.1093/med/9780199969289.001.0001 · Cited by 3,820
The Uncanny Valley [From the Field]
Mori, M., MacDorman, K., & Kageki, N. (2012) · IEEE Robotics & Automation Magazine · doi:10.1109/mra.2012.2192811 · Cited by 3,542
Human photoreceptor topography
Curcio, C. A., Sloan, K. R., Kalina, R. E., & Hendrickson, A. E. (1990) · Journal of Comparative Neurology · doi:10.1002/cne.902920402 · Cited by 2,790
Measuring and defining the experience of immersion in games
Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2008.04.004 · Cited by 2,065
3D User Interfaces: Theory and Practice
Bowman, D. A., Kruijff, E., LaViola, J. J., & Poupyrev, I. (2004) · Cited by 2,016
A Method of Measuring Eye Movemnent Using a Scieral Search Coil in a Magnetic Field
(1963) · IEEE Transactions on Bio-medical Electronics · doi:10.1109/tbmel.1963.4322822 · Cited by 1,838
A review of the use of virtual reality head-mounted displays in education and training
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Vergence–accommodation conflicts hinder visual performance and cause visual fatigue
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Cited by
Rosiak, O., Pietrzak, N., Szczęsna, A., Kulczak, I., Zwoliński, G., Kamińska, D., Konopka, W., & Jozefowicz-Korczynska, M. (2024) · Scientific Reports · doi:10.1038/s41598-024-54274-8 · Cited by 29
Metadata
- Authors
- Adhanom, I. B., MacNeilage, P., & Folmer, E.
- Venue
- Virtual Reality
- Published
- 2023-01-18
- Volume
- 27
- Issue
- 2
- Pages
- 1481-1505
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W4317213439
- Cited by
- 325
- References
- 125
- FWCI
- 55.94
- Type
- journal article
- Language
- en
- Open access
- hybrid
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- Adhanom, I. B., MacNeilage, P., & Folmer, E. (2023). Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. Virtual Reality. https://doi.org/10.1007/s10055-022-00738-z
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.