The DOI matches its Crossref record; 81 of the 81 references it cites were found in a registry or an index.
Game-based Learning and 21st century skills: A review of recent research
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Statistical Power Analysis for the Behavioral Sciences
Muller, K. (1989) · Technometrics · doi:10.1080/00401706.1989.10488618 · Cited by 99,167
Statistical power analysis for the behavioral sciences
(1990) · Computers, Environment and Urban Systems · doi:10.1016/0198-9715(90)90050-4 · Cited by 65,269
A Coefficient of Agreement for Nominal Scales
Cohen, J. (1960) · Educational and Psychological Measurement · doi:10.1177/001316446002000104 · Cited by 42,398
Interrater reliability: The kappa statistic
McHugh, M. L. (2012) · Biochemia Medica · doi:10.11613/bm.2012.031 · Cited by 19,877
Flow: the psychology of optimal experience
(1990) · Choice Reviews Online · doi:10.5860/choice.28-0597 · Cited by 12,637
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Flow: The Psychology of Optimal Experience
Mirvis, P. H., & Csikszentmihalyi, M. (1991) · The Academy of Management Review · doi:10.2307/258925 · Cited by 3,611
Prensky, M. (2003) · Computers in Entertainment · doi:10.1145/950566.950596 · Cited by 3,089
21st century skills: learning for life in our times
(2010) · Choice Reviews Online · doi:10.5860/choice.47-5788 · Cited by 2,968
(2020) · Encyclopedia of Education and Information Technologies · doi:10.1007/978-3-030-10576-1_300187 · Cited by 2,893
Cited by
Alam, A., & Mohanty, A. (2023) · Cogent Engineering · doi:10.1080/23311916.2023.2283282 · Cited by 269
Vidergor, H. E. (2021) · Computers & Education · doi:10.1016/j.compedu.2021.104156 · Cited by 170
Game-based learning pedagogy: a review of the literature
Bado, N. (2022) · Interactive Learning Environments · doi:10.1080/10494820.2019.1683587 · Cited by 144
Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
García-Redondo, P., García, T., Areces, D., Núñez, J. C., & Rodríguez, C. (2019) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph16142480 · Cited by 112
“GBL is defined as “an environment where game content and game play enhance knowledge and skill acquisition, and where game activities involve problem solving spaces and challenges that provide players/learners with a sense of achievement” [2] (p.”
BackgroundPan, Y., Ke, F., & Xu, X. (2022) · Educational Research Review · doi:10.1016/j.edurev.2022.100448 · Cited by 107
Metadata
- Authors
- Qian, M., & Clark, K. R.
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2016-10
- Volume
- 63
- Pages
- 50-58
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W2358949323
- Cited by
- 1,111
- References
- 81
- FWCI
- 142.83
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Game-based Learning and 21st century skills: A review of recent research. https://app.cochat.ai/papers/10.1016/j.chb.2016.05.023
- The paper
- Qian, M., & Clark, K. R. (2016). Game-based Learning and 21st century skills: A review of recent research. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2016.05.023
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.