A systematic review of digital transformation technologies in museum exhibition
Open accessAbstract
Museum exhibitions, both temporary and permanent, form an essential link between a society and its cultural, historical, and artistic heritage sites. Curating artifacts and thematic displays in museum exhibitions can promote dialogue, foster cultural appreciation, and contribute to heritage preservation. The traditional way of holding museum exhibitions, heavily reliant on the expertise of designers and curatorial staff, makes them a labor-intensive process, from conceptualization to visitor engagement analysis. This review systematically compiles and examines how the application of digital transformation technologies (DTTs) has revolutionized museum exhibitions and augmented their future potential. DTTs such as artificial intelligence, immersive technologies, additive manufacturing, the Internet of Things, and cloud computing can help create engaging designs, improve accessibility and inclusivity, enhance educational potential, and allow for sophisticated visitor experience data collection and analyses, improving exhibit management. However, despite multiple specialized studies on DTTs and their roles in museum exhibitions, the connections between technology and application scenarios remain underexplored. By addressing this gap, this study is expected to inform and inspire practitioners in the museum and heritage sectors and present new research avenues for scholars.
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Some cutting-edge virtual museums are including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions).
“Some cutting-edge virtual museums are indeed doing this by including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions) [10,36,38,49].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [10]
The review discusses virtual exhibitions and 3D reconstruction (sections 2.2.1, p. 7, and 2.3.1, p. 9), but does not describe virtual museums showing visitors missing data, alternative reconstructions, or how a reconstruction was made. Searches for reconstruction uncertainty and interpretive choices found no passage addressing that practice. (LLM, conf=0.75)
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- Authors
- Li, J., Zheng, X., Watanabe, I., & Ochiai, Y.
- Affiliations
- University of Tsukuba (JP)
- Corresponding author
- Ochiai, Yoichi
- Venue
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Published
- 2024-12
- Volume
- 161
- Pages
- 108407
- ISSN
- 0747-5632 (ISSN-L)
- OpenAlex
- W4401485040
- Cited by
- 136
- References
- 254
- Citations by year
- 2026: 77 · 2025: 54 · 2024: 5
- FWCI
- 50.11
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Computers in Human Behavior (publishedVersion, cc-by-nc-nd)
- Institutional Repositories DataBase (IRDB) (publishedVersion)
- Institutional Repositories DataBase (IRDB) (submittedVersion, cc-by-nc-nd)
- NIMS Materials Data Repository (submittedVersion, other-oa)
- Funders
- Japan Science and Technology Agency (JPMJSP2124)
- Topics
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
- Social Sciences › Arts and Humanities › Museology › Libraries and Information Services
- Keywords
- museum exhibitions, augmented reality, immersive technologies, artificial intelligence, additive manufacturing, Internet of Things, cloud computing, visitor experience, accessibility and inclusion, cultural heritage preservation, museum curation
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