Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)
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This model has been widely used in addiction research related to pathological Internet overuse.
“This model has been widely used in addiction research related to pathological Internet overuse (Larose, Lin, & Eastin, 2003; Liu & Peng, 2009; Turel, Serenko, & Giles, 2011).”
From Social media addiction: Its impact, mediation, and intervention (2019) · cites this paper as Liu & Peng, 2009
Cites
Social cognitive theory of self-regulation
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Internet Gaming Addiction: A Systematic Review of Empirical Research
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Social media addiction: Its impact, mediation, and intervention
Hou, Y., Xiong, D., Jiang, T., Song, L., & Wang, Q. (2019) · Cyberpsychology: Journal of Psychosocial Research on Cyberspace · doi:10.5817/cp2019-1-4 · Cited by 659 · see citing works
“This model has been widely used in addiction research related to pathological Internet overuse (LaRose, Lin, & Eastin, 2003; Liu & Peng, 2009; Turel, Serenko, & Giles, 2011).”
MethodInternet gaming addiction: current perspectives
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Attachment style, social skills, and Facebook use amongst adults
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A theory of social media dependence: Evidence from microblog users
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Social gaming, lonely life? The impact of digital game play on adolescents’ social circles
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- Authors
- Liu, M., & Peng, W.
- Affiliations
- Michigan State University (US)
- Corresponding author
- Peng, Wei
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2009-11
- Volume
- 25
- Issue
- 6
- Pages
- 1306-1311
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2027014980
- Cited by
- 221
- References
- 11
- Citations by year
- 2026: 5 · 2025: 3 · 2024: 11 · 2023: 13 · 2022: 10 · 2021: 19 · 2020: 14 · 2019: 21 · 2018: 9 · 2017: 13 · 2016: 15 · 2015: 23 · 2014: 14 · 2013: 18 · 2012: 16
- FWCI
- 35.72
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers in Human Behavior (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Keywords
- massively multiplayer online games, problematic internet use, psychological dependence, self-regulation, psychological well-being, social skills
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
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