Problematic Internet use and psychosocial well-being among MMO players
Cited by (449)
Items 201–300 of 449
- The Relationship between Time Spent Online and Internet Addiction among Chinese College Freshmen: A Mediated Moderation ModelJintao Zhang, Chao CHEN, Lingjiao WANG, Lu LIU, Fenge Liu, Fengchun ZHAO, Linyuan Deng, Xiaoyi Fang · 2014 · Acta Psychologica Sinica
- An Emerging Mental Health Concern: Risk Factors, Symptoms, and Impact of Internet Gaming DisorderGeorgekutty Kochuchakkalackal Kuriala, Marc Eric S. Reyes · 2019 · Journal of Technology in Behavioral Science
- Korean validation of the Motives for Online Gaming Questionnaire: Focusing on its factor structure and incremental validityBin‐Na Kim, Hyo Shin Kang · 2021 · Addictive Behaviors
- Mobile online game experience and community interaction: Mechanisms affecting user satisfactionYongdong Shi, Hui-Xin Feng, Jiong Liu, Yongsheng Ma, Qi-Xiao · 2024 · Acta Psychologica
- Problematic Internet use among Turkish university students: A multidimensional investigation based on demographics and Internet activitiesErkan Tekınarslan, Meli̇h Derya Gürer · 2011 · Journal of Human Sciences
- A Virtual Training Tool for Giving TalksOswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit Ursula Stetina · 2012 · Lecture notes in computer science
- Understanding of computers and procrastination: A philosophical approachNick S. Breems, Andrew Basden · 2013 · Computers in Human Behavior
- The influence of parents’ depression on children’s online gaming addiction: testing the mediating effects of intrusive parenting and social motivation on children’s online gaming behaviorIl Bong Mun, Seyoung Lee · 2021 · Current Psychology
- Compulsive Smartphone Use: The Roles of Flow, Reinforcement Motives, and ConvenienceKem Z.K. Zhang, Chongyang Chen, Sesia J. Zhao, Matthew Lee · 2014
- Gamification and its effect on employee engagement and performance in a perceptual diagnosis taskOng, Michael · 2013 · UC Research Repository (University of Canterbury)
- Online AddictionsMark Damian Griffiths, Daria Joanna Kuss · 2015 · Wiley eBooks
- More than Just a Game: Understanding How Internet Games are Used in Times of StressLorelle Bowditch, Anjum Naweed, Tania D. Signal, Janine Chapman · 2022 · Entertainment Computing
- A cross-sectional survey of internet use among university studentsKristina Adorjan, Simon Langgartner, Maximilian Maywald, Susanne Karch, Oliver Michael Pogarell · 2020 · European Archives of Psychiatry and Clinical Neuroscience
- Adults with intellectual disabilities’ lived experiences of wellbeing and the internet: a descriptive phenomenological studyGillian Hebblewhite, Nick Hutchinson, Kathleen Galvin · 2020 · Disability & Society
- Does the Dark Side of Personality Traits Explain Compulsive Smartphone Use of Higher Education Students? The Interaction Effect of Dark Side of Personality with Desirability and Feasibility of Smartphone UseKashif Farhat, Wajeeha Aslam, Imtiaz Arif, Zohaib Ahmed · 2021 · IIM Kozhikode Society & Management Review
- Developing social capital through professionally oriented social network sitesM. Mashayekhi, Milena M. Head · 2022 · Information Manager (The)
- The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University StudentsDooyoung Jung, Eun‐Jung Shim, Park Hyeonggyu, Kwanglo Lee, Sangil Lee, Eunyoung Kim, Jae Seung Chang, Seong-hoon Jeong, Yeni Kim, Yong Min Ahn et al. · 2020 · Psychiatry Investigation
- The name in the game: Patterns in character names and gamer tagsAnders Drachen, Rafet Sifa, Christian Thurau · 2014 · Entertainment Computing
- Relating on the Internet, Personality Traits and Depression: Research and ImplicationsAntonia Papastylianou · 2013 · The European Journal of Counselling Psychology
- Pressure to play: Social pressure in online multiplayer gamesCindy Krassen, Stef Aupers · 2021 · The Information Society
- Social intelligence and pathological gaming: a longitudinal study of the associations among negative emotions, social intelligence, aggression, and pathological gaming in adolescentsSung Je Lee, Eui Jun Jeong, Jae In Choi, Man Su Park · 2024 · Frontiers in Psychiatry
- The Mechanism Underlying the Effect of Actual-Ideal Self-Discrepancy on Internet Gaming Addiction: a Moderated Mediation ModelYongxin Li, Yongzhan Li, Gloria Castaño · 2020 · International Journal of Mental Health and Addiction
- The role of video gaming motives in the relationship between personality risk traits and Internet Gaming DisorderRoberta Biolcati, Stefano Passini, Virginia Pupi · 2021 · Journal of Gambling Issues
- Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R)Frank Daniel Buono, Thomas D. Upton, Mark Damian Griffiths, Matthew E. Sprong, Jim Bordieri · 2015 · Computers in Human Behavior
- Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future DirectionDennis E. Beck, Ross A. Perkins · 2014 · Journal of Virtual Worlds Research
- Association Between Psychological Well-Being and Problematic Internet Use Among University Students of BangladeshMd. Sayeed Akhter, Md. Abdul Khalek · 2020 · Journal of Technology in Behavioral Science
- The influence of internet use frequency, family atmosphere, and academic performance on adolescent depression: Based on the chain mediating effect of self-adjustment and campus deviant behaviorMaomin Jiang, Dewen Wang, Zhengyu Wu, Kai Gao, Pei-pei Guo, Yang Kong · 2022 · Frontiers in Psychology
- The social networks and distinctive experiences of intensively involved online gamers: A novel mixed methods approachH.J. François Dengah, Jeffrey G. Snodgrass, Robert J. Else, Evan R. Polzer · 2017 · Computers in Human Behavior
- Video Games Are Not Socially IsolatingRachel Kowert, Linda Katherine Kaye · 2018 · Springer eBooks
- May the passion be with you: The addictive potential of collectible card games, miniatures, and dice of the Star Wars universeFran Calvo, Xavier Carbonell, Ursula E. Oberst, Héctor Fúster · 2018 · Journal of Behavioral Addictions
- Internet Addiction Disorder: Internet Gaming Disorder in a Nonclinical Sample Of Moba And Mmorpg VideoplayersCalogero Iacolino, Ester María Concetta Lombardo, Brenda Cervellione, Giuseppe Mannino, Salvatore Micieli · 2019 · World Futures
- Depression, loneliness, anger behaviours and interpersonal relationship styles in male patients admitted to internet addiction outpatient clinic in Turkey.Ömer Şenormancı, Ramazan Konkan, Oya Güçlü, Güliz Şenormancı · 2014 · PubMed
- The role of cognitive flexibility and psychological well-being in the effect of mindfulness on problematic internet useGülin YAZICI ÇELEBİ, Sunay Güngör, Feridun Kaya · 2025 · Scientific Reports
- Correlation of internet addiction with anxiety, depression and personality traits –Upper Egypt studyHameed Azab, Safeya Mahmoud Ahmed Effat, Hanan Y. Aly, Osama Abd Alreheem Mahmoud · 2019 · Sohag Medical Journal
- Hubungan Tingkat Kepercayaan Diri Dengan Intensitas Penggunaan Media Sosial Whatsapp Pada Mahasiswa Kedokteran 2018Arum Sonia Azahra Nur Annisa, Istar Yuliadi, Dian Nugroho · 2020 · WACANA
- Internet Gaming DisorderMario Lehenbauer, Martina Fohringer · 2015 · Advances in psychology, mental health, and behavioral studies (APMHBS) book series
- Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment – RevisedFrank Daniel Buono, Mark Damian Griffiths, Matthew E. Sprong, Daniel P. Lloyd, Ryan M. Sullivan, Thomas D. Upton · 2017 · Journal of Behavioral Addictions
- Utility of DSM-5 Criteria for Internet Gaming DisorderKristy L. Carlisle · 2020 · Psychological Reports
- Attachment styles, motivations, and problematic use of massively multiplayer online gamesLidia Suárez, Cephas F.W. Thio, Smita Singh · 2012 · ResearchOnline - JCU (James Cook University)
- Rage in video gaming, characteristics of loss of control among gamers: A qualitative study.Axelle Moreau, Amelie Bethencourt, Valentin Payet, Mégane Turina, Julia Moulinard, Henri Chabrol, Émeline Chauchard · 2023 · Psychology of Popular Media
- The role of social presence in live and recorded concert viewing: Effects on enjoyment and emotional well-beingSophie T. Kulla, Hande Sungur, Sindy R. Sumter · 2024 · Computers in Human Behavior Reports
- The Association Between Generalized and Specific Problematic Internet Use and Its Gender Differences Across Different Educational LevelsYu Tian, Tengfei Zuo, Qianqian Sun, Lu Sun, Sheng Cao, Ningbo Qin · 2021 · Frontiers in Psychology
- Monde virtuel : enjeux et risques liés à l’attachementMarie Danet, Raphaële Miljkovitch · 2015 · Psychologie Française
- Relationships of Problematic Internet Use, Online Gaming, and Online Gambling with Depression and Quality of Life Among College StudentsBilal Kalkan, Christine Suniti Bhat · 2020 · International Journal of Contemporary Educational Research
- İnternet Bağımlılığı, Akıllı Telefon Bağımlılığı ve Psikolojik İyi Oluş: Yalnızlığın Aracı RolüNihal TOPAL, Hatice Odacı, Şükrü ÖZER · 2023 · Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi
- Social anxiety, loneliness, and mobile phone addiction among nursing students: latent profile and moderated mediation analysesYingting Jiang, Zhenrong Shen, Yihao Zeng, Shuhan Li, Hongman Li, Ying Xiong, Zengjie Ye · 2024 · BMC Nursing
- The Complementary Nature of Perceived and Actual Time Spent Online in Measuring Digital Well-beingLillio Mok, Ashton Anderson · 2021 · Proceedings of the ACM on Human-Computer Interaction
- Exploring the Effective Help for Social Anxiety: MMORPGs Delivering Online HelpShu-Hsun Ho, Yu-Ling Lin, R. Lee · 2015 · International Journal of Marketing Studies
- For Better or Worse: Game Structure and Mechanics Driving Social Interactions and IsolationDmitri C. Williams · 2018 · Springer eBooks
- Interaction Effects of DRD2 Genetic Polymorphism and Interpersonal Stress on Problematic Gaming in College StudentsEsther Kim, Dojin Lee, KyuMi Do, Jueun Kim · 2022 · Genes
- Naming Virtual Identities: Patterns and Inspirations for Character Names in World of WarcraftChristian Thurau, Anders Drachen · 2011 · Lecture notes in computer science
- A Review of Cognitive Neuroscience Studies on Internet AddictionGengfeng Niu, Xiaojun Sun, Zongkui Zhou, Hua WEI · 2013 · Advances in Psychological Science
- The influence of negative emotions on adolescents' pathological gaming: the role of self-control in the associations with aggression, academic stress, and pathological gamingJeong Ae Kim, Jae In Choi, Sung Je Lee, Eui Jun Jeong · 2025 · Frontiers in Psychology
- Subjective well-being and its impact on online game addictionHsuan Hsuan Chang · 2023 · World Leisure Journal
- Surfing Alone: From Internet Addiction to the Era of Smartphone DependenceAmelia Rizzo, Dario Alparone · 2024 · International Journal of Environmental Research and Public Health
- Uses of Multiple Characters in Online Games and Their Implications for Social Network MethodsAlex Leavitt, Joshua Clark, Dennis R. Wixon · 2016 · ACM Conference on Computer Supported Cooperative Work (CSCW)
- INTERNET GAMING ADDICTION . REASONS , DIAGNOSIS , PREVENTION AND TREATMENTArgiris V. Karapetsas, Vasilios A. Karapetsas, Νίκος Χ. Ζυγούρης · 2014
- Heterogeneous knowledge distribution in MMO player behavior: Using domain knowledge to distinguish membership in a community of practiceShan G. Lakhmani, Paul J. Oppold, Michael A. Rupp, James L. Szalma, Peter A. Hancock · 2015 · Computers in Human Behavior
- Virtual World of Video GamesАкчелов Евгений Олегович, Екатерина Владимировна Галанина · 2016 · International Conference on Games and Virtual Worlds for Serious Applications
- Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game usersNahyun Kim, Mi Ja Kim, Tonda L. Hughes, Hyeweon Kwak, In Deok Kong · 2020 · BMC Psychiatry
- A Framework for Improved Adolescent and Child Safety in MMOsLyta Penna, Andrew Clark, George Mohay · 2010 · IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)
- Assessing the Potential Risks Associated with Facebook Game UseSteve J. Groves, Jason Skues, Lisa Z. Wise · 2014 · International Journal of Mental Health and Addiction
- Hubungan Antara Kesepian dengan Problematic Internet Use pada MahasiswaRiska Dwi Cahyani Wahyu Agusti, Tino Leonardi · 2015 · Jurnal Psikologi Klinis dan Kesehatan Mental
- Spielen im Netz. Online-Spiele als KommunikationSven Jöckel, Christina Schümann · 2010 · VS Verlag für Sozialwissenschaften eBooks
- Exploring user motivations to proactive stickiness through pleasure-arousal-dominance model towards online gamesHsin Hsin Chang, You-Hung Lin, Yu-Yu Lu, Cheng Lung Lee · 2024 · Information Technology and Management
- The Development of the Online Player Type ScaleNazire Burçin Hamutoğlu, Murat Topal, Yavuz Samur, Deniz Mertkan Gezgin, Mark Damian Griffiths · 2019 · International Journal of Cyber Behavior Psychology and Learning
- Construct and Predictive Validity of a Brief MMO Player Motivation ScaleDong Dong Li, Albert Kienfie Liau, Douglas A. Gentile, Angeline Khoo, Wei Da Cheong · 2012 · Journal of Children and Media
- Excessive internet use: fascination or compulsion?Daniel Kardefelt‐Winther · 2014 · UPT. Syiah Kuala University Library (Syiah Kuala University)
- Problematic use of mobile phones : measuring the behaviour, its motivational mechanism, and negative consequencesDiana James · 2012 · QUT Business School
- Profiling gamers: The role of mental health, attachment and social factors in gaming behaviorsCátia Martins Castro, David Dias Neto · 2025 · Addictive Behaviors
- The Moderating Role of Well-Being in the Relationship Between Gaming Motivation and Problematic GamingBerislav Šporčić, Renata Glavak Tkalić · 2023 · International Journal of Gaming and Computer-Mediated Simulations
- The Cost of War: Attachment and MMO Gamers' Online and Offline RelationshipsAlicia Lyon-Limke McLean · 2018 · Journal of Relationships Research
- Information and communication technologies and family relations: harm or benefit?Dmitrii I. Dubrov · 2020 · Social Psychology and Society
- Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player RolesCiaran Smith, Paul Rauwolf, James M Intriligator, Robert David Rogers · 2020 · Cyberpsychology Behavior and Social Networking
- Mindfulness sebagai Mediator Fear of Missing Out dan Problematic Internet Use pada Penduduk Asli DigitalDevi Jatmika, Vella Fitrisia Agustina · 2021 · Jurnal Ilmu Perilaku
- Factors related to the occurrence of and recovery from gaming disorder: A qualitative study.An‐Pyng Sun, Hilarie Cash, Lawrence Mullen, Cosette D. Rae · 2023 · Technology Mind and Behavior
- Measuring The Flow Experience Of Players Playing Online GamesChuang‐Chun Liu, I‐Cheng Chang · 2012 · Pacific Asia Conference on Information Systems
- Games for Health: Have Fun with Virtual Reality!B. U. Stetina, A. Felnhofer, O. Kothgassner, Mario Lehenbauer · 2012 · InTech eBooks
- Problematic of Massively Multiplayer Online Game Addiction in MalaysiaMuhammad Muhaimin, Norshakirah Aziz, Mazeyanti Mohd Ariffin · 2018 · Advances in intelligent systems and computing
- The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorderE. Wegmann, M. Brand · 2018 · Journal of Behavioral Addictions
- Sociodemographic characteristics of online game players and the relationship of game addiction with some psychosocial factors (tur)Erkan Baysak, Fatma Duygu Kaya Yertutanol, İsmail Volkan Şahiner, Selçuk Candansayar · 2020 · Journal of Clinical Psychiatry
- Social Network Addiction Scale Development: Validity and Reliability StudyFeride Karaca, Osman Yıldırım, Taibe Kulaksız · 2019 · Addicta The Turkish Journal on Addictions
- Understanding the Antecedents of Virtual Product Purchase in MMORPG: An Integrative Perspective of Social Presence and User EngagementJin, Wei, Yongqiang Sun · 2015 · Journal of the Association for Information Systems
- The role of attachment anxiety and intolerance of uncertainty in gaming during adolescence: A two-wave longitudinal studyCamilla Gregorini, Claudia Marino, Alessandro Giardina, Joël Billieux, Gioia Bottesi, Chiara Sacchi, Erika Pivetta, Alessio Vieno, Natale Canale · 2025 · Comprehensive Psychiatry
- The impact of “use in moderation” corporate social marketing (CSM) campaigns on free-to-play mobile game app usage and spendingYashar Bashirzadeh, Stacey L. Malek, Amanda Pruski Yamim, J. Andrew Petersen, Ali Nadalizadeh · 2024 · International Journal of Research in Marketing
- Why People Play Massively Multiplayer Online Games?Lidia Suárez, Cephas F.W. Thio, Smita Singh · 2013 · International Journal of e-Education e-Business e-Management and e-Learning
- Personality trait prediction based on game character design using machine learning approachLouis Khrisna Putera Suryapranata, Gede Putra Kusuma, Yaya Heryadi, Bahtiar Saleh Abbas, Lukas Lukas, Adang Suwandi Ahmad · 2017 · International Conference on Innovative and Creative Information Technology (ICITech)
- Genelleştirilmiş Problemli İnternet Kullanım Ölçeği 2’nin Türkçe’ye Uyarlama ÇalışmasıÖzge Canoğulları, Fulya Cenkseven Önder · 2019 · Opus uluslararası toplum araştırmaları dergisi
- Por trás da tela: uso e consequências dos jogos online para multijogadoresPaula Argemi Cassel, Thomaz Girardi Terribile, Jéssica Costa Machado · 2019 · Research Society and Development
- Internet Usage Habits and Internet Usage in Educational Studies of Vocational School StudentsZehra Deniz Yakıncı, Perihan Gürbüz, Gülsüm YETİŞ · 2018 · Journal of Computer and Education Research
- Adverse Childhood Experiences and Avatar Preferences in Online GamesOswald D. Kothgassner, Paul Lukas Plener, Cedric Sachser, Andreas Witt, Elmar Brähler, Jörg Michael Fegert · 2019 · Zeitschrift für Kinder- und Jugendpsychiatrie und Psychotherapie
- Video Game Addiction and Engagement in Adult Gamers: Differentiation Based on Relationships with Health and FunctioningDaniel J. Loton · 2014 · Victoria University Research Repository (Victoria University)
- Understanding Problematic Gaming Through Self-Determined Versus Non-Self-Determined Motivation: Two Mediating Pathways of Harmonious and Obsessive PassionWenjing Pan, Jikai Sun, Zicheng Zhu, Renwen Zhang, Xiaoning Han · 2025 · Cyberpsychology Behavior and Social Networking
- Kesepian dan Problematic Internet Use pada MahasiswaMartaria Rizky Rinaldi · 2020 · Jurnal RAP (Riset Aktual Psikologi Universitas Negeri Padang)
- Gamers’ Motivations and Problematic GamingNikole Wing Ka Kwok, Angeline Khoo · 2011 · International Journal of Cyber Behavior Psychology and Learning
- The Role of Psychological Motivations in Online Gaming Addiction among AdolescentsSajad Aminimanesh, AM Nazari, Fatemeh Sharafi Farzad, Mostafa Khanzade · 2017
- Risk and protective factors for IGDDaniel Luke King, Paul Delfabbro · 2018 · Elsevier eBooks
- Perfiles psicosociales de usuarios de entornos virtuales: motivaciones, conductas y consecuenciasMiguel Ángel Gandarillas Solinís, Manuel Montañés Serrano · 2019 · Universitas Psychologica
- Hubungan antara Psychological Well-Being dan Problematic Internet Use pada Emerging AdultAisyah Syihab, Dyah Rani, Anindya Dewi Paramita · 2020 · ANFUSINA Journal of Psychology
- The Internet and Smartphone Addictions in a Sample of University Students: The Role of Search for Meaning in LifePınar Dursun, Bedir Sala, Ahmet Üzer · 2021 · Anadolu Kliniği Tıp Bilimleri Dergisi