The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Digital game-based learning
Abstract
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
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Citations
Cites
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Cited by
Digital Natives, Digital Immigrants Part 1
Prensky, M. (2001) · On the Horizon · doi:10.1108/10748120110424816 · Cited by 11,104
Self-citationPapastergiou, M. (2009) · Computers & Education · doi:10.1016/j.compedu.2008.06.004 · Cited by 1,689
Facebook and academic performance
Kirschner, P. A., & Karpinski, A. C. (2010) · Computers in Human Behavior · doi:10.1016/j.chb.2010.03.024 · Cited by 1,578
The gamification of learning: a meta-analysis
Sailer, M., & Homner, L. (2020) · Educational Psychology Review · doi:10.1007/s10648-019-09498-w · Cited by 2,594
“Constantly providing learners with feedback is a central characteristic of serious games (Wouters et al. 2013; Prensky 2001) and of gamification (Werbach and Hunter 2012).”
BackgroundFrom Content to Context: Videogames as Designed Experience
Squire, K. (2006) · Educational Researcher · doi:10.3102/0013189x035008019 · Cited by 1,091
Metadata
- Authors
- Prensky, M.
- Venue
- Computers in Entertainment
- Published
- 2003-10
- Volume
- 1
- Issue
- 1
- Pages
- 21-21
- ISSN
- 1544-3574 (ISSN-L)
- OpenAlex
- W4293157137
- Cited by
- 3,089
- References
- 1
- FWCI
- 45.50
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.