Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform
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By creating questions or content, students engage in deeper cognitive processing, enhancing their own and their peers' learning.
“By creating questions or content, students engage in deeper cognitive processing, enhancing their own and their peers' learning.”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [19]
One study used the student-generated questions strategy to support CT development with positive results, but it has not yet been integrated into a TMAR game.
“While one study used the studentgenerated questions (SGQ) strategy to support CT development with positive results [19], it has not yet been integrated into a TMAR game.”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [19]
The SGQ process improves engagement and task relevance, leading to better performance.
“This process improves engagement and task relevance, leading to better performance [19].”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [19]
The SGC strategy supports students in identifying and understanding key learning concepts, enabling them to apply their knowledge to new problems and strengthen their confidence.
“The SGC strategy supports students in identifying and understanding key learning concepts, enabling them to apply their knowledge to new problems and strengthen their confidence [19].”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [19]
While autonomy in SGC may foster creativity and a sense of ownership, it also introduces the risk of omitting crucial skills or concepts if neither educators nor game mechanics enforce alignment with learning objectives.
“Cheng et al. [19] suggested that this autonomy could enhance students' learning confidence; however, we argue that while it may foster creativity and a sense of ownership, it also introduces the risk of omitting crucial skills or concepts if neither educators nor game mechanics enforce alignment with learning objectives.”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as Cheng et al. [19]
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Computational thinking and mathematics using Scratch: an experiment with sixth-grade students
Rodríguez-Martínez, J. A., González-Calero, J. A., & Sáez-López, J. M. (2020) · Interactive Learning Environments · doi:10.1080/10494820.2019.1612448 · Cited by 214 · see citing works
From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach
Hooshyar, D., Pedaste, M., Yang, Y., Malva, L., Hwang, G.-J., Wang, M., Lim, H., & Delev, D. (2021) · Journal of Educational Computing Research · doi:10.1177/0735633120965919 · Cited by 132 · see citing works
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Lee, H.-Y., Chen, P.-H., Lin, C.-J., Huang, Y.-M., & Wu, T.-T. (2025) · Education and Information Technologies · doi:10.1007/s10639-025-13733-z · Cited by 21 · see citing works
Self-citationGardeli, A., & Vosinakis, S. (2025) · Discover Education · doi:10.1007/s44217-025-00899-4 · Cited by 3 · see citing works
- Authors
- Cheng, Y.-P., Lai, C.-F., Chen, Y.-T., Wang, W.-S., Huang, Y.-M., & Wu, T.-T.
- Affiliations
- National Cheng Kung University (TW)
- National Yunlin University of Science and Technology (TW)
- Corresponding author
- Huang, Yueh-Min
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2023-07
- Volume
- 200
- Pages
- 104794
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W4362696824
- Cited by
- 130
- References
- 7
- Citations by year
- 2026: 33 · 2025: 46 · 2024: 38 · 2023: 13
- FWCI
- 23.58
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- Locations
- Computers & Education (publishedVersion)
- Funders
- National Science and Technology Council (NSTC 110-2511-H-006-008-MY3, NSTC 110-2511-H-006-011-MY3, NSTC 112-2811-H-006-003)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Problem and Project Based Learning
- Keywords
- computational thinking, student-generated questions, game-based learning, gamification, higher-order thinking skills, student motivation, learning confidence, elementary school students, problem solving, self-assessment
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