The DOI matches its Crossref record; 108 of the 108 references it cites were found in a registry or an index.
Acceptance of game-based learning by secondary school teachers
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Citations
Cites
Perceived usefulness, perceived ease of use, and user acceptance of information technology
Davis, F. D. (1989) · MIS Quarterly · doi:10.2307/249008 · Cited by 68,483
User Acceptance of Information Technology: Toward A Unified View1
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003) · MIS Quarterly · doi:10.2307/30036540 · Cited by 45,035
Rogers, E. M., Singhal, A., & Quinlan, M. M. (2019) · An Integrated Approach to Communication Theory and Research · doi:10.4324/9780203710753-35 · Cited by 37,322
(1975) · PhilPapers (PhilPapers Foundation) · Cited by 36,737
User Acceptance of Computer Technology: A Comparison of Two Theoretical Models
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989) · Management Science · doi:10.1287/mnsc.35.8.982 · Cited by 25,709
A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies
Venkatesh, V., & Davis, F. D. (2000) · Management Science · doi:10.1287/mnsc.46.2.186.11926 · Cited by 23,066
The Reflective Practitioner: How Professionals Think in Action
Checkoway, B., & Schon, D. A. (1985) · Journal of Policy Analysis and Management · doi:10.2307/3324262 · Cited by 21,268
The reflective practitioner: How professionals think in action
Stewart, C. J. (1984) · Patient Education and Counseling · doi:10.1016/0738-3991(84)90022-3 · Cited by 19,752
From Intentions to Actions: A Theory of Planned Behavior
Ajzen, I. (1985) · Action Control · doi:10.1007/978-3-642-69746-3_2 · Cited by 19,057
Moore, G. C., & Benbasat, I. (1991) · Information Systems Research · doi:10.1287/isre.2.3.192 · Cited by 9,150
Cited by
Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016) · Computers & Education · doi:10.1016/j.compedu.2015.11.003 · Cited by 1,133
Toward a Model of Explaining Teachers’ Innovative Behavior: A Literature Review
Thurlings, M., Evers, A. T., & Vermeulen, M. (2015) · Review of Educational Research · doi:10.3102/0034654314557949 · Cited by 462
Sánchez-Prieto, J. C., Olmos-Migueláñez, S., & García-Peñalvo, F. J. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.07.002 · Cited by 205
Learning IS Child’s Play: Game-Based Learning in Computer Science Education
Hosseini, H., Hartt, M., & Mostafapour, M. (2019) · ACM Transactions on Computing Education · doi:10.1145/3282844 · Cited by 50
Li, S.-C. S., & Huang, W.-C. (2016) · Computers & Education · doi:10.1016/j.compedu.2016.02.009 · Cited by 35
Metadata
- Authors
- Bourgonjon, J., De Grove, F., De Smet, C., Van Looy, J., Soetaert, R., & Valcke, M.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2013-09
- Volume
- 67
- Pages
- 21-35
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2111343719
- Cited by
- 300
- References
- 108
- FWCI
- 61.79
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: Acceptance of game-based learning by secondary school teachers. https://app.cochat.ai/papers/10.1016/j.compedu.2013.02.010
- The paper
- Bourgonjon, J., De Grove, F., De Smet, C., Van Looy, J., Soetaert, R., & Valcke, M. (2013). Acceptance of game-based learning by secondary school teachers. Computers & Education. https://doi.org/10.1016/j.compedu.2013.02.010
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.