The DOI matches its Crossref record; 28 of the 28 references it cites were found in a registry or an index.
EGameFlow: A scale to measure learners’ enjoyment of e-learning games
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Citations
Cites
Herne, H., Cooley, W. W., & Lohnes, P. R. (1973) · Journal of the Royal Statistical Society. Series A (General) · doi:10.2307/2344428 · Cited by 35,697
(1997) · Chemometrics in Environmental Analysis · doi:10.1002/352760216x.ch5 · Cited by 18,653
(1991) · Cited by 15,554
Flow: the psychology of optimal experience
(1990) · Choice Reviews Online · doi:10.5860/choice.28-0597 · Cited by 12,637
Flow: The Psychology of Optimal Experience
Buchanan, R., & Csikszentmihalyi, M. (1991) · Design Issues · doi:10.2307/1511458 · Cited by 9,394
The Practice of Nursing Research: Conduct, Critique, & Utilization
Nancy, N., Burns, & .Grove, S. K. (1987) · Medical Entomology and Zoology · Cited by 3,638
Finding flow: the psychology of engagement with everyday life
(1997) · Choice Reviews Online · doi:10.5860/choice.35-1828 · Cited by 3,522
Sweetser (2005) · doi:10.1145/1077246.1077253 · Cited by 2,124
The Practice of Nursing Research: Conduct, Critique and Utilization
Cozad, J. (1989) · AORN Journal · doi:10.1016/s0001-2092(07)66955-5 · Cited by 1,571
Digital game-based learning: Towards an experiential gaming model
Kiili, K. (2005) · The Internet and Higher Education · doi:10.1016/j.iheduc.2004.12.001 · Cited by 1,457
Cited by
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2022) · Applied Sciences · doi:10.3390/app12136809 · Cited by 462
Eppmann, R., Bekk, M., & Klein, K. (2018) · Journal of Interactive Marketing · doi:10.1016/j.intmar.2018.03.002 · Cited by 382
Learning with serious games: Is fun playing the game a predictor of learning success?
Iten, N., & Petko, D. (2016) · British Journal of Educational Technology · doi:10.1111/bjet.12226 · Cited by 294
Exploring “Flow” in young Chinese EFL learners' online English learning activities
Liu, H., & Song, X. (2021) · System · doi:10.1016/j.system.2020.102425 · Cited by 126
Metadata
- Authors
- Fu, F.-L., Su, R.-C., & Yu, S.-C.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2009-01
- Volume
- 52
- Issue
- 1
- Pages
- 101-112
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W1993214795
- Cited by
- 759
- References
- 28
- FWCI
- 22.08
- Type
- journal article
- Language
- en
- Open access
- closed
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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- CoChat. (2026). Citation check: EGameFlow: A scale to measure learners’ enjoyment of e-learning games. https://app.cochat.ai/papers/10.1016/j.compedu.2008.07.004
- The paper
- Fu, F.-L., Su, R.-C., & Yu, S.-C. (2009). EGameFlow: A scale to measure learners’ enjoyment of e-learning games. Computers & Education. https://doi.org/10.1016/j.compedu.2008.07.004
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.