Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance

Hanus, Michael D., Fox, Jesse·2015·Computers & Education

Cited by (1,919)

Items 1,401–1,500 of 1,919

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  17. Atividades gamificadas e interativas repaginando o ensino e aprendizagem de gramática em um curso online de English for Specific Purposes
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  18. The Use of Gamification in Sales: The Technology Acceptance Model
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  28. فاعلية التدريس باستخدام تطبيق هاتفي قائم على منحى التلعيب في اكتساب المفاهيم العلمية لدى طلبة الصف الرابع الأساسي في ظل جائحة كورونا
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  86. تصمیمان للوحة المتصدرین فی التقویم البنائی القائم على التلعیب ببیئة تعلم إلكترونی وأثرهما على تنمیة التحصیل ودقة الإجابة وخفض قلق الاختبار والانخراط فی التعلم لدى الطالبات المعلمات
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