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Cited by 325

The DOI matches its Crossref record; 125 of the 125 references it cites were found in a registry or an index.

Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges

Open access
Adhanom, Isayas Berhe, MacNeilage, Paul, Folmer, Eelke·2023·Virtual Reality

Abstract

Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available. The applications of eye tracking in virtual reality are highly diversified and span multiple disciplines. As a result, the number of peer-reviewed publications that study eye tracking applications has surged in recent years. We performed a broad review to comprehensively search academic literature databases with the aim of assessing the extent of published research dealing with applications of eye tracking in virtual reality, and highlighting challenges, limitations and areas for future research.

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Crossref · 10.1007/s10055-022-00738-z

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Metadata

Authors
Adhanom, I. B., MacNeilage, P., & Folmer, E.
Venue
Virtual Reality
Published
2023-01-18
Volume
27
Issue
2
Pages
1481-1505
ISSN
  • 1359-4338 (ISSN-L)
  • 1434-9957
OpenAlex
W4317213439
Cited by
325
References
125
FWCI
55.94
Type
journal article
Language
en
Open access
hybrid

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CoChat. (2026). Citation check: Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. https://app.cochat.ai/papers/10.1007/s10055-022-00738-z
The paper
Adhanom, I. B., MacNeilage, P., & Folmer, E. (2023). Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. Virtual Reality. https://doi.org/10.1007/s10055-022-00738-z

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.