The DOI matches its Crossref record; 52 of the 52 references it cites were found in a registry or an index.
An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing
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Cites
1 retracted
RETRACTED ARTICLE: The Nature of Creativity
(2006) · Creativity Research Journal · doi:10.1207/s15326934crj1801_10 · Cited by 1,496
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Qualitative Data Analysis: An Expanded Sourcebook
(1994) · Journal of Environmental Psychology · doi:10.1016/s0272-4944(05)80231-2 · Cited by 48,420
Case study research: design and methods
Phelan, S. (2011) · Evaluation & Research in Education · doi:10.1080/09500790.2011.582317 · Cited by 21,763
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645
Designing qualitative research
(1989) · Choice Reviews Online · doi:10.5860/choice.27-1232 · Cited by 9,905
Motivational and self-regulated learning components of classroom academic performance.
Pintrich, P. R., & De Groot, E. V. (1990) · Journal of Educational Psychology · doi:10.1037/0022-0663.82.1.33 · Cited by 8,332
(1980) · Medical Entomology and Zoology · Cited by 7,534
Męcfal, S. (2012) · University of Lodz Repository (University of Łódź) · Cited by 6,617
Handbook of research on mathematics teaching and learning
(1992) · Choice Reviews Online · doi:10.5860/choice.30-2122 · Cited by 6,121
Cited by
Constructionist Gaming: Understanding the Benefits of Making Games for Learning
Kafai, Y. B., & Burke, Q. (2015) · Educational Psychologist · doi:10.1080/00461520.2015.1124022 · Cited by 383
Computational thinking development through creative programming in higher education
Romero, M., Lepage, A., & Lille, B. (2017) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-017-0080-z · Cited by 250
DeSmet, A., Thompson, D., Baranowski, T., Palmeira, A., Verloigne, M., & De Bourdeaudhuij, I. (2016) · Journal of Medical Internet Research · doi:10.2196/jmir.4444 · Cited by 138
Vongkulluksn, V. W., Matewos, A. M., Sinatra, G. M., & Marsh, J. A. (2018) · International Journal of STEM Education · doi:10.1186/s40594-018-0129-0 · Cited by 122
Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science
Buchner, J., & Kerres, M. (2021) · Multimodal Technologies and Interaction · doi:10.3390/mti5080041 · Cited by 23
Metadata
- Authors
- Ke, F.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2014-04
- Volume
- 73
- Pages
- 26-39
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2094897075
- Cited by
- 300
- References
- 52
- FWCI
- 33.40
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. https://app.cochat.ai/papers/10.1016/j.compedu.2013.12.010
- The paper
- Ke, F. (2014). An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Computers & Education. https://doi.org/10.1016/j.compedu.2013.12.010
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.