Cited by 21Virtual Reality Applications and ImpactsNoise Effects and ManagementAutism Spectrum Disorder Research

The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments

Open access
Dahlstrom-Hakki, Ibrahim, Alstad, Zachary, Asbell-Clarke, Jodi, Edwards, Teon·2024·Virtual Reality

Abstract

Ambient environmental stimuli may impact how a student is or is not able to apply themselves in cognitive and educational tasks. For neurodivergent learners, these barriers can be compounded as they may be more likely to attend to task-irrelevant ambient noise. The affordances of new systems, such as virtual reality (VR), could be useful for allowing neurodivergent students more deliberate control over what information they experience and what information they do not. This study seeks to explore the dynamics of attention in VR environments. To address this, participants were asked to perform a number of visual search tasks in VR to assess the impact of both visual and auditory distractions on speed and accuracy markers. Results indicate a differential impact of background noise on the performance of neurotypical and neurodivergent participants. Potential benefits to neurodiverse populations and design recommendations in this emerging space are discussed.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1007/s10055-023-00933-6

Cites

59 of 59 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Recent research has highlighted benefits of VR environments for neurodivergent students in educational settings, affording more deliberate control over information.

    “Recent research has also highlighted the benefits of VR environments for neurodivergent students in educational settings, affording more deliberate control over what information they experience and what information they do not (Dahlstrom-Hakki et al., 2024).”

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

7 of the 66 references couldn’t be matched to a known paper.

Research works printed but not linked: 6

  1. Edwards T, Larsen J, Dahlstrom-Hakki I, Alstad Z, Belton, G, Hag- berg I, Hoder K, Scheff B, David D (2022) Co-designing a STEM-based VR game for and with neurodiverse learners. In: UC Irvine: Games + Learning + Society Conference Proceed- ings. Retrieved from https:// escho larsh ip. org/ uc/ item/ 6s93n 92x
  2. Gaines KS, Curry Z, Shroyer J, Amor C, Lock RH (2014) The per- ceived effects of visual design and features on students with autism spectrum disorder. J Arch Plan Res 31(4):282-298
  3. Huber DE, Cousineau D, (2003) A race model of perceptual forced choice reaction time. In: Proceedings of the Annual Meeting of the Cognitive Science Society, 25(25).
  4. Santuzzi AM, Keating RT (2022) Neurodiversity and the disclosure dilemma. Neurodiversity in the workplace. Routledge, pp 124-148
  5. Silberman S (2015) Neurotribes: The legacy of autism and the future of neurodiversity. Penguin
  6. Singer J, (1998) Odd people in: the birth of community amongst people on the autistic spectrum: a personal exploration of a new social movement based on neurological diversity ([Honors Dissertation], University of Technology, Sydney). https:// www. acade mia. edu/ 27033 194/ Odd_ People_ In_ The_ Birth_ of_ Commu nity_ among st_ people_ on_ the_ Autis tic_ Spect rum_A_ perso nal_ explo ration_ based_ on_ neuro logic al_ diver sity

Cited by

Sorted by citations

Authors
Dahlstrom-Hakki, I., Alstad, Z., Asbell-Clarke, J., & Edwards, T.
Venue
Virtual Reality
Published
2024-01-22
Volume
28
Issue
1
ISSN
  • 1359-4338 (ISSN-L)
  • 1434-9957
OpenAlex
W4391102470
Cited by
21
References
66
Citations by year
2026: 8 · 2025: 9 · 2024: 4
FWCI
6.19
Type
journal article
Language
en
Open access
Locations
Virtual Reality (publishedVersion, cc-by)
Funders
Division of Research on Learning in Formal and Informal Settings (2005447)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Health Sciences › Health Professions › Speech and Hearing › Noise Effects and Management
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Autism Spectrum Disorder Research
Keywords
neurodivergent students, visual distraction, auditory distraction, background noise, attention, visual search task, task-irrelevant stimuli, inclusive design, student performance

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review