Cited by 1,689Educational Games and GamificationTeaching and Learning ProgrammingDigital Games and Media

Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

Papastergiou, Marina·2009·Computers & Education

Integrity signals

Registry

Crossref · 10.1016/j.compedu.2008.06.004

Cites

32 of 32 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Papastergiou (2009) found that games improved students' knowledge of computer memory systems to a greater extent than other computer-mediated learning tools, namely, educational websites.

    “Papastergiou (2009) found that games improved students' knowledge of computer memory systems to a greater extent than other computer-mediated learning tools, namely, educational websites.”

    From Students’ perception of Kahoot!’s influence on teaching and learning (2018) · cites this paper as Papastergiou (2009)

  • Students noted that Kahoot! improved classroom dynamics, engagement, motivation and learning beyond what would be expected from traditional teaching methods, consistent with Papastergiou's (2009) findings.

    “In fact, consistent with Papastergiou's (2009) findings, students noted that Kahoot!improved classroom dynamics, engagement, motivation and learning beyond what would be expected from traditional teaching methods (e.g.normal PowerPoint slides and chalk and talk).”

    From Students’ perception of Kahoot!’s influence on teaching and learning (2018) · cites this paper as Papastergiou's (2009)

  • Digital technologies can improve students' motivation and learning outcomes when they are playfully integrated.

    “they can improve students' motivation and learning outcomes when they are playfully integrated”

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
Papastergiou, M.
Venue
Computers & Education
Publisher
Elsevier BV
Published
2009-01
Volume
52
Issue
1
Pages
1-12
ISSN
0360-1315 (ISSN-L)
OpenAlex
W2008799189
Cited by
1,689
References
32
Citations by year
2026: 34 · 2025: 72 · 2024: 91 · 2023: 110 · 2022: 96 · 2021: 118 · 2020: 134 · 2019: 138 · 2018: 116 · 2017: 116 · 2016: 125 · 2015: 125 · 2014: 122 · 2013: 113 · 2012: 82
FWCI
56.76
Type
journal article
Language
en
Open access
closed
Locations
  • Computers & Education (publishedVersion)
  • University of Thessaly Institutional Repository (University of Thessaly) (submittedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
game-based learning, computer science education, high school students, student motivation, learning effectiveness, gender differences

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review