The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
A case study of computer gaming for math: Engaged learning from gameplay?
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Citations
Cites
Handbook of Qualitative Research
Crozier, G., Denzin, N., & Lincoln, Y. (1994) · British Journal of Educational Studies · doi:10.2307/3121684 · Cited by 26,666
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
Goals and Learning in Microworlds
Miller, C. S., Lehman, J. F., & Koedinger, K. R. (1999) · Cognitive Science · doi:10.1207/s15516709cog2303_2 · Cited by 160
Cited by
The wear out effect of a game-based student response system
Wang, A. I. (2015) · Computers & Education · doi:10.1016/j.compedu.2014.11.004 · Cited by 711
Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review
Abdul Jabbar, A. I., & Felicia, P. (2015) · Review of Educational Research · doi:10.3102/0034654315577210 · Cited by 576
A meta-analysis of the impact of technology on learning effectiveness of elementary students
Chauhan, S. (2017) · Computers & Education · doi:10.1016/j.compedu.2016.11.005 · Cited by 395
Effects of game‐based learning on students' mathematics achievement: A meta‐analysis
Tokac, U., Novak, E., & Thompson, C. G. (2019) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12347 · Cited by 366
Acceptance of game-based learning by secondary school teachers
Bourgonjon, J., De Grove, F., De Smet, C., Van Looy, J., Soetaert, R., & Valcke, M. (2013) · Computers & Education · doi:10.1016/j.compedu.2013.02.010 · Cited by 300
Metadata
- Authors
- Ke, F.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2008-12
- Volume
- 51
- Issue
- 4
- Pages
- 1609-1620
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2033540643
- Cited by
- 486
- References
- 3
- FWCI
- 26.15
- Type
- journal article
- Language
- en
- Open access
- closed
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- Ke, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay? Computers & Education. https://doi.org/10.1016/j.compedu.2008.03.003
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.