The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
An update on the effects of playing violent video games
Abstract
This article presents a brief overview of existing research on the effects of exposure to violent video games. An updated meta‐analysis reveals that exposure to violent video games is significantly linked to increases in aggressive behaviour, aggressive cognition, aggressive affect, and cardiovascular arousal, and to decreases in helping behaviour. Experimental studies reveal this linkage to be causal. Correlational studies reveal a linkage to serious, real‐world types of aggression. Methodologically weaker studies yielded smaller effect sizes than methodologically stronger studies, suggesting that previous meta‐analytic studies of violent video games underestimate the true magnitude of observed deleterious effects on behaviour, cognition, and affect.
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Citations
Cites
Anderson, C. A., & Bushman, B. J. (2002) · Annual Review of Psychology · doi:10.1146/annurev.psych.53.100901.135231 · Cited by 3,915
Self-citationVideo games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
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Cited by
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010) · Psychological Bulletin · doi:10.1037/a0018251 · Cited by 2,048
Self-citationPathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.003 · Cited by 1,133
Excessive Computer Game Playing: Evidence for Addiction and Aggression?
Grüsser, S. M., Thalemann, R., & Griffiths, M. D. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9956 · Cited by 615
Metadata
- Authors
- Anderson, C. A.
- Venue
- Journal of Adolescence
- Publisher
- Wiley
- Published
- 2003-12-24
- Volume
- 27
- Issue
- 1
- Pages
- 113-122
- ISSN
- 0140-1971 (ISSN-L)
- 1095-9254
- OpenAlex
- W2094508519
- Cited by
- 738
- References
- 2
- FWCI
- 18.07
- Type
- journal article
- Language
- en
- Open access
- closed
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- Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence. https://doi.org/10.1016/j.adolescence.2003.10.009
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.