The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
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Citations
Cites
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Cited by
A social gamification framework for a K-6 learning platform
Simões, J., Redondo, R. D., & Vilas, A. F. (2013) · Computers in Human Behavior · doi:10.1016/j.chb.2012.06.007 · Cited by 854
Mapping learning and game mechanics for serious games analysis
Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., de Freitas, S., Louchart, S., Suttie, N., Berta, R., & De Gloria, A. (2015) · British Journal of Educational Technology · doi:10.1111/bjet.12113 · Cited by 845
Self-citationEGameFlow: A scale to measure learners’ enjoyment of e-learning games
Fu, F.-L., Su, R.-C., & Yu, S.-C. (2009) · Computers & Education · doi:10.1016/j.compedu.2008.07.004 · Cited by 759
Using games and simulations for supporting learning
de Freitas, S. I. (2006) · Learning, Media and Technology · doi:10.1080/17439880601021967 · Cited by 340
Self-citationSerious games for higher education: a framework for reducing design complexity
Westera, W., Nadolski, R. J., Hummel, H. G. K., & Wopereis, I. G. J. H. (2008) · Journal of Computer Assisted Learning · doi:10.1111/j.1365-2729.2008.00279.x · Cited by 317
Metadata
- Authors
- de Freitas, S., & Oliver, M.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2006-04
- Volume
- 46
- Issue
- 3
- Pages
- 249-264
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2032547829
- Cited by
- 751
- References
- 2
- FWCI
- 19.83
- Type
- journal article
- Language
- en
- Open access
- green
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- de Freitas, S., & Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education. https://doi.org/10.1016/j.compedu.2005.11.007
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.