“It doesn’t matter what you are!” Explaining social effects of agents and avatars

Cited by (387)

Items 301–387 of 387

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    Audrey Marcoux, Marie-Hélène Tessier, Frédéric Grondin, Laetitia R. Reduron, Philip L. Jackson · 2021 · Santé mentale au Québec
  2. Exit 53: Physiological Data for Improving Non-player Character Interaction
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  3. A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor’s Identity and Voice Cues
    Tze Wei Liew, Su-Mae Tan, Chin Lay Gan, Si Na Kew · 2023 · Lecture notes in computer science
  4. Detecting depression through speech and text from casual talks with fully automated virtual humans
    Lucía Gómez-Zaragozá, Alberto Altozano, José Llanes-Jurado, Maria Eleonora Minissi, Mariano Alcañíz, Javier Marín‐Morales · 2025 · Artificial Intelligence in Medicine
  5. Do People Matter? Presence and Prosocial Decision-making in Virtual Reality
    Wei Shu, Anna Bramwell-Dicks · 2022 · Electronic Workshops in Computing
  6. Customizing virtual interpersonal skills training applications may not improve trainee performance
    Gale Lucas, Johnathan Mell, Jill Boberg, Forrest Zenone, Ewart J. de Visser, Chad C. Tossell, Todd R. Seech · 2023 · Scientific Reports
  7. Die Verwischung der Grenzen zwischen Fiktion und Realität: Der Einsatz virtueller Models in der Markenkommunikation
    Andrea Gröppel‐Klein, Claudia Franke · 2023 · Springer eBooks
  8. Assessing Human Reactions in a Virtual Crowd Based on Crowd Disposition, Perceived Agency, and User Traits
    B. Bendiksen, Nan Lin, Jiehyun Kim, Funda Durupinar · 2024 · ACM Transactions on Applied Perception
  9. Vertrauen als Motor des KI-Wertschöpfungszyklus
    Daniel Glinz · 2024 · Springer eBooks
  10. Physical characteristics of digital characters influence group categorization and recognition of affective states
    Jacqueline Nguyen Phuong Trieu, Marie-Hélène Tessier, Clémentine Pouliot, Carole Bélanger, Yvan Leanza, Philip L. Jackson · 2025 · Computers in Human Behavior
  11. Logging In and Staying On: Exploring Immersive Virtual Influencers and How They Drive Consumers' Immersive Time
    Henrietta Batinovic, Fabian Tingelhoff, Maik Hammerschmidt, Sofia Schöbel · 2025 · Journal of Consumer Behaviour
  12. Predicting personality associations evoked by multicolored appearance of virtual agents: An exploratory study
    Zhiming Wu, Tao Lin, Hongyan Xu, Ningjiu Tang · 2017 · Color Research & Application
  13. A Framework for Human-Technology Social Systems
    Monika Lohani, Eric Poitras, Charlene K. Stokes · 2019 · Advances in educational technologies and instructional design book series
  14. Embodied Agents to Scaffold Data Science Education
    Tanmay Sinha, Shivam Malhotra · 2022 · Lecture notes in computer science
  15. L’ effet de l’atmosphère d’un site marchand sur l’immersion, la valeur perçue et les intentions comportementales des internautes
    Ahmed Anis Charfi, Jean-François Lemoine · 2022 · Systèmes d information & management
  16. Not Quite Human
    Elizabeth Jeanne Carter, Frank Earl Pollick · 2013 · Oxford University Press eBooks
  17. Machines Sounding like Older People: Investigating how older adults perceive an emphatic voice assistant in their first interactions
    Yeliz Yücel, Kerem Rızvanoğlu · 2022 · Research Square
  18. Influencer Marketing 2.0: The Role of Realism in Virtual Influencer Endorsements
    Ozan Ozdemir, Paul R. Messinger, Feyzan Karabulut · 2023 · SSRN Electronic Journal
  19. Emotional Response to Virtual Influencer Content on YouTube
    Mideum Choi, Yun Kyung Oh, Hae Rin Cheong, Dahee Chung · 2024 · Journal of Digital Contents Society
  20. Sistemas conversacionales: entre la privacidad y la funcionalidad de las interacciones
    Ana Karin Chávez Valdivia · 2023 · Jurídicas
  21. Emotional engagement and perceived empathy in live vs. automated psychological interviews
    Thomas Jonathan Nyman, Anna-Karin Noromies, Francesco Pompedda, Pekka Olavi Santtila, Jan Antfolk · 2025 · PLoS ONE
  22. Living Traditions in Virtual Worlds: The Role of non-player characters in representations of every day activities of OvaHimba communities
    Katrin Wutzke, Ahmed Abu Abdu, Heike Winschiers‐Theophilus, Gregor Lux, Alphons Kahuhu Koruhama, Katja Becker · 2025 · African Human Computer Interaction Conference (AfriCHI)
  23. AI Communication Tone and Consumer Judgment: The Role of Servant Perception in Behavioral Intentions
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  24. Humanizing virtual agents through mutual self-disclosure: enhancing interpersonal engagement and cooperative behavior.
    Jia-Xin Wang, Yu Xue, Ya-Ting Zhang, S. Kuai, Xin-Cheng Xie · 2026 · Acta Psychologica
  25. Can AI-powered non-player characters improve players' subjective well-being in virtual world games? A mixed-methods approach
    Shixuan Fu, Yishu Zhang, Chenwei Li, Rui Jiang · 2026 · Information Technology and People
  26. Leveraging Multimodal Dialog Technology for the Design of Automated and Interactive Student Agents for Teacher Training
    David Pautler, Vikram Ramanarayanan, Kirby Cofino, Patrick L. Lange, David Suendermann‐Oeft · 2018 · Annual Meeting of the Special Interest Group on Discourse and Dialogue
  27. Wahrnehmungen und Vertrauen gegenüber Conversational Agents im Kundenservice von Finanzdienstleistern – Eine vergleichende Analyse
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  28. Repenser l’impact des technologies interactives sur l’expérience de distribution. Synthèse, approche conceptuelle et agenda de recherche
    Xingming Yang, Marion Garnier · 2022 · Recherche et Applications en Marketing (French Edition)
  29. Infrastructure as a Code Chatbot using Natural Language Processing
    Garima Sinha, Rekha Chapagain, Apsara Budhathoki, Kunal Sarkar, Anjali Kumari Mandal, Owk Manorishik · 2023 · International Conference on Inventive Computation Technologies (ICICT)
  30. Application of Immersive Virtual Environment Through Virtual Avatar Based On Rigid-body Tracking
    Myeongseok Park, Jinmo Kim · 2023 · Journal of the Korea Computer Graphics Society
  31. How Virtuous are Virtual Influencers? – A Qualitative Analysis of Virtual Actors’ Virtues on Instagram
    Lennart Hofeditz, Lukas Erle, Lara Timm, Milad Mirbabaie · 2023 · Hawaii International Conference on System Sciences (HICSS)
  32. No Joke: An Embodied Conversational Agent Greeting Older Adults with Humour or a Smile Unrelated to Initial Acceptance
    Ge Li, Katie Seaborn · 2024 · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)
  33. External and Internal Attribution in Human-Agent Interaction: Insights from Neuroscience and Virtual Reality
    Nina Lauharatanahirun, Andrea Wom, Angel Hsing‐Chi Hwang · 2024 · Human-Machine Communication
  34. Laughter in Sight: How Gaze and Laughter Affect Perceptions of a Social Robot
    Eleni Giannitzi, Vladislav Maraev, Erik Lagerstedt, Christine Howes · 2025 · Lecture notes in computer science
  35. Is It Really You? Effects of Avatar Representation in Mediated Communication on Social Presence and Connectedness of Acquaintances
    Franziska Legler, Lena Franzkowiak, Katharina Precht, Selina Palige, Marc Schwarzkopf, Angelika C. Bullinger · 2025 · Lecture notes in computer science
  36. Criticism From Artificial Agents: Prior Interaction Reduces Negative Effects
    Borae Jin · 2019 · Communication Research Reports
  37. Behavioral and Physiological Responses to Computers in the Ultimatum Game
    Aleksandra Świderska, Eva G. Krumhuber, Arvid Kappas · 2022 · IGI Global eBooks
  38. The persuasiveness of humanlike computer interfaces varies more through narrative characterization than through the uncanny valley
    Himalaya Patel · 2015 · IUScholarWorks (Indiana University)
  39. Bridging the Immersion Gap Between Tabletop RPGs and Online RPGs
    Gerardo Escandon Quintanilla · 2017
  40. Beyond the Uncanny Valley: A Theory of Eeriness for Android Science Research
    Joshua Redstone · 2013
  41. Effects of Virtual Humans' Facial Emotional Displays on Persuasion
    Yuqiong Wang · 2015 · RIT Scholar Works (Rochester Institute of Technology)
  42. Impact Assessment of Affective Virtual Characters in a Virtual Environment
    Tiago Vinícius Ficagna, André Luis ALice Raabe · 2016 · Advances in game-based learning book series
  43. Usability design of embodied conversational agents on handheld devices
    Carl Benjamin Simmons · 2014 · ERA
  44. Comparing Robot Embodiments for Social Human-Robot Interaction of a Health Coach Service
    Hsiao-Chen You, Yi-Shin Deng, Yu-Cheng Yang · 2017
  45. Supplemental Material for Cybersex With Human- and Machine-Cued Partners: Gratifications, Shortcomings, and Tensions
    Jaime Banks, Joris Van Ouytsel · 2020 · Technology Mind and Behavior
  46. Editorial: Advances and Obstacles in Contemporary Nonverbal Communication Research
    Miles L. Patterson, Norah E. Dunbar, Marianne Schmid Mast, José Miguel Fernández Dols · 2021 · Frontiers in Psychology
  47. Reinforced Natural Language Interfaces via Entropy Decomposition
    Xiaoran Wu, Kang, Yipeng · 2021 · arXiv (Cornell University)
  48. Enhancing service interactions with conversational agents
    Michelle M. E. van Pinxteren · 2022 · Research Publications (Maastricht University)
  49. Rapport-Building Opportunities and Challenges in Technology-Infused Service Encounters
    Sijun Wang, Dwayne D. Gremler · 2022 · Springer eBooks
  50. Perceiving Sociable Technology: Exploring the Role of Anthropomorphism and Agency Perception on Human-Computer Interaction (HCI)
    Jose Pineda · 2021 · FIU - Digital Commons (Florida International University)
  51. Human(oid)
    Paula Cristina Lopes Rodrigues, Ana Sousa, Ana Pinto Borges, Ana Margarida Brochado, Isabel Barbosa · 2023 · Advances in marketing, customer relationship management, and e-services book series
  52. RVER PARA CRER: UMA ANÁLISE DE EXPERIÊNCIAS IMERSIVAS EM REALIDADE VIRTUAL E SEU IMPACTO NA COMPREENSÃO DE INFORMAÇÕES COMPLEXAS
    Ronnie Paskin · 2023
  53. Augmenting the Social Presence of Interactive Characters Using Real-time Speech Recognition
    Mizuki Yamano, Taichi Muto, Junichi Hoshino · 2023 · The Journal of the Society for Art and Science
  54. 몰입형 가상환경에서 가상 보조 에이전트의 인터페이스 응용
    Gi-Ryang Na, Jin-Min Kim · 2024 · Journal of the Korea Computer Graphics Society
  55. How the Anthropomorphism of an Artificial Intelligence Agent Affects the Correction of Misinformation: A Focus on Authenticity and Behavioral-Response System Level
    Jihyeon Oh, Sohye Lim · 2024 · SSRN Electronic Journal
  56. Marketing a Business Administration Department using a Digital Human
    Ting-Sheng Weng · 2024 · International Conference on e-Education, e-Business, e-Management and e-Learning
  57. Evaluating the Impact of Conversational and Animation Virtual Agent Features in a Mental Health App on Depressive Symptoms and User Experience in College Students: A Randomized Controlled Trial (Preprint)
    Stephanie Six, Elizabeth A Schlesener, Victoria Hill, Sabarish V. Babu, Kaileigh Angela Byrne · 2024
  58. Exploring the Influence of Immersion and Social Characteristics on Social Presence When Conversing with a Conversational Agent
    Adrien Verhulst, Nanako Kumasaki, Shunichi Kasahara · 2025 · Smart innovation, systems and technologies
  59. Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm
    J. Ehret, J. Schüppen, Chinthusa Mohanathasan, Cosima A. Ermert, J. Fels, S. Schlittmeier, Torsten W. Kuhlen, A. Bönsch · 2025 · IEEE Transactions on Visualization and Computer Graphics
  60. Presence, Immersion
    Daniel Pietschmann · 2025 · Springer eBooks
  61. Exploring the future of coaching team flow dynamics through the use of new technologies
    Jef J. J. van den Hout, Ardiana Shala, Anna Krispin, Mark Pluymaekers, Siem Buseyne · 2025 · Discover Psychology
  62. Human Behavior towards Virtual Humans
    Rens Hoegen · 2015
  63. AI Anthropomorphism and Athlete Engagement: The Critical Role of Human Coach AI Endorsement
    Yang Mingxiu, Ye Jingwen · 2025 · International Computer Conference on Wavelet Active Media Technology and Information Processing (ICCWAMTIP)
  64. From text boxes to talking faces: Comparing chatbots and digital humans for online review collection
    Warren Rosengren, Agrim Sachdeva, Antino Kim, Alan R. Dennis · 2026 · Decision Support Systems
  65. Avatar facial expressions enhance social presence and inter-brain synchronization in virtual reality
    Haruki Kodama, Katsuki Higo, Sotaro Shimada · 2026 · bioRxiv
  66. The feedback loop: a systematic review of how evaluation practices inform conversational agent design
    Neşe Baz Aktaş, Adem Akbıyık · 2026 · Universal Access in the Information Society
  67. Influence comportementale online : études dans le paradigme de la soumission sans pression
    Laura Barbier · 2018
  68. Évaluation cognitive du leader dans une dyade hiérarchique : des comportements non verbaux du suiveur aux comportements de leadership
    Guillaume Demary · 2018 · theses.fr (ABES)
  69. Quand le client évite de demander assistance : comprendre les ressorts de l'évitement et envisager les effets du chat comme canal de demande d'assistance
    Marion Sanglé-Ferrière · 2019
  70. Understanding Customer’s Journey of Interaction with ISTs and Service Robots in-store
    Xingming Yang · 2024 · theses.fr (ABES)
  71. GRAB-HAI : Generating Reciprocally Adaptive Behavior for Human-Agent Interaction
    Jieyeon Woo · 2023 · theses.fr (ABES)
  72. Modelling the induction of social stress in immersive virtual reality simulations
    Celia Kessassi · 2025 · theses.fr (ABES)
  73. "What Keeps Fans on the Silent Field?": Understanding Lean-Back Football Fans via AI Sports Broadcasting in Non-Event Time
    Kyusik Kim, Jaehoon Choi, Hoyeol Yang, Hyunsoo Choi, Minchae Kim, Minjeong Shin, Bongwon Suh · 2026 · CHI Conference on Human Factors in Computing Systems
  74. Hyperpersonal relationships in social virtual reality
    Maura D. Corder, Brandon Kirk, Cameron W. Piercy · 2026 · Frontiers in Virtual Reality
  75. Literature Review
    Feifei Yang · 2026 · Management for professionals
  76. AI virtual digital human influencers vs. human influencers: the impact of health short videos on older adults' cognition and attitude
    Jinglun Zhang · 2026 · Frontiers in Public Health
  77. Who Did What? Designing Avatars for Explainable Multi-Agent Systems in Knowledge Work
    Simon Rapp, Martin Feick, Marcus Jainta, Alexander Maedche · 2026 · Designing Interactive Systems Conference
  78. Applicant attraction in AI recruitment: The roles of warmth and competence
    Federico Magni, Yaping Gong · 2026 · Computers in Human Behavior Reports
  79. Consumer Reactions to Virtual Influencer Transgressions: How Anime-Looking and AI-Driven Influencers Are Less Vulnerable
    Wei Song, Siyuan Wei, Zinuo Li, Shengliang Deng, Yuqi Du · 2026 · Journal of theoretical and applied electronic commerce research
  80. Artificial Voices, Real Causes: The Dilemma of Virtual Influencer‐Driven Brand Activism
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  81. Innovative approaches to reduce attention loss in VR museums: Research on the design of virtual characters on user spatial attention focusing and emotional resonance
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  82. Artificial intelligence (AI)-powered personalisation in service industries: An integrative review and future research directions
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  83. Social Presence in Remote Collaboration Across the Reality-Virtuality Continuum
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  84. Defining “Neutral” Agents: A Critical Review and Future Guidelines
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  86. Agentic Presence Architecture and Deployment Audit for Proactive Embodied Agents in Extended Reality
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