RoboTIC: A serious game based on augmented reality for learning programming
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Students using Schez-Sobrino et al.'s gamified augmented reality application showed increased interest in the learning tasks and were more motivated to participate.
“the students showcased an increased interest in the learning tasks and were more motivated to participate.”
From Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education (2023) · cites this paper as [37]
Cites
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890 · see citing works
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Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2023) · Education Sciences · doi:10.3390/educsci13060618 · Cited by 94 · see citing works
- Authors
- Schez-Sobrino, S., Vallejo, D., Glez-Morcillo, C., Redondo, M. Á., & Castro-Schez, J. J.
- Affiliations
- University of Castilla-La Mancha (ES)
- Corresponding author
- Schez-Sobrino, Santiago
- Venue
- Multimedia Tools and Applications
- Published
- 2020-07-02
- Volume
- 79
- Issue
- 45-46
- Pages
- 34079-34099
- ISSN
- 1380-7501 (ISSN-L)
- 1573-7721
- OpenAlex
- W3039017546
- Cited by
- 62
- References
- 1
- Citations by year
- 2026: 4 · 2025: 8 · 2024: 18 · 2023: 14 · 2022: 10 · 2021: 6 · 2020: 2
- FWCI
- 7.02
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- Locations
- Multimedia Tools and Applications (publishedVersion)
- RUIdeRA - Institutional University Repository (University of Castilla-La Mancha) (submittedVersion, other-oa)
- Funders
- European Regional Development Fund (TIN2015-66731-C2-2-R)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- serious games, augmented reality, programming education, gamification, visual metaphor, novice programmers, children's motivation, computational thinking, game levels, multimedia learning
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