Problematic Internet use and psychosocial well-being among MMO players

Caplan, Scott, Williams, Dmitri, Yee, Nick·2009·Computers in Human Behavior

Cited by (449)

Items 201–300 of 449

  1. The Relationship between Time Spent Online and Internet Addiction among Chinese College Freshmen: A Mediated Moderation Model
    Jintao Zhang, Chao CHEN, Lingjiao WANG, Lu LIU, Fenge Liu, Fengchun ZHAO, Linyuan Deng, Xiaoyi Fang · 2014 · Acta Psychologica Sinica
  2. An Emerging Mental Health Concern: Risk Factors, Symptoms, and Impact of Internet Gaming Disorder
    Georgekutty Kochuchakkalackal Kuriala, Marc Eric S. Reyes · 2019 · Journal of Technology in Behavioral Science
  3. Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validity
    Bin‐Na Kim, Hyo Shin Kang · 2021 · Addictive Behaviors
  4. Mobile online game experience and community interaction: Mechanisms affecting user satisfaction
    Yongdong Shi, Hui-Xin Feng, Jiong Liu, Yongsheng Ma, Qi-Xiao · 2024 · Acta Psychologica
  5. Problematic Internet use among Turkish university students: A multidimensional investigation based on demographics and Internet activities
    Erkan Tekınarslan, Meli̇h Derya Gürer · 2011 · Journal of Human Sciences
  6. A Virtual Training Tool for Giving Talks
    Oswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit Ursula Stetina · 2012 · Lecture notes in computer science
  7. Understanding of computers and procrastination: A philosophical approach
    Nick S. Breems, Andrew Basden · 2013 · Computers in Human Behavior
  8. The influence of parents’ depression on children’s online gaming addiction: testing the mediating effects of intrusive parenting and social motivation on children’s online gaming behavior
    Il Bong Mun, Seyoung Lee · 2021 · Current Psychology
  9. Compulsive Smartphone Use: The Roles of Flow, Reinforcement Motives, and Convenience
    Kem Z.K. Zhang, Chongyang Chen, Sesia J. Zhao, Matthew Lee · 2014
  10. Gamification and its effect on employee engagement and performance in a perceptual diagnosis task
    Ong, Michael · 2013 · UC Research Repository (University of Canterbury)
  11. Online Addictions
    Mark Damian Griffiths, Daria Joanna Kuss · 2015 · Wiley eBooks
  12. More than Just a Game: Understanding How Internet Games are Used in Times of Stress
    Lorelle Bowditch, Anjum Naweed, Tania D. Signal, Janine Chapman · 2022 · Entertainment Computing
  13. A cross-sectional survey of internet use among university students
    Kristina Adorjan, Simon Langgartner, Maximilian Maywald, Susanne Karch, Oliver Michael Pogarell · 2020 · European Archives of Psychiatry and Clinical Neuroscience
  14. Adults with intellectual disabilities’ lived experiences of wellbeing and the internet: a descriptive phenomenological study
    Gillian Hebblewhite, Nick Hutchinson, Kathleen Galvin · 2020 · Disability & Society
  15. Does the Dark Side of Personality Traits Explain Compulsive Smartphone Use of Higher Education Students? The Interaction Effect of Dark Side of Personality with Desirability and Feasibility of Smartphone Use
    Kashif Farhat, Wajeeha Aslam, Imtiaz Arif, Zohaib Ahmed · 2021 · IIM Kozhikode Society & Management Review
  16. Developing social capital through professionally oriented social network sites
    M. Mashayekhi, Milena M. Head · 2022 · Information Manager (The)
  17. The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students
    Dooyoung Jung, Eun‐Jung Shim, Park Hyeonggyu, Kwanglo Lee, Sangil Lee, Eunyoung Kim, Jae Seung Chang, Seong-hoon Jeong, Yeni Kim, Yong Min Ahn et al. · 2020 · Psychiatry Investigation
  18. The name in the game: Patterns in character names and gamer tags
    Anders Drachen, Rafet Sifa, Christian Thurau · 2014 · Entertainment Computing
  19. Relating on the Internet, Personality Traits and Depression: Research and Implications
    Antonia Papastylianou · 2013 · The European Journal of Counselling Psychology
  20. Pressure to play: Social pressure in online multiplayer games
    Cindy Krassen, Stef Aupers · 2021 · The Information Society
  21. Social intelligence and pathological gaming: a longitudinal study of the associations among negative emotions, social intelligence, aggression, and pathological gaming in adolescents
    Sung Je Lee, Eui Jun Jeong, Jae In Choi, Man Su Park · 2024 · Frontiers in Psychiatry
  22. The Mechanism Underlying the Effect of Actual-Ideal Self-Discrepancy on Internet Gaming Addiction: a Moderated Mediation Model
    Yongxin Li, Yongzhan Li, Gloria Castaño · 2020 · International Journal of Mental Health and Addiction
  23. The role of video gaming motives in the relationship between personality risk traits and Internet Gaming Disorder
    Roberta Biolcati, Stefano Passini, Virginia Pupi · 2021 · Journal of Gambling Issues
  24. Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R)
    Frank Daniel Buono, Thomas D. Upton, Mark Damian Griffiths, Matthew E. Sprong, Jim Bordieri · 2015 · Computers in Human Behavior
  25. Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future Direction
    Dennis E. Beck, Ross A. Perkins · 2014 · Journal of Virtual Worlds Research
  26. Association Between Psychological Well-Being and Problematic Internet Use Among University Students of Bangladesh
    Md. Sayeed Akhter, Md. Abdul Khalek · 2020 · Journal of Technology in Behavioral Science
  27. The influence of internet use frequency, family atmosphere, and academic performance on adolescent depression: Based on the chain mediating effect of self-adjustment and campus deviant behavior
    Maomin Jiang, Dewen Wang, Zhengyu Wu, Kai Gao, Pei-pei Guo, Yang Kong · 2022 · Frontiers in Psychology
  28. The social networks and distinctive experiences of intensively involved online gamers: A novel mixed methods approach
    H.J. François Dengah, Jeffrey G. Snodgrass, Robert J. Else, Evan R. Polzer · 2017 · Computers in Human Behavior
  29. Video Games Are Not Socially Isolating
    Rachel Kowert, Linda Katherine Kaye · 2018 · Springer eBooks
  30. May the passion be with you: The addictive potential of collectible card games, miniatures, and dice of the Star Wars universe
    Fran Calvo, Xavier Carbonell, Ursula E. Oberst, Héctor Fúster · 2018 · Journal of Behavioral Addictions
  31. Internet Addiction Disorder: Internet Gaming Disorder in a Nonclinical Sample Of Moba And Mmorpg Videoplayers
    Calogero Iacolino, Ester María Concetta Lombardo, Brenda Cervellione, Giuseppe Mannino, Salvatore Micieli · 2019 · World Futures
  32. Depression, loneliness, anger behaviours and interpersonal relationship styles in male patients admitted to internet addiction outpatient clinic in Turkey.
    Ömer Şenormancı, Ramazan Konkan, Oya Güçlü, Güliz Şenormancı · 2014 · PubMed
  33. The role of cognitive flexibility and psychological well-being in the effect of mindfulness on problematic internet use
    Gülin YAZICI ÇELEBİ, Sunay Güngör, Feridun Kaya · 2025 · Scientific Reports
  34. Correlation of internet addiction with anxiety, depression and personality traits –Upper Egypt study
    Hameed Azab, Safeya Mahmoud Ahmed Effat, Hanan Y. Aly, Osama Abd Alreheem Mahmoud · 2019 · Sohag Medical Journal
  35. Hubungan Tingkat Kepercayaan Diri Dengan Intensitas Penggunaan Media Sosial Whatsapp Pada Mahasiswa Kedokteran 2018
    Arum Sonia Azahra Nur Annisa, Istar Yuliadi, Dian Nugroho · 2020 · WACANA
  36. Internet Gaming Disorder
    Mario Lehenbauer, Martina Fohringer · 2015 · Advances in psychology, mental health, and behavioral studies (APMHBS) book series
  37. Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – Revised
    Frank Daniel Buono, Mark Damian Griffiths, Matthew E. Sprong, Daniel P. Lloyd, Ryan M. Sullivan, Thomas D. Upton · 2017 · Journal of Behavioral Addictions
  38. Utility of DSM-5 Criteria for Internet Gaming Disorder
    Kristy L. Carlisle · 2020 · Psychological Reports
  39. Attachment styles, motivations, and problematic use of massively multiplayer online games
    Lidia Suárez, Cephas F.W. Thio, Smita Singh · 2012 · ResearchOnline - JCU (James Cook University)
  40. Rage in video gaming, characteristics of loss of control among gamers: A qualitative study.
    Axelle Moreau, Amelie Bethencourt, Valentin Payet, Mégane Turina, Julia Moulinard, Henri Chabrol, Émeline Chauchard · 2023 · Psychology of Popular Media
  41. The role of social presence in live and recorded concert viewing: Effects on enjoyment and emotional well-being
    Sophie T. Kulla, Hande Sungur, Sindy R. Sumter · 2024 · Computers in Human Behavior Reports
  42. The Association Between Generalized and Specific Problematic Internet Use and Its Gender Differences Across Different Educational Levels
    Yu Tian, Tengfei Zuo, Qianqian Sun, Lu Sun, Sheng Cao, Ningbo Qin · 2021 · Frontiers in Psychology
  43. Monde virtuel : enjeux et risques liés à l’attachement
    Marie Danet, Raphaële Miljkovitch · 2015 · Psychologie Française
  44. Relationships of Problematic Internet Use, Online Gaming, and Online Gambling with Depression and Quality of Life Among College Students
    Bilal Kalkan, Christine Suniti Bhat · 2020 · International Journal of Contemporary Educational Research
  45. İnternet Bağımlılığı, Akıllı Telefon Bağımlılığı ve Psikolojik İyi Oluş: Yalnızlığın Aracı Rolü
    Nihal TOPAL, Hatice Odacı, Şükrü ÖZER · 2023 · Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi
  46. Social anxiety, loneliness, and mobile phone addiction among nursing students: latent profile and moderated mediation analyses
    Yingting Jiang, Zhenrong Shen, Yihao Zeng, Shuhan Li, Hongman Li, Ying Xiong, Zengjie Ye · 2024 · BMC Nursing
  47. The Complementary Nature of Perceived and Actual Time Spent Online in Measuring Digital Well-being
    Lillio Mok, Ashton Anderson · 2021 · Proceedings of the ACM on Human-Computer Interaction
  48. Exploring the Effective Help for Social Anxiety: MMORPGs Delivering Online Help
    Shu-Hsun Ho, Yu-Ling Lin, R. Lee · 2015 · International Journal of Marketing Studies
  49. For Better or Worse: Game Structure and Mechanics Driving Social Interactions and Isolation
    Dmitri C. Williams · 2018 · Springer eBooks
  50. Interaction Effects of DRD2 Genetic Polymorphism and Interpersonal Stress on Problematic Gaming in College Students
    Esther Kim, Dojin Lee, KyuMi Do, Jueun Kim · 2022 · Genes
  51. Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft
    Christian Thurau, Anders Drachen · 2011 · Lecture notes in computer science
  52. A Review of Cognitive Neuroscience Studies on Internet Addiction
    Gengfeng Niu, Xiaojun Sun, Zongkui Zhou, Hua WEI · 2013 · Advances in Psychological Science
  53. The influence of negative emotions on adolescents' pathological gaming: the role of self-control in the associations with aggression, academic stress, and pathological gaming
    Jeong Ae Kim, Jae In Choi, Sung Je Lee, Eui Jun Jeong · 2025 · Frontiers in Psychology
  54. Subjective well-being and its impact on online game addiction
    Hsuan Hsuan Chang · 2023 · World Leisure Journal
  55. Surfing Alone: From Internet Addiction to the Era of Smartphone Dependence
    Amelia Rizzo, Dario Alparone · 2024 · International Journal of Environmental Research and Public Health
  56. Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods
    Alex Leavitt, Joshua Clark, Dennis R. Wixon · 2016 · ACM Conference on Computer Supported Cooperative Work (CSCW)
  57. INTERNET GAMING ADDICTION . REASONS , DIAGNOSIS , PREVENTION AND TREATMENT
    Argiris V. Karapetsas, Vasilios A. Karapetsas, Νίκος Χ. Ζυγούρης · 2014
  58. Heterogeneous knowledge distribution in MMO player behavior: Using domain knowledge to distinguish membership in a community of practice
    Shan G. Lakhmani, Paul J. Oppold, Michael A. Rupp, James L. Szalma, Peter A. Hancock · 2015 · Computers in Human Behavior
  59. Virtual World of Video Games
    Акчелов Евгений Олегович, Екатерина Владимировна Галанина · 2016 · International Conference on Games and Virtual Worlds for Serious Applications
  60. Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users
    Nahyun Kim, Mi Ja Kim, Tonda L. Hughes, Hyeweon Kwak, In Deok Kong · 2020 · BMC Psychiatry
  61. A Framework for Improved Adolescent and Child Safety in MMOs
    Lyta Penna, Andrew Clark, George Mohay · 2010 · IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)
  62. Assessing the Potential Risks Associated with Facebook Game Use
    Steve J. Groves, Jason Skues, Lisa Z. Wise · 2014 · International Journal of Mental Health and Addiction
  63. Hubungan Antara Kesepian dengan Problematic Internet Use pada Mahasiswa
    Riska Dwi Cahyani Wahyu Agusti, Tino Leonardi · 2015 · Jurnal Psikologi Klinis dan Kesehatan Mental
  64. Spielen im Netz. Online-Spiele als Kommunikation
    Sven Jöckel, Christina Schümann · 2010 · VS Verlag für Sozialwissenschaften eBooks
  65. Exploring user motivations to proactive stickiness through pleasure-arousal-dominance model towards online games
    Hsin Hsin Chang, You-Hung Lin, Yu-Yu Lu, Cheng Lung Lee · 2024 · Information Technology and Management
  66. The Development of the Online Player Type Scale
    Nazire Burçin Hamutoğlu, Murat Topal, Yavuz Samur, Deniz Mertkan Gezgin, Mark Damian Griffiths · 2019 · International Journal of Cyber Behavior Psychology and Learning
  67. Construct and Predictive Validity of a Brief MMO Player Motivation Scale
    Dong Dong Li, Albert Kienfie Liau, Douglas A. Gentile, Angeline Khoo, Wei Da Cheong · 2012 · Journal of Children and Media
  68. Excessive internet use: fascination or compulsion?
    Daniel Kardefelt‐Winther · 2014 · UPT. Syiah Kuala University Library (Syiah Kuala University)
  69. Problematic use of mobile phones : measuring the behaviour, its motivational mechanism, and negative consequences
    Diana James · 2012 · QUT Business School
  70. Profiling gamers: The role of mental health, attachment and social factors in gaming behaviors
    Cátia Martins Castro, David Dias Neto · 2025 · Addictive Behaviors
  71. The Moderating Role of Well-Being in the Relationship Between Gaming Motivation and Problematic Gaming
    Berislav Šporčić, Renata Glavak Tkalić · 2023 · International Journal of Gaming and Computer-Mediated Simulations
  72. The Cost of War: Attachment and MMO Gamers' Online and Offline Relationships
    Alicia Lyon-Limke McLean · 2018 · Journal of Relationships Research
  73. Information and communication technologies and family relations: harm or benefit?
    Dmitrii I. Dubrov · 2020 · Social Psychology and Society
  74. Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles
    Ciaran Smith, Paul Rauwolf, James M Intriligator, Robert David Rogers · 2020 · Cyberpsychology Behavior and Social Networking
  75. Mindfulness sebagai Mediator Fear of Missing Out dan Problematic Internet Use pada Penduduk Asli Digital
    Devi Jatmika, Vella Fitrisia Agustina · 2021 · Jurnal Ilmu Perilaku
  76. Factors related to the occurrence of and recovery from gaming disorder: A qualitative study.
    An‐Pyng Sun, Hilarie Cash, Lawrence Mullen, Cosette D. Rae · 2023 · Technology Mind and Behavior
  77. Measuring The Flow Experience Of Players Playing Online Games
    Chuang‐Chun Liu, I‐Cheng Chang · 2012 · Pacific Asia Conference on Information Systems
  78. Games for Health: Have Fun with Virtual Reality!
    B. U. Stetina, A. Felnhofer, O. Kothgassner, Mario Lehenbauer · 2012 · InTech eBooks
  79. Problematic of Massively Multiplayer Online Game Addiction in Malaysia
    Muhammad Muhaimin, Norshakirah Aziz, Mazeyanti Mohd Ariffin · 2018 · Advances in intelligent systems and computing
  80. The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder
    E. Wegmann, M. Brand · 2018 · Journal of Behavioral Addictions
  81. Sociodemographic characteristics of online game players and the relationship of game addiction with some psychosocial factors (tur)
    Erkan Baysak, Fatma Duygu Kaya Yertutanol, İsmail Volkan Şahiner, Selçuk Candansayar · 2020 · Journal of Clinical Psychiatry
  82. Social Network Addiction Scale Development: Validity and Reliability Study
    Feride Karaca, Osman Yıldırım, Taibe Kulaksız · 2019 · Addicta The Turkish Journal on Addictions
  83. Understanding the Antecedents of Virtual Product Purchase in MMORPG: An Integrative Perspective of Social Presence and User Engagement
    Jin, Wei, Yongqiang Sun · 2015 · Journal of the Association for Information Systems
  84. The role of attachment anxiety and intolerance of uncertainty in gaming during adolescence: A two-wave longitudinal study
    Camilla Gregorini, Claudia Marino, Alessandro Giardina, Joël Billieux, Gioia Bottesi, Chiara Sacchi, Erika Pivetta, Alessio Vieno, Natale Canale · 2025 · Comprehensive Psychiatry
  85. The impact of “use in moderation” corporate social marketing (CSM) campaigns on free-to-play mobile game app usage and spending
    Yashar Bashirzadeh, Stacey L. Malek, Amanda Pruski Yamim, J. Andrew Petersen, Ali Nadalizadeh · 2024 · International Journal of Research in Marketing
  86. Why People Play Massively Multiplayer Online Games?
    Lidia Suárez, Cephas F.W. Thio, Smita Singh · 2013 · International Journal of e-Education e-Business e-Management and e-Learning
  87. Personality trait prediction based on game character design using machine learning approach
    Louis Khrisna Putera Suryapranata, Gede Putra Kusuma, Yaya Heryadi, Bahtiar Saleh Abbas, Lukas Lukas, Adang Suwandi Ahmad · 2017 · International Conference on Innovative and Creative Information Technology (ICITech)
  88. Genelleştirilmiş Problemli İnternet Kullanım Ölçeği 2’nin Türkçe’ye Uyarlama Çalışması
    Özge Canoğulları, Fulya Cenkseven Önder · 2019 · Opus uluslararası toplum araştırmaları dergisi
  89. Por trás da tela: uso e consequências dos jogos online para multijogadores
    Paula Argemi Cassel, Thomaz Girardi Terribile, Jéssica Costa Machado · 2019 · Research Society and Development
  90. Internet Usage Habits and Internet Usage in Educational Studies of Vocational School Students
    Zehra Deniz Yakıncı, Perihan Gürbüz, Gülsüm YETİŞ · 2018 · Journal of Computer and Education Research
  91. Adverse Childhood Experiences and Avatar Preferences in Online Games
    Oswald D. Kothgassner, Paul Lukas Plener, Cedric Sachser, Andreas Witt, Elmar Brähler, Jörg Michael Fegert · 2019 · Zeitschrift für Kinder- und Jugendpsychiatrie und Psychotherapie
  92. Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and Functioning
    Daniel J. Loton · 2014 · Victoria University Research Repository (Victoria University)
  93. Understanding Problematic Gaming Through Self-Determined Versus Non-Self-Determined Motivation: Two Mediating Pathways of Harmonious and Obsessive Passion
    Wenjing Pan, Jikai Sun, Zicheng Zhu, Renwen Zhang, Xiaoning Han · 2025 · Cyberpsychology Behavior and Social Networking
  94. Kesepian dan Problematic Internet Use pada Mahasiswa
    Martaria Rizky Rinaldi · 2020 · Jurnal RAP (Riset Aktual Psikologi Universitas Negeri Padang)
  95. Gamers’ Motivations and Problematic Gaming
    Nikole Wing Ka Kwok, Angeline Khoo · 2011 · International Journal of Cyber Behavior Psychology and Learning
  96. The Role of Psychological Motivations in Online Gaming Addiction among Adolescents
    Sajad Aminimanesh, AM Nazari, Fatemeh Sharafi Farzad, Mostafa Khanzade · 2017
  97. Risk and protective factors for IGD
    Daniel Luke King, Paul Delfabbro · 2018 · Elsevier eBooks
  98. Perfiles psicosociales de usuarios de entornos virtuales: motivaciones, conductas y consecuencias
    Miguel Ángel Gandarillas Solinís, Manuel Montañés Serrano · 2019 · Universitas Psychologica
  99. Hubungan antara Psychological Well-Being dan Problematic Internet Use pada Emerging Adult
    Aisyah Syihab, Dyah Rani, Anindya Dewi Paramita · 2020 · ANFUSINA Journal of Psychology
  100. The Internet and Smartphone Addictions in a Sample of University Students: The Role of Search for Meaning in Life
    Pınar Dursun, Bedir Sala, Ahmet Üzer · 2021 · Anadolu Kliniği Tıp Bilimleri Dergisi