Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
Hanus, Michael D., Fox, Jesse·2015·Computers & Education
Cited by (1,919)
Items 1,901–1,919 of 1,919
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- Investigating the Structural Determinants of Sustained Engagement in Gamified Learning Among University Students: An Analysis Based on the Extended TAM through MASEMLiutao Chu, Fanbo Li, Hongfeng Zhang · 2025 · International Conference on Digital Technology in Education (ICDTE)
- The Engagement–Learning Paradox: A Mixed-Methods Study Toward Reflective Gamified Learning in Medical EducationMónica María Díaz-López, Lina Andrea Gómez, Paola Dolores Ordoñez, Rosa‐Helena Bustos · 2026 · Computers
- How modified flipped learning affects pre-service teachers’ learning motivation, flow experience and collaborative problem solving processWei Min Xu, Tian-Yi Liu, Qian-Wen Xing · 2026 · Technology Pedagogy and Education
- Game changer? Impact of a multi-component reading intervention on cognitive and socioemotional skillsJavier García-Brazales, Micole De Vera, Luz Rello · 2026 · SERIEs
- The Influence of Gamified Learning on Student Motivation: The Mediating Role of Engagement and the Moderating Effect of Self-EfficacyJiasen Li, Ziyue Wang, Ou Bai, Suprawin Nachiangmai, Weiwei Luo · 2026 · Futurity Education
- Gamification and self-regulated learning in digital educational environments: a systematic review using an engagement dynamics–systems integration lensR.H. Latha, Suraj Kushe Shekhar · 2026 · Frontiers in Education
- Enhancing Student Performance and Participation Using Gamification in TNE ContextsNivedita Viswanathan, Dimitrios Chiotis, Matteo Mazzamurro · 2026 · IEEE Digital Education and MOOCS Conference (DEMOcon)
- Peer power over hierarchy: why knowledge sharing outperforms transformational leadership in gamification adoption in educationTruong Minh Huy Vu · 2026 · International Journal of Educational Management