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Cited by 3,089

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Digital game-based learning

Prensky, Marc·2003·Computers in Entertainment

Abstract

Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

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Metadata

Authors
Prensky, M.
Venue
Computers in Entertainment
Published
2003-10
Volume
1
Issue
1
Pages
21-21
ISSN
1544-3574 (ISSN-L)
OpenAlex
W4293157137
Cited by
3,089
References
1
FWCI
45.50
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Digital game-based learning. https://app.cochat.ai/papers/10.1145/950566.950596
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Prensky, M. (2003). Digital game-based learning. Computers in Entertainment. https://doi.org/10.1145/950566.950596

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.