The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments
Open accessAbstract
Ambient environmental stimuli may impact how a student is or is not able to apply themselves in cognitive and educational tasks. For neurodivergent learners, these barriers can be compounded as they may be more likely to attend to task-irrelevant ambient noise. The affordances of new systems, such as virtual reality (VR), could be useful for allowing neurodivergent students more deliberate control over what information they experience and what information they do not. This study seeks to explore the dynamics of attention in VR environments. To address this, participants were asked to perform a number of visual search tasks in VR to assess the impact of both visual and auditory distractions on speed and accuracy markers. Results indicate a differential impact of background noise on the performance of neurotypical and neurodivergent participants. Potential benefits to neurodiverse populations and design recommendations in this emerging space are discussed.
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Recent research has highlighted benefits of VR environments for neurodivergent students in educational settings, affording more deliberate control over information.
“Recent research has also highlighted the benefits of VR environments for neurodivergent students in educational settings, affording more deliberate control over what information they experience and what information they do not (Dahlstrom-Hakki et al., 2024).”
From Virtual Reality Risks for Children in the Metaverse: An Examination through Criminological Perspectives (2026) · cites this paper as Dahlstrom-Hakki et al., 2024
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Tural, A., & Tural, E. (2024) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1473520 · Cited by 17 · see citing works
Daley, S. G. (2025) · Educational Psychology · doi:10.1080/00461520.2024.2441661 · Cited by 5 · see citing works
“As an example, recent work focused on learning and distractions in virtual reality environments have described involvement of neurodiverse co-designers throughout the planning and design process (Dahlstrom-Hakki et al., 2024).”
Tural, A., & Tural, E. (2024) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph22010044 · Cited by 4 · see citing works
Han, F., Deng, M., Yan, T., & Wang, H. (2026) · Learning and Individual Differences · doi:10.1016/j.lindif.2026.102876 · Cited by 4 · see citing works
From the Ocular Surface to Neurophysiology: An Integrative Review of Digital Eye Strain
Manna, P. (2026) · Clinical Optometry · doi:10.2147/opto.s586750 · Cited by 3 · see citing works
“33 92 The neurophysiological impact of digital strain appears to be topography-specific depending on the immersion level.”
Dyslexic Voices Unveiled: Elevating Literate Selves with Virtual Reality
O’Neil, A., Valadez, C., & Izuagie, L. (2025) · Journal of Research in Childhood Education · doi:10.1080/02568543.2025.2478131 · Cited by 3
“Researchers have investigated the potential of emerging technologies, such as IVR, to support students with dyslexia in educational settings (Dahlstrom-Hakki et al., 2024; Henriksen et al., 2023; Hussain et al., 2023; Rodríguez-Cano et al., 2021; Vecino et al., 2021).”
Martellozzo, E., Bradbury, P., Farr, R., & Davidson, J. (2026) · Cambridge University Press eBooks · doi:10.1017/9781009620161 · Cited by 2 · see citing works
Hadjiaros, M., Shimi, A. G., Neokleous, K., Pattichis, C. S., & Avraamides, M. N. (2025) · JMIR Formative Research · doi:10.2196/65836 · Cited by 2 · see citing works
“Immersive VR limits extraneous distractions from the surrounding environment [36,37].”
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model
Kang, C., & Li, K.-Y. (2026) · Comput. Animat. Virtual Worlds · doi:10.1002/cav.70099 · Cited by 1 · see citing works
Holmes, T., Créa, T., Lu, X.-Q., & Hannah, G. (2026) · European Conference on e-Learning · doi:10.34190/ecel.25.1.5512
Bideci, C., & Bideci, M. (2026) · Journal of Enabling Technologies · doi:10.1108/jet-04-2026-0032
Qu, J., Bu, L.-G., Zhang, Q., Zhang, K.-W., Liu, N., Li, M.-C., & Pang, X.-Y. (2026) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2026.3713954
“Early objective assessments mainly depended on uni-modal system log data, including basic behavioral metrics such as task success rate and response time [34], [39].”
Hou, K., Chen, K.-Y., Cheng, P., Fan, P.-L., Chang, K.-M., Tsai, J.-Y., & Huang, P.-W. (2026) · International Conference on Educational and Information Technology · doi:10.1109/iceit68991.2026.11521179
“For populations susceptible to sensory overload, such as neurodiverse learners, the sensory isolation provided by VR exerts a protective effect [7], [8].”
Exploring the Role of Metaverse in Education: A Systematic Literature Review
Shukla, R., & Bhaskar, P. (2025) · 2025 International Conference on Next Generation of Green Information and Emerging Technologies (GIET) · doi:10.1109/giet65294.2025.11234837
Vision plays a calibrating role in discriminating threat-related vocal emotions
Falagiarda, F., Occelli, V., & Collignon, O. (2023) · bioRxiv · doi:10.1101/2023.09.27.559716
“Ample evidence exists that neurotypical individuals rely more heavily on one sense compared to the others when performing specific inference on social information, with vision being the sense that is considered the most reliable for a large variety of perceptual tasks like the discrimination of age, emotion and identi…”
Background
- Authors
- Dahlstrom-Hakki, I., Alstad, Z., Asbell-Clarke, J., & Edwards, T.
- Venue
- Virtual Reality
- Published
- 2024-01-22
- Volume
- 28
- Issue
- 1
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W4391102470
- Cited by
- 21
- References
- 66
- Citations by year
- 2026: 8 · 2025: 9 · 2024: 4
- FWCI
- 6.19
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Locations
- Virtual Reality (publishedVersion, cc-by)
- Funders
- Division of Research on Learning in Formal and Informal Settings (2005447)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Health Professions › Speech and Hearing › Noise Effects and Management
- Life Sciences › Neuroscience › Cognitive Neuroscience › Autism Spectrum Disorder Research
- Keywords
- neurodivergent students, visual distraction, auditory distraction, background noise, attention, visual search task, task-irrelevant stimuli, inclusive design, student performance
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