Cited by 989Augmented Reality ApplicationsEducational Games and GamificationMultimedia Learning Systems

Environmental Detectives—the development of an augmented reality platform for environmental simulations

Klopfer, Eric, Squire, Kurt·2008·Educational Technology Research and Development

Integrity signals

Registry

Crossref · 10.1007/s11423-007-9037-6

Cites

1 of 1 references verified0 citation errors · 0 not checkable

Statistics

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Claims the paper makes

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Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • In the context of AR serious games, previous research suggested driving the player interaction and learning through gamified stories or narratives, which could provide the structure and rationale for the AR experience and impact the quality of the experience profoundly.

    “In the context of AR serious games, previous research also suggested driving the player interaction and learning through gamified stories or narratives [84], which could provide the structure and rationale for the AR experience and impact the quality of the experience profoundly [85], [86].”
  • Too much choice may lead to cognitive overload during the experience, which is one of the most frequently reported AR design challenges.

    “In parallel, too much choice may lead to cognitive overload during the experience, which is one of the most frequently reported AR design challenges [48], [85], [86].”

Cites

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Cited by

Authors
Klopfer, E., & Squire, K.
Affiliations
  • Massachusetts Institute of Technology (US)
  • University of Wisconsin–Madison (US)
Corresponding author
Klopfer, Eric
Venue
Educational Technology Research and Development
Published
2007-04-05
Volume
56
Issue
2
Pages
203-228
ISSN
  • 1042-1629 (ISSN-L)
  • 1556-6501
OpenAlex
W1993806858
Cited by
989
References
1
Citations by year
2026: 18 · 2025: 33 · 2024: 96 · 2023: 72 · 2022: 72 · 2021: 72 · 2020: 66 · 2019: 73 · 2018: 70 · 2017: 60 · 2016: 53 · 2015: 70 · 2014: 55 · 2013: 53 · 2012: 30
FWCI
26.35
Type
journal article
Language
en
Open access
closed
Locations
Educational Technology Research and Development (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
Keywords
augmented reality, game-based learning, mobile computing, personal digital assistants, K-12 education, environmental simulation, game design, rapid prototyping, educational software development

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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