The DOI matches its Crossref record; 60 of the 60 references it cites were found in a registry or an index.
Measuring engagement in video game-based environments: Investigation of the User Engagement Scale
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Citations
Cites
Tabachnick, B. G., & Fidell, L. S. (1983) · Cited by 79,866
Ryan, R. M., & Deci, E. L. (2000) · American Psychologist · doi:10.1037//0003-066x.55.1.68 · Cited by 54,599
Discovering Statistics Using SPSS
Field, A. P., & Miles, J. N. V. (2000) · Medical Entomology and Zoology · Cited by 28,265
Flow: the psychology of optimal experience
(1990) · Choice Reviews Online · doi:10.5860/choice.28-0597 · Cited by 12,637
School Engagement: Potential of the Concept, State of the Evidence
Fredricks, J. A., Blumenfeld, P. C., & Paris, A. H. (2004) · Review of Educational Research · doi:10.3102/00346543074001059 · Cited by 12,581 · cited 4×
“Work by Appleton, Christenson, Kim, and Reschly (2006), Fredricks, Blumenfeld, and Paris (2004) have developed a sophisticated, multifaceted view of engagement that can be conceptualized at many different levels.”
BackgroundInfluential(2007) · Cited by 10,092
Flow: The Psychology of Optimal Experience
Buchanan, R., & Csikszentmihalyi, M. (1991) · Design Issues · doi:10.2307/1511458 · Cited by 9,394
Technology Acceptance Model 3 and a Research Agenda on Interventions
Venkatesh, V., & Bala, H. (2008) · Decision Sciences · doi:10.1111/j.1540-5915.2008.00192.x · Cited by 8,159 · cited 1×
“…and usability have a long, established history in research in human–computer interaction (cf., Shneiderman, 1998) and form the backbone of well-established frameworks such as the Technology Acceptance Model (Bourgonjon, Valcke, Soetaert, & Schellens, 2010; Venkatesh & Bala, 2008).”
MethodConstructing validity: Basic issues in objective scale development.
Clark, L. A., & Watson, D. (1995) · Psychological Assessment · doi:10.1037/1040-3590.7.3.309 · Cited by 6,567
Designing the user interface: Strategies for effective human-computer interaction
(1993) · Applied Ergonomics · doi:10.1016/0003-6870(93)90471-k · Cited by 5,587
Cited by
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.003 · Cited by 1,133
O’Brien, H. L., Cairns, P., & Hall, M. (2018) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2018.01.004 · Cited by 1,014
Shin, D. (2018) · Computers in Human Behavior · doi:10.1016/j.chb.2017.09.012 · Cited by 738
Facilitating empathy through virtual reality
Schutte, N. S., & Stilinović, E. J. (2017) · Motivation and Emotion · doi:10.1007/s11031-017-9641-7 · Cited by 358
Högberg, J., Hamari, J., & Wästlund, E. (2019) · User Modeling and User-Adapted Interaction · doi:10.1007/s11257-019-09223-w · Cited by 299
Metadata
- Authors
- Wiebe, E. N., Lamb, A., Hardy, M., & Sharek, D.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2014-03
- Volume
- 32
- Pages
- 123-132
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2097541468
- Cited by
- 306
- References
- 60
- FWCI
- 49.02
- Type
- journal article
- Language
- en
- Open access
- closed
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Cite CoChat for the checks on this page, and the paper for its own findings.
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- CoChat. (2026). Citation check: Measuring engagement in video game-based environments: Investigation of the User Engagement Scale. https://app.cochat.ai/papers/10.1016/j.chb.2013.12.001
- The paper
- Wiebe, E. N., Lamb, A., Hardy, M., & Sharek, D. (2014). Measuring engagement in video game-based environments: Investigation of the User Engagement Scale. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2013.12.001
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.