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Cited by 738

The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.

An update on the effects of playing violent video games

Anderson, Craig A·2004·Journal of Adolescence

Abstract

This article presents a brief overview of existing research on the effects of exposure to violent video games. An updated meta‐analysis reveals that exposure to violent video games is significantly linked to increases in aggressive behaviour, aggressive cognition, aggressive affect, and cardiovascular arousal, and to decreases in helping behaviour. Experimental studies reveal this linkage to be causal. Correlational studies reveal a linkage to serious, real‐world types of aggression. Methodologically weaker studies yielded smaller effect sizes than methodologically stronger studies, suggesting that previous meta‐analytic studies of violent video games underestimate the true magnitude of observed deleterious effects on behaviour, cognition, and affect.

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Crossref · 10.1016/j.adolescence.2003.10.009

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Metadata

Authors
Anderson, C. A.
Venue
Journal of Adolescence
Publisher
Wiley
Published
2003-12-24
Volume
27
Issue
1
Pages
113-122
ISSN
  • 0140-1971 (ISSN-L)
  • 1095-9254
OpenAlex
W2094508519
Cited by
738
References
2
FWCI
18.07
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: An update on the effects of playing violent video games. https://app.cochat.ai/papers/10.1016/j.adolescence.2003.10.009
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Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence. https://doi.org/10.1016/j.adolescence.2003.10.009

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.