Problematic Internet use and psychosocial well-being among MMO players
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Items 301–400 of 449
- The Relationship Between Loneliness and Problematic Internet Use Among Young Adults Who Are Social Media UsersCathlinszky Zea Harlendea, Sandi Kartasasmita · 2021 · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research
- A data-driven classification of outcome behaviors in those who cause concern to British public figures.Caitlin Clemmow, Paul Gill, Emily Corner, Frank R. Farnham, Richard Andrew Taylor, Simon P. Wilson, Alice Taylor, David James · 2021 · Psychology Public Policy and Law
- Reality Group Counseling for Indonesian-Malaysian Muslim Students with Problematic Internet Use: Is it Effective? If So, How Does It Work?Mulawarman Mulawarman, Ajeng Intan Nur Rahmawati, Imam Ariffudin, Mungin Eddy Wibowo, Edy Purwanto, Amin Al Haadi Shafie, Mayang T. Afriwilda · 2021 · Islamic Guidance and Counseling Journal
- Perceived stress of COVID-19 pandemic and problematic mobile phone use during quarantine conditions among Chinese adolescents: a mediated moderation modelShuyang Jiang, Lifan Zhang · 2024 · Frontiers in Psychology
- Hubungan antara Problematic Internet Use dengan Social Anxiety pada RemajaNadya Parisa, Tino Leonardi · 2014
- ARGUING THE NEED FOR QUALITATIVE EXPLORATION IN THE FIELD OF EMERGING DIGITAL PATHOLOGIESNicola F. Johnson · 2016 · Studia Psychologica Theoria et praxis
- Breaking the Fourth Wall? User-Generated Sonic Content in Virtual WorldsKaren Collins · 2013 · Oxford University Press eBooks
- Psychometric Properties of the Problematic Gaming Questionnaire Used to Assess Finnish AdolescentsNiko Männikkö, Zsolt Demetrovics, Heidi Ruotsalainen, Laura Myllymäki, Jouko Miettunen, Maria Kääriäinen · 2018 · International Journal of Mental Health and Addiction
- A History and Overview of Video Game AddictionMark Damian Griffiths, Halley Miguel Pontes · 2020 · Oxford University Press eBooks
- Sociotropy and video game playing: Massively multiplayer online role-playing games versus other gamesCédric Plessis, Alain Guerrién, Emin Altıntaş · 2024 · L Encéphale
- Gamers in Real Life: Internet Gamer Typologies and Their Association With Problematic Gaming and Health OutcomesLorelle Bowditch, Janine Chapman, Tania D. Signal, Anjum Naweed · 2025 · Human Behavior and Emerging Technologies
- Psychosocial Risk Factors and Adolescent Problematic Internet Gaming (PIG): The Mediating Roles of Deviant Peer Affiliation and Hedonic Gaming ExperienceYi Wu, Huazhen Li, Zhanni Luo · 2025 · Behavioral Sciences
- Tracking down the Candy Crush Terrorist: the fragile relation between gaming motives and radical attitudesSimon Greipl, Maximilian Lechner, Jannik Fischer, Heidi Schulze, Julian Hohner, Diana Rieger · 2025 · Frontiers in Psychology
- Gaming, religiosity and mental health among Georgian studentsKonstantine Chakhunashvili, Davit G. Chakhunashvili, Rushikesh Patil, Elizabet Mchedlishvili, Shai-li Romem-Porat, A.D. Reznik, R. Isralowitz, Ilia Nadareishvili · 2025 · Discover Mental Health
- Validation of the Turkish version of the questionnaire of Internet use motives (MUI)İsmail Kuşci, İbrahim Arpacı · 2023 · Journal of Learning and Teaching in Digital Age
- Adaptation and validation of the Multidimensional Measure of Parasocial Relationships (MMPR) in PolandAleksandra Witkowska, Dorota Mącik, Danilo Garcia · 2025 · Scientific Reports
- Uncovering the Viral Nature of Toxicity in Competitive Online Video GamesMorrier, Jacob, Mahmassani, Amine, Alvarez, R. Michael · 2026 · IEEE Transactions on Games
- "I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented CushionBeatrice Monastero, David K. McGookin, Tapio Takala · 2020 · CHI Conference on Human Factors in Computing Systems
- Subjective well‐being and vulnerability related to problematic Internet use among university students with and without disabilities: A comparative studyCarlos Herruzo, Antonio Félix Raya Trenas, Rosario Ruiz‐Olivares, Valentina Lucena, Javier Herruzo, Marı́a José Pino Osuna · 2021 · Journal of Community Psychology
- Психологические предикторы конструктивных и деструктивных форм информационного поведения молодежиПавел Николаевич Ермаков, Anastasia S. Kolenova, Екатерина Геннадьевна Денисова, Igor Kupriyanov · 2022 · Российский психологический журнал
- Game Player Types and its Influence on Game DependencyHee Jhee Jiow, Xing Yong Poh, Pauline Phoon, Nicholas Gabriel Lim · 2023 · INTERNATIONAL JOURNAL OF FILM AND MEDIA ARTS
- The severity of addiction mediates loneliness and cortical volume in internet gaming disorderJunhong Dai, Zhen Zhao, Haohao Dong, Xiaoxia Du, Dong Guang-heng · 2023 · Neuroreport
- The Classification of the Real-Time Interaction-Based Behavior of Online Game Addiction in Children and Early Adolescents in ThailandKongkarn Vachirapanang, Sakoontip Tuisima, Sukree Sinthupinyo, Puntip Sirivunnabood · 2012 · INTERNATIONAL JOURNAL OF ADVANCED RESEARCH IN ARTIFICIAL INTELLIGENCE
- Compulsive computer use and knowledge needs in Belgium: a multimethod approachAnnabelle Klein, Rozanne Decock, Omar V. Rosas, Pascal Minotte, Jolien Vangeel, Gert‐Jan Meerkerk · 2014 · Lirias
- Psychological Predictors of Intensive Practice of Massively Multiplayer Online Role-Playing GamesJessica Marchetti, Carol Sankey, Isabelle Varescon · 2016 · Journal of Psychology Research
- Cognitive Approach to Internet Addiction Improvement: Focused on Solustion of Craving and Loss of ControlSejin Gim, Kim Kyo Heon · 2013 · Korean Journal of Health Psychology
- Similarities and Differences in PsychologyYu Chen, Yan Sun, Sizhi Ai, Jason J. Li, Lin Lü, Jie Shi · 2017 · Advances in experimental medicine and biology
- Dipendenze tecnologiche e rischio evolutivo. Confronto tra minori con background migratorio e minori italiani su prevalenza e correlati maladattiviLuca Milani, Giovanni Giulio Valtolina, Diego Boerchi · 2020 · RICERCHE DI PSICOLOGIA
- Creating Good Lives Through Computer GamesPeta A. Wyeth, Penny Sweetser · 2014 · Well Being
- Bandit Algorithms for Efficient Toxicity Detection in Competitive Online Video GamesJacob Morrier, Rafał Kocielnik, R. Michael Alvarez · 2025 · IEEE Access
- Adolescent gamers: a four-wave study of gaming trajectories and psychosocial developmentBas van Nierop, Saskia A.M. Wijsbroek, Marloes Kleinjan, Regina J. J. M. van den Eijnden, Margot Peeters · 2026 · Current Psychology
- Social loneliness and internet gaming addiction among adolescents: the mediating roles of escape motivation and self-controlQiying Gan, Wang Hong · 2026 · Frontiers in Psychology
- Gaming disorder in young peopleDaniel Luke King, Paul Delfabbro · 2020 · Elsevier eBooks
- The digital habitus of the unwedded emerging adults: a sociological interpretation of male-female differences in Facebook behaviorMuhammad Rehan Masoom · 2021 · Global Knowledge, Memory and Communication
- İletişimde Duygusal Zekanın RolüElvan Kiremitçi Canıöz · 2021 · Abant Medical Journal
- The Relationship between Students’ Anxiety and Internet Use Disorders: A Meta-AnalysisYichi Zhang, Yuxiang Feng, Shan Hu, Huiyong Fan · 2023 · International Journal of Mental Health Promotion
- Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural SurveyAakash Johry, Günter Wallner, Regina Bernhaupt · 2021 · Lecture notes in computer science
- Investigating Real World Dissociation in Computer Game Immersion: Manipulating Sense of Progression and Measuring Awareness of DistractersCharlene I. Jennett · 2009
- Counselors’ Perspectives on the Characteristics of Internet-Addicted Youth Counseling배주미, Young Mi Cho, 김경은 · 2012 · Korea Journal of Counseling
- A Study on Social Interaction Factors Influencing on Excessive Online Game UsageYong-Young Kim, Mi-Hye Kim · 2016 · Journal of Digital Convergence
- Christian Counseling approach to Loneliness of MMORPG Addictsshim jung yeon · 2015 · Journal of Counseling and Gospel
- Internet Use Management Program: Its Effects on the Lifestyle of High School StudentsFeven Tekeste Fiseha, Miriam R. Estrada · 2017 · Human Behavior, Development and Society
- Genetic predictors of destructive and constructive types of digital behavior among young peopleIrina Abakumova, Павел Николаевич Ермаков, Екатерина Геннадьевна Денисова, Igor Kupriyanov · 2021 · Medico-Biological and Socio-Psychological Problems of Safety in Emergency Situations
- Internet Gaming Disorder and Internet Addiction: Comparing Italian and Migrant Children and AdolescentsGiovanni Giulio Valtolina, Diego Boerchi, Luca Milani · 2026 · Pediatric Reports
- Being Online in Emerging AdulthoodMartina Benvenuti, Elvis Mazzoni, Gioele Piobbico · 2019 · IGI Global eBooks
- Development and validation of an instrument for the assessment of internet use in the Indian contextThamilselvan Palanichamy, Manoj Kumar Sharma, Prabha S. Chandra, Kandavel Thennarasu · 2022 · Industrial Psychiatry Journal
- A Rule Mining and Bayesian Network Analysis to Explore the Link Between Depression and Digital Behavioral Markers of Games App UsageMd. Sabbir Ahmed, Tanvir Hasan, Md. Mahfuzur Rahman, Nova Ahmed · 2023 · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
- Pluralidad terminológica, evaluativa y de intervención en la adicción a internet en la adolescencia: Una revisión sistemáticaManuela Raposo Rivas, María Dolores Dapía Conde, Paula Rodríguez-Rivera · 2023 · Revista Electrónica Educare
- RETRACTED: Psychological and genetic characteristics and strategies of students’ digital behavior in the context of the formation of the digital ecosystemЕкатерина Геннадьевна Денисова, Павел Николаевич Ермаков, Igor Kupriyanov, Anastasia Grishina, Alexey Shchetinin · 2024 · BIO Web of Conferences · Retracted
- Social Contributors and Consequences of Habitual and Compulsive Game PlayDonghee Yvette Wohn, Yu-Hao Lee, Elif Ozkaya · 2015 · International Journal of Technology and Human Interaction
- A New Approach to Predict Game Addiction : Focusing on the in-game behaviorSangHyuk Lee, Eun‐Mee Kim · 2019 · Korean Journal of Journalism & Communication Studies
- Students Internet usage: psychological and pedagogical aspectsЕкатерина Геннадьевна Денисова, Anna Kruchkova, Natalia Klimova, Eugene Borokhovski · 2019 · SHS Web of Conferences
- Being Online in Emerging AdulthoodMartina Benvenuti, Elvis Mazzoni, Gioele Piobbico · 2019 · IGI Global eBooks
- Gaming in a Social World: Examining the Relationship between Social Competence and Online Video Game InvolvementRachel Kowert · 2013 · White Rose eTheses Online (University of Leeds, The University of Sheffield, University of York)
- Self Esteem and Problematic Internet Use during The COVID-19 Pandemic. Does it Matter?Dyah Ayu Rahmawati, Fatma Kusuma Mahanani, Andromeda Moh. Iqbal Mabruri, Sri Rahayu · 2021 · International Conference on Industrial Engineering and Operations Management (IEOM)
- Virtual Addiction to Video Games: Debut of Obsessive-Compulsive Disorder- Case Report and Short Review of the LiteratureLavinia-Alexandra Moroianu, Marius Moroianu, Cecilia Curis, Iasmina-Raisa Ardeleanu, Gabriela Dumachita Sargu, Valeriu Ardeleanu · 2023 · Ars medica tomitana
- Predictors and patterns of internet gaming disorder using a regression tree based on game motivation and psychological factorsRuoyu Zhou, Nobuaki Morita, Yasukazu Ogai, Tamaki Saito, Xinyue ZHANG, Mitsue OGAWA, Wenjie Yang · 2025 · Minerva Psychiatry
- Drivers for video games perceived addiction among console and smartphone usersCarmen Camarero Izquierdo, Nadia Jiménez, Rebeca San José Cabezudo, Sonia San Martín Gutiérrez · 2025 · Revista de Comunicación
- The effect of social media dependence on the perceived academic performance of university students in Cameroon: the role of psychological well-being and social anxietyYvette Dufola Jaff, Dilan Çiftçi · 2025 · Frontiers in Psychology
- Bilişsel ve Davranışsal Boyutlar Açısından Dijital Ebeveynlik Farkındalığının Çocukların Problemli İnternet Kullanımı ile İlişkisine Yönelik Ampirik Bir AraştırmaMehmet Ulaş · 2025 · İletişim ve Diplomasi
- The Negative Stereotypes of Online Gamers and Their Communication ConsequencesElizabeth Hanson Wellings · 2010
- Gaming: Violent Content = Violent Children?Andy Phippen · 2016 · Palgrave Macmillan UK eBooks
- Pathological Video Game Use among Young Swiss Men: The Use of Monothetic and Polythetic Formats to Distinguish Between Pathological, Excessive and Normal GamingJoseph Studer Marc Dupuis · 2015 · Journal of Addictive Behaviors Therapy & Rehabilitation
- Virtual player profile associated with personal motivation to play in CityVilleMaría Esther Del-Moral-Pérez, Alba Patricia Guzmán-Duque · 2017 · Revista de Educación a Distancia (RED)
- Spielen im NetzSven Jöckel, Christina Schümann · 2019 · Springer eBooks
- Effect of Motivation and Family Environment on Addiction Tendencies to Play MOBA GameRani Intan, Ilmi Amalia · 2020 · International Conference on Religion and Mental Health (ICRMH)
- Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 PandemicNathan N. Su · 2021 · International Journal of Psychological Studies
- Predicting Cyber Security Behaviors Through Psychosocial and Demographic Conditions During COVID-19Mololuwa Oluseyi Arogbodo, Vasilios Katos · 2023 · Advances in information security, privacy, and ethics book series
- Pengaruh Problematic Internet Use Terhadap Subjective Well-Being Pada Mahasiswa Universitas Islam BandungNisa Nurafifah, Muhammad Ilmi Hatta · 2023 · Bandung Conference Series Psychology Science
- Kişiler Arası İlişki Duyarlılığı ve Yalnızlığın Problemli İnternet Kullanımı Üzerindeki RolüElmas Merve Malas, Selma Arıkan · 2024 · Afyon Kocatepe Üniversitesi Sosyal Bilimler Dergisi
- Gender swapping in massively multiplayer online role-playing games in China: Relationship to gender nonconformity and gender dysphoriaLijun Zheng, Jialin Li · 2024 · Personality and Individual Differences
- Pathologisches Onlinespielen – Untersuchung einer studentischen StichprobeSwantje Ferchow, Gabriele Helga Franke, Melanie Jagla-Franke, Daniel Nowik · 2015 · SUCHT - Zeitschrift für Wissenschaft und Praxis / Journal of Addiction Research and Practice
- Being Online in Emerging AdulthoodMartina Benvenuti, Elvis Mazzoni, Gioele Piobbico · 2016 · Advances in human and social aspects of technology book series
- Games We PlayTihana Brkljačić, Ines Sučić, Renata Glavak Tkalić, Anja Wertag, Lana Lučić · 2019 · Advances in psychology, mental health, and behavioral studies (APMHBS) book series
- Genetic Predictors of Destructive and Constructive Forms of Digital Behavior of Young AdultsIrina Abakumova, Павел Николаевич Ермаков, Екатерина Геннадьевна Денисова, Igor Kupriyanov, Vladimir Volkov · 2022 · Lecture notes in networks and systems
- Massively Multiplayer Online Gamers: Motivations and RisksWolfe, Amanda · 2022 · Digital Archive @ GSU
- Extension and Validation of an Adult Gaming Addiction ScaleScott A MacGregor · 2014 · OhioLink ETD Center (Ohio Library and Information Network)
- Virtual Worlds as LaboratoriesTravis L. Ross, Edward Castronova, Isaac Knowles · 2015 · Emerging Trends in the Social and Behavioral Sciences
- Massively Multiplayer Online Role-Playing Games: Problematic UseAndrew M. Byrne · 2013 · The Scholarship East Carolina University's Institutional Repository (East Carolina University)
- Classify Sina Weibo users into High or Low happiness Groups Using Linguistic and Behavior FeaturesJingying Wang, Tianli Liu, Tingshao Zhu, Lei Zhang, Bibo Hao, Zhenxiang Chen · 2015 · arXiv (Cornell University)
- Interactive affordances and player experience in massively multiplayer online role playing games : exploration of world of Warcraft players' experiencesMeghdad Mehrabi · 2016
- A Conceptualisation of Online Gaming in the context of Social Anxiety: Support from Cross-sectional and Longitudinal StudiesBianca Wendy Heng · 2017 · Research Online (University of Wollongong)
- Online gaming in relation to negative consequences and ill health among adolescentsCharlotta Hellström · 2013 · KTH Publication Database DiVA (KTH Royal Institute of Technology)
- Rage in video gaming, characteristics of loss of control among gamers: A qualitative studyAxelle Moreau, Amelie Bethencourt, Valentin Payet, Mégane Turine, Julia Moulinard, Henri Chabrol, Émeline Chauchard · 2022
- A problémás internethasználat pszichoszociális háttértényezői és prevenciós lehetőségeiDóra Katalin Prievara · 2018 · SZTE Repository of Dissertations (University of Szeged)
- Chain Mediating Effect of Self-control and Problem Behavior on Depression among AdolescentsMaoming Jiang, Kai Gao, Zhengyu Wu, Pei-pei Guo · 2022 · Research Square
- Adicción a las nuevas tecnologías: Aproximación al uso de las TICCarlos Pérez Cabanillas · 2015
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- Addiction à Internet chez les adolescents : élaboration d'un outil d'aide au dépistage pour les médecins généralistesStéphanie Bredel · 2012 · OpenGrey (Institut de l'Information Scientifique et Technique)
- Socio-Emotional Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Older AdultsFan Zhang · 2014 · Summit (Simon Fraser University)
- The Analysis on Counselors' Approach Types and Clients' Reactions, for the Shaping of Counseling Relationship with Secluded Internet-Addicted YouthsYoung Mi Cho, DongMinKim · 2012 · Asian Journal of Education
- Running with newbies: understanding online communities through the eyes of second-generation gamersShawna Kathleen Kelly · 2012 · eVols (University of Hawaii)
- Consideración de los peligros potenciales por adicción a internet según estudiantes universitariosAgustín Fuentes Jiménez · 2011
- Le numérique comme tiers séparateur ?Niels Weber · 2015 · Cahiers critiques de thérapie familiale et de pratiques de réseaux
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- “CityVill": promoviendo un juego colaborativo prosocial no bélico en redes socialesMaría Esther del Moral Pérez, Alba Patrícia Guzmán Duque · 2015 · Historia y Comunicación Social
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