The DOI matches its Crossref record; 57 of the 59 references it cites were found in a registry or an index.
The effectiveness of virtual reality distraction for pain reduction: A systematic review
Abstract
Virtual reality technology enables people to become immersed in a computer-simulated, three-dimensional environment. This article provides a comprehensive review of controlled research on the effectiveness of virtual reality (VR) distraction for reducing pain. To be included in the review, studies were required to use a between-subjects or mixed model design in which VR distraction was compared with a control condition or an alternative intervention in relieving pain. An exhaustive search identified 11 studies satisfying these criteria. VR distraction was shown to be effective for reducing experimental pain, as well as the discomfort associated with burn injury care. Studies of needle-related pain provided less consistent findings. Use of more sophisticated virtual reality technology capable of fully immersing the individual in a virtual environment was associated with greater relief. Overall, controlled research suggests that VR distraction may be a useful tool for clinicians who work with a variety of pain problems.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“It is known that VW in this perspective is an established tool for acute affect modulation and acute pain relief [22, 23].”
From Virtual walking therapy in neuropathic spinal cord injury pain: a feasibility study (2024) · cites this paper as [23]
In the citing paper
“In VR relaxation [21] and VR pain management [36], presence is likely a mediator of intervention effects due to the inherent correlation with distraction from the outside and inside world”
From Experiences of gamified and automated virtual reality exposure therapy for spider phobia: qualitative study (2020) · cites this paper as [36]
Citations
Cites
Baron, R. M., & Kenny, D. A. (1986) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.51.6.1173 · Cited by 91,532
Statistical Power Analysis for the Behavioral Sciences (2nd ed.).
Lachenbruch, P. A., & Cohen, J. (1989) · Journal of the American Statistical Association · doi:10.2307/2290095 · Cited by 37,421
Wasserman, S. S., Hedges, L. V., & Olkin, I. (1988) · Journal of Educational Statistics · doi:10.2307/1164953 · Cited by 10,377
The empirical status of cognitive-behavioral therapy: A review of meta-analyses
Butler, A. C., Chapman, J. E., Forman, E. M., & Beck, A. T. (2006) · Clinical Psychology Review · doi:10.1016/j.cpr.2005.07.003 · Cited by 3,215
Statistical Methods for Meta-Analysis
(1985) · Elsevier eBooks · doi:10.1016/c2009-0-03396-0 · Cited by 2,570
Psychometric properties of the credibility/expectancy questionnaire
Devilly, G. J., & Borkovec, T. D. (2000) · Journal of Behavior Therapy and Experimental Psychiatry · doi:10.1016/s0005-7916(00)00012-4 · Cited by 2,295 · cited 1×
“To our knowledge, there has been no empirical research on possible biological (Gold, Belmont, & Thomas, 2007) and psychological mechanisms such as expectancy (Kirsch, 1985) and credibility (Devilly & Borkovec, 2000) that might explain how VR distraction works to relieve pain.”
BackgroundMorley, S., Eccleston, C., & Williams, A. (1999) · Pain · doi:10.1016/s0304-3959(98)00255-3 · Cited by 1,597
Lost productive time and cost due to common pain conditions in the US workforce
Stewart, W. F. (2003) · JAMA · doi:10.1001/jama.290.18.2443 · Cited by 1,570
Response expectancy as a determinant of experience and behavior.
Kirsch, I. (1985) · American Psychologist · doi:10.1037/0003-066x.40.11.1189 · Cited by 1,014
Handbook of pediatric psychology
(1988) · Choice Reviews Online · doi:10.5860/choice.26-2400 · Cited by 799
Research works printed but not linked: 2
- McGrath, 1985, CHEOPS: A behavioral scale for rating postoperative pain in children, Advances in Pain Research and Therapy, 9, 395
- Riva, 2008, Editorial, Annual Review of CyberTherapy and Telemedicine, 6, 10
Cited by
Sorted by citations
Items 401–500 of 650
Humberg, C., Neß, V., Rau, L., & Wager, J. (2024) · Children · doi:10.3390/children11121549 · Cited by 4
“This distracting effect has been demonstrated in virtual reality, which likely shares similarities with gaming experiences [47].”
Ma, B., Zhang, L., Ji, Y., Huang, X., Yao, L., Cheng, W., Hu, L., Lu, X., & Ma, K. (2025) · Digital Health · doi:10.1177/20552076241308703 · Cited by 6
Hwang, A. H., Sun, Y., Tamir, N., & Won, A. S. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw50115.2020.00140 · Cited by 4
“The effect of virtual reality (VR) intervention on pain perception is a long-standing area of research [6].”
BackgroundPalermo, P., Serva, A., D’Alfonso, A., Colagrande, I., Necozione, S., Cofini, V., Pilolli, N., & Guido, M. (2022) · Italian Journal of Gynaecology and Obstetrics · doi:10.36129/jog.2022.24 · Cited by 4
Slatman, S., Groenveld, T. D., Ostelo, R., van Goor, H., Staal, J. B., & Knoop, J. (2024) · Journal of Medical Extended Reality · doi:10.1089/jmxr.2023.0002 · Cited by 4
“14 Therapeutic VR could be used for a variety of treatment goals, including relaxation, 15 graded exposure, 16 and distraction.”
Effect of Virtual Reality During Periodontal Treatment of Patients with Anxiety
Birang, E., Yaghini, J., Birang, R., & Zohary, M. (2019) · Journal of Research in Dental and Maxillofacial Sciences · doi:10.29252/jrdms.4.1.9 · Cited by 4
Auto-hypnosis before and during vascular access placement for better patient comfort
Rosay, H. (2017) · The Journal of Vascular Access · doi:10.5301/jva.5000712 · Cited by 4
“This virtual environment has already been successfully piloted in various clinical settings such as before oocytes punctures, lumbar punctures, sleep issues, anger outburst –and now vascular access placement (5-10).”
Tennant, M., McGillivray, J., Youssef, G. J., McCarthy, M., & Clark, T.-J. (2020) · doi:10.31234/osf.io/d7jvh · Cited by 4
A virtuális valóság használatának lehetőségei gyermekek perioperatív ellátásában
Trinh, S. H., Kis-Tamás, M., Pápai, J., Kálmán, A., Cserép, M., Jermendy, Á., & Hauser, B. (2025) · Orvosi Hetilap · doi:10.1556/650.2025.33183 · Cited by 3
Bian, Y., Liu, J., Lin, Y., Liu, W., Zhang, Y., Qu, T., Li, S., Pan, Z., Liu, W., Huang, W., et al. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3549874 · Cited by 3
“Compared to non-distraction or passive VR methods, interactive distractions have been shown to significantly increase pain tolerance and pain threshold, so they should be more effective in managing pain [28].”
Influentialİlgin, V. E., Yayla, A. Ç., TORAMAN, R. L., Özlü, Z. K., Kılınç, T., & Özlü, İ. (2025) · Cancer Nursing · doi:10.1097/ncc.0000000000001478 · Cited by 3
Zheng, Y., Kong, L., Xue, J., Wei, X., Zhu, T., Mao, X., & Zhang, Q. (2025) · Journal of Back and Musculoskeletal Rehabilitation · doi:10.1177/10538127251321140 · Cited by 4
Effect of virtual walk in green or urban spaces on pain perception among healthy adults
Mucha, A., Pollak, A. M., & Wojtyna, E. (2025) · Scientific Reports · doi:10.1038/s41598-025-12911-w · Cited by 3
Gromakovskis, V., & Gūtmanis, M. (2025) · Journal of Pain Research · doi:10.2147/jpr.s564395 · Cited by 4
“35,51 These findings highlight that pain is not simply the output of nociceptive pathways but is shaped by attentional competition.”
Raghuraman, N., Shafir, R., Colloca, G., Kier, C., Brawn, B., Varshney, A., Murthi, S. B., Wang, Y., & Colloca, L. (2026) · The Lancet Regional Health - Americas · doi:10.1016/j.lana.2026.101385 · Cited by 3
Zhang, W., Sui, X., Zhang, L., Zhang, L., Yan, H., & Song, S. (2024) · Frontiers in Rehabilitation Sciences · doi:10.3389/fresc.2024.1479833 · Cited by 3
Relaxmr: a mixed reality-based semi-physical high-fidelity digital human massage system
Bao, Y., Weng, D., Chen, J., Gao, N., Dongye, X., & Su, M. (2025) · Virtual Reality · doi:10.1007/s10055-025-01133-0 · Cited by 3
“MR enables the integration of virtual human representations with robotic systems, allowing participants to perceive robots as more human-like and socially present (Malloy and Milling 2010; Yilmaz Yelvar et al. 2017; Scapin et al. 2018; Dongye et al. 2023).”
Herrera, M. D. L. C., Fuster‐Casanovas, A., Catalina, Q. M., Mensa, M. C., Guitart, I. V., Sedeño, A. A., Vidal‐Alaball, J., & Grau, S. (2025) · PLoS ONE · doi:10.1371/journal.pone.0322840 · Cited by 3
“This does not alter our adherence to PLOS ONE policies on sharing data and materials. a pleasant environment [7], through a virtual stimulus, activating cognitive and emotional regions in the brain [7,10]; thus offering a solution in the reduction of pain and anxiety during vaccination [11].”
Robotic‐assisted rehabilitation for Parsonage‐Turner syndrome
Duret, C., Lehenaff, L., Hutin, É., Aghasaryan, M., & Graciès, J. (2013) · Muscle & Nerve · doi:10.1002/mus.24139 · Cited by 3
Development of cognitive skills using virtual reality technology
Афанасьевич, А. В., Malikova, T. V., Сергеевич, К. Д., & Zemskikh, P. V. (2017) · Vestnik of Saint Petersburg University Psychology · doi:10.21638/11701/spbu16.2017.204 · Cited by 3
“гружения настолько силен, что может блокировать не только внешние раздражители, но и болевые ощущения [8]; — ощущение трехмерного изображения, открывающее новые возможности”
Virtual and Augmented Reality Mirrors for Mental Health Treatment
Casas, S., Portalés, C., Vera, L., & Riera, J. V. (2018) · Advances in psychology, mental health, and behavioral studies (APMHBS) book series · doi:10.4018/978-1-5225-7168-1.ch007 · Cited by 3
Sichi, V., Ercolani, G., Franchini, L., Golfari, L., Varani, S., Rizzoli, D., Pannuti, R., & Roganti, D. (2018) · Advances in psychology, mental health, and behavioral studies (APMHBS) book series · doi:10.4018/978-1-5225-7168-1.ch015 · Cited by 3
Meier, A. W., Buys, M. J., Gill, M., Piacenza, E. W., Nguyen, L., Allen, C. M., Stuart, A. R., Gililland, J. M., & Johnson, K. B. (2020) · Journal of Clinical Monitoring and Computing · doi:10.1007/s10877-020-00478-y · Cited by 3
Immersive virtual reality to relieve exercise-induced pain caused by aerobic cycling
Wender, C. L. A. (2022) · Pain Management · doi:10.2217/pmt-2021-0095 · Cited by 3
Extended Reality in Patient Care and Pharmacy Practice: A Viewpoint
Takemoto, J. K., Parmentier, B. L., Bratelli, R., & Merritt, T. A. (2020) · Journal of Contemporary Pharmacy Practice · doi:10.37901/jcphp18-00030 · Cited by 3
“(28)(29) Pharmacists with knowledge and awareness of VR as a treatment option can help provide patients with adjunctive and alternative solutions to address pain and provide hope, or fight chronic pain, either as direct providers of XR therapy or by recommending XR as a treatment option to physicians.”
BackgroundSelinger, M. C., Compton, D. M., Morris, H., & Canty, T. J. (2023) · Journal of Behavioral and Brain Science · doi:10.4236/jbbs.2023.1312016 · Cited by 3
Pain Management and Conditioning through Virtual Reality and Affective Computing
Bugeja, A., & Dingli, A. (2023) · IEEE International Conference on Bioinformatics and Biomedicine (BIBM) · doi:10.1109/bibm58861.2023.10385256 · Cited by 3
“Researchers have explored the potential of VR in healthcare as a tool for managing pain and anxiety associated with various medical procedures [14].”
BackgroundVirtual reality improves pain threshold and recall in healthy adults: A randomized, crossover study
Rodríguez, S., Jimenez, R. T., Wang, E., Zuniga‐Hernandez, M., Titzler, J., Jackson, C., Suen, M. Y., Yamaguchi, C., Ko, B., Kong, J., et al. (2025) · Journal of Clinical Anesthesia · doi:10.1016/j.jclinane.2025.111816 · Cited by 3
Bazaliński, D., Wójcik, A. M., Pytlak, K., Bryła, J., Kąkol, E., Majka, D., & Dzień, J. (2025) · Journal of Clinical Medicine · doi:10.3390/jcm14124229 · Cited by 13
Intervention Program based on Virtual Reality for Pediatric Burns
García, I. M., & Pardo, G. D. (2013) · Deposito de Investigacion Universidad de Sevilla (University of Seville) · Cited by 3
Wilkinson-Stokes, M., Kellermeier, M., & Whitfield, S. (2023) · Paramedicine · doi:10.1177/27536386231178961 · Cited by 3
Study of gender differences in VR response following cardiac surgery.
Mosso-Vázquez, J. L., Wiederhold, B. K., Paglia, F. L., Guarino, D., Barbera, D. L., Mosso-Vázquez, J. L., Miller, I. T., & Wiederhold, M. D. (2017) · Journal of Psychology and Cognition · doi:10.35841/psychology-cognition.2.1.67-71 · Cited by 3
A Spinal Column Exergame for Occupational Health Purposes
Valdivia, S., Blanco, R., Uribe-Quevedo, Á., Peñuela, L., Rojas, D., & Kapralos, B. (2017) · Lecture notes in computer science · doi:10.1007/978-3-319-71940-5_8 · Cited by 3
Virtual reality as a distraction therapy in obstetrics and gynaecology
Harper, A. M., Wastnedge, E., Sivanathan, A., Jordan, A., Harper, S., Lim, T., & Denison, F. C. (2021) · BMJ Innovations · doi:10.1136/bmjinnov-2019-000412 · Cited by 3
Șoflău, R., & David, D. (2019) · Interacting with Computers · doi:10.1093/iwc/iwz027 · Cited by 3
Role of virtual reality in the life of ageing population
Lhotská, L., Husák, J., Stejskal, J., Kotek, M., Doležal, J., & Adolf, J. (2022) · Neural Network World · doi:10.14311/nnw.2022.32.015 · Cited by 3
“The results of this and other research studies [7, 8] suggest that immersive VR could potentially be used to reduce the need for pain medications, notably opioids.”
ResultVirtual Reality Could Improve Exercise Performance on a Stationary Bike
Kowal, M., Piskorz, J., & Czub, M. (2022) · Polish Psychological Bulletin · doi:10.24425/ppb.2021.139171 · Cited by 2
“It is widely recognized as an effective tool used to: reduce pain (Atzori et al., 2019; Malloy & Milling, 2010), fear (e.g., of spiders, heights, or movement: Fowler et al., 2019; Garcia-Palacios et al., 2002; Parsons & Rizzo, 2008; Rothbaum et al., 2000); social bias (Peck et al., 2013), influence…”
MethodVirtual Reality as a Method to Cope With Labor Pain
Leugenhaege, L. V., de Craen, N. V., Maes, K., Bergh, L. V., Timmerman, K., Aken, S. V., Mestdagh, E., & Kuipers, Y. (2024) · CIN Computers Informatics Nursing · doi:10.1097/cin.0000000000001120 · Cited by 2
Jaeger, R., Mosku, N., Paganini, D., Schelling, G., van Oudenaarde, K., Falkowski, A. L., Guggenberger, R., Studer, G., Bode‐Lesniewska, B., Heesen, P., et al. (2024) · Cancers · doi:10.3390/cancers16233901 · Cited by 2
Is It Time to Start Taking the Concept of a Holodeck Seriously?
Berryman, Q., Dolan, M., Boutouria, V., Thomas, G., Johnston, A., Fleischmann, F., Xu, X., & Campbell, A. G. (2025) · Lecture notes in networks and systems · doi:10.1007/978-3-031-84457-7_14 · Cited by 2
Mavridou, I. I., Balaguer‐Ballester, E., Κωστούλας, Θ., & Seiss, E. (2025) · IEEE Access · doi:10.1109/access.2025.3597793 · Cited by 3
“Recent examples have shown that VR can be used in exposure therapy to induce relaxation and to reduce anxiety [8], in pain research to distract users from painful experiences (see review by [9]), and for stress reduction in clinical contexts [10], [11].”
Carvalho, S. A., Menezes, P. J., Duarte, C., Skvarc, D., Silva, A. R., Valentim, A., Diogo, J. E., Sargento‐Freitas, J., Trindade, I. A., Castilho, P., et al. (2025) · JMIR Research Protocols · doi:10.2196/80611 · Cited by 2
“However, its effectiveness remains inconclusive in terms of clinical validity, as most studies focus on experimental pain [19] and/or fail to adhere to sound randomized controlled trial standards (eg, lack of placebo-controlled studies) [20].”
Slatman, S., Ostelo, R., van Goor, H., Satink, T., Staal, J. B., & Knoop, J. (2025) · Musculoskeletal Science and Practice · doi:10.1016/j.msksp.2025.103475 · Cited by 2
Tinka, D., Shafaie, M. M., Prukner, P., & Kovács, M. (2026) · Healthcare · doi:10.3390/healthcare14020173 · Cited by 2
“The greatest improvement was seen among girls in the Child group, suggesting that both age and gender may influence how well immersive distraction works [5,18].”
Games and Their Multiple Possible Uses in Health Care
Rodriguês, M. A. F., Barbosa, R. G., & Luz, J. D. A. (2026) · Springer eBooks · doi:10.1007/978-3-031-89820-4_19 · Cited by 2
Chan, J. J. I., Sultana, R., Ho, Y. T. R., Malki, M. H. S. A., Tan, C. W., & Sng, B. L. (2026) · Scientific Reports · doi:10.1038/s41598-026-41984-4 · Cited by 2
“Malloy and Milling likewise reported that VR distraction reduced pain across various procedural contexts, supporting VR as a promising non-pharmacological option for postoperative care 25 .”
Hannigan, O., Farren, D. O., Sparrow, R., McNicholas, T., Soraghan, C. J., & Robinson, D. W. (2017) · Age and Ageing · doi:10.1093/ageing/afx144.144 · Cited by 2
Immersive and Non-Immersive VR Environments A Preliminary EEG Investigation
Machacon, H. T. (2016) · doi:10.34506/bku.27.0_13 · Cited by 2
Extended Reality in Patient Care and Pharmacy Practice: A Viewpoint
Takemoto, J. K., Parmentier, B. L., Bratelli, R., Merritt, T. A., & Coyne, L. (2019) · Journal of Contemporary Pharmacy Practice · doi:10.37901/2573-2765-66.4.33 · Cited by 2
The Process of Developing Technological Solutions for Healthcare
Ioannou, C. I., & Avraamides, M. (2020) · Springer eBooks · doi:10.1007/978-3-030-60697-8_1 · Cited by 2
Embodied Perception and Action in Real and Virtual Environments
Stefanucci, J. K., Saxon, M. A., & Whitaker, M. M. (2021) · Springer eBooks · doi:10.1007/978-3-030-78471-3_14 · Cited by 2
Fairclough, S. H., Dobbins, C., & Stamp, K. (2021) · Frontiers in Neuroergonomics · doi:10.3389/fnrgo.2021.695309 · Cited by 2
Virtual Reality Application for Acute Pain Therapy - User Experience
Bratosin, I.-A., Păvăloiu, I.-B., Nicolae, G., Luca, A. I., & Ioana, P. (2022) · International Conference on Electronics, Computers and Artificial Intelligence (ECAI) · doi:10.1109/ecai54874.2022.9847474 · Cited by 2
Bougeard, M., Hauret, I., Pelletier-Visa, M., Plan-Paquet, A., Givron, P., Badin, M., Pereira, B., Lanhers, C., & Coudeyre, E. (2023) · BMJ Open · doi:10.1136/bmjopen-2022-066726 · Cited by 2
“We deleted this secondary outcome.”
Terapide Sanal Gerçeklik Uygulamalarının Etkililiği: Bir Meta-Analiz Çalışması
YILDIRIM, N. H., & Çolak, T. S. (2024) · Ayna Klinik Psikoloji Dergisi · doi:10.31682/ayna.1208024 · Cited by 2
Patel, S., & Baker, N. A. (2024) · Virtual Reality · doi:10.1007/s10055-024-01054-4 · Cited by 2
“Distraction refers to diverting attention from one set of stimuli to another (Malloy and Milling 2010; Radwin et al. 2017) but does not indicate the level of involvement with the stimuli.”
InfluentialImmersive virtual reality and augmented reality in human-machine interaction
Gursesli, M. C., Lanatà, A., Guazzini, A., & Thawonmas, R. (2024) · Elsevier eBooks · doi:10.1016/b978-0-443-29150-0.00021-4 · Cited by 2
Paslı, S., Yılmaz, N. S., Kırımlı, E. N., İmamoğlu, M., Beşer, M. F., Şahin, A. S., & Yadigaroğlu, M. (2025) · Internal and Emergency Medicine · doi:10.1007/s11739-025-03947-x · Cited by 2
“VR technology provides an immersive, multi-sensory, three-dimensional environment that allows users to experience altered reality by creating a sense of ‘presence’[16].”
Salama, F., Ho, J. C. E., Tehrany, R., & Snow, P. W. (2025) · Cureus · doi:10.7759/cureus.85093 · Cited by 2
Swobodzinski, M., Maruyama, M., & Mankowski, E. S. (2020) · Behavior Research Methods · doi:10.3758/s13428-020-01458-5 · Cited by 2
Virtual Reality for Pain Control—Virtual or Real?
Gazerani, P. (2016) · touchREVIEWS in Neurology · doi:10.17925/usn.2016.12.02.82 · Cited by 2
How does interface influence the level of analgesia when Virtual Reality distraction is used?
Piskorz, J., Czub, M., Urbańska, K., Mrula, M., Hodowaniec, P., & Misiewicz, M. (2014) · Polish Journal of Applied Psychology · doi:10.1515/pjap-2015-0003 · Cited by 2
“(For a review see: Botella et al., 2008; Wiederhold & Wiederhold, 2007; Malloy & Milling, 2010).”
Virtual Reality in Research and Education: A Case Study
Lhotská, L., Adolf, J., & Doležal, J. (2019) · Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE) · doi:10.1109/eaeeie46886.2019.9000435 · Cited by 2
“The results of this and other research studies [13], [14] suggest that immersive VR could potentially be used to reduce the need for pain medications, notably opioids.”
ResultEye Movements in Response to Pain-Related Feelings in the Presence of Low and High Cognitive Loads
Marandi, R. Z., Fjelsted, C. A., Hrustanovic, I., Olesen, R. D., & Gazerani, P. (2020) · Behavioral Sciences · doi:10.3390/bs10050092 · Cited by 2
“Thus, this study aimed to advance our understanding of the associations between cognitive processing and pain-related feelings to shed light on the role of cognitive load in pain distraction [36,37].”
BackgroundUtilising Virtual Reality in Pain Management: A Systematic Review
Daud, F. (2021) · Medicine & health · doi:10.17576/mh.2021.1602.04 · Cited by 2
“Our findings are consistent with previous systematic reviews, which have found VR to be effective in reducing pain (Chan et al. 2018; Malloy & Milling 2010; Shahrbanian et al. 2009; Witmer & Singer 1998).”
BackgroundResultA survey on Virtual Reality for Medical Applications
Sushmitha, J., & Disha, J. S. (2023) · Journal of Innovative Image Processing · doi:10.36548/jiip.2022.4.005 · Cited by 2
Nambi, G. S., Alghadier, M., Ebrahim, E. E., Eltayeb, M. M., Aldhafian, O. R., Mohamed, S. H. P., Khanam, H., Kashoo, F. Z., Albarakati, A. J. A., & Abdelbasset, W. K. (2023) · Burns · doi:10.1016/j.burns.2023.05.017 · Cited by 2
The effect of an audio-video stimulation on emotions: a virtual reality study
Burattini, C., Bisegna, F., D’Aurizio, G., & Curcio, G. (2023) · Immersive and 3D Audio: from Architecture to Automotive (I3DA) · doi:10.1109/i3da57090.2023.10289416 · Cited by 2
“The VR was validly used before in medical and psychological field as therapeutic support for patients [9-11]; several studies demonstrated the modulation role of the VR stimulation on mood, fear, stress, depression, and anxiety [12-17].”
MethodUse of Virtual Academic Environments During the Coronavirus Pandemic
Uludağ, K. (2024) · Advances in social networking and online communities book series · doi:10.4018/979-8-3693-5868-9.ch015 · Cited by 2
An Affective-Motivational Account of Interpersonal Dynamics in Pain
Vervoort, T., & Trost, Z. (2018) · Springer eBooks · doi:10.1007/978-3-319-78340-6_4 · Cited by 2
Uses of Virtual Reality (VR) for Chronic Pain
Chi, B., Chau, B., & Ta, P. A. (2018) · Advances in psychology, mental health, and behavioral studies (APMHBS) book series · doi:10.4018/978-1-5225-7168-1.ch013 · Cited by 2
Technological Innovations in Pediatric Psychological Consultation
Benore, E. R., Scott, E. L., & Webster, E. E. (2020) · Issues in clinical child psychology · doi:10.1007/978-3-030-35598-2_37 · Cited by 2
Augmented Medicine: Changing Clinical Practice with Artificial Intelligence
Briganti, G. (2021) · Computational biology · doi:10.1007/978-3-030-69951-2_14 · Cited by 2
Massov, L. (2021) · Open Access Victoria University of Wellington | Te Herenga Waka (Figshare) · doi:10.26686/wgtn.17125649 · Cited by 3
Mix Reality in Reducing Operational Anxiety
Aydın, A., Serpici, A., & Gürsoy, A. (2022) · Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi · doi:10.37989/gumussagbil.905103 · Cited by 1
Challenges of Artificial Intelligence in Medicine
Nasir, N., Al-Shabi, M. A., Al‐Yateem, N., Rahman, S. A., Subu, M. A., Hijazi, H. H. A., Ahmed, F. R., Dias, J. M., Marzouqi, A. M. A., Alkawaldeh, M. Y., et al. (2023) · IEEE Annual International Computer Software and Applications Conference (COMPSAC) · doi:10.1109/compsac57700.2023.00219 · Cited by 2
A mini review on effect of virtual reality on Temporomandibular dysfunction
Patil, D. S., Kandarkar, M. M., Phansopkar, P. A., Wadhokar, O. C., & Mendhe, V. N. (2024) · AIP conference proceedings · doi:10.1063/5.0244806 · Cited by 1
Armstrong, M., Price, A., Coffey, R., Noffsinger, D. L., Thakkar, R. K., Fabia, R. B., Groner, J. I., Mandell, S. P., Ni, A., & Xiang, H. (2025) · Trials · doi:10.1186/s13063-025-08860-4 · Cited by 1
“Pediatric clinicians widely utilize non-pharmacological pain management as a safe and affordable solution for procedural acute pain management [10, 11].”
Virtual reality for outpatient management of cancer pain: a pilot dosing study
Groninger, H., Violanti, D., McPherson, M. L., Hopkins, K., Carr, A. L., Hurtado, M., & Mete, M. (2025) · Supportive Care in Cancer · doi:10.1007/s00520-025-09723-z · Cited by 1
“Early clinical research in patients undergoing painful procedures such as burn care or dental procedures shows that brief VR sessions (e.g., 3–30 min) can lower self-reported pain scores, lower opioid drug use, and improve satisfaction with pain management [11–15].”
Marwah, H., Moldovanu, S. R., Reks, T., Anthony, B., & Logan, D. E. (2025) · Virtual Worlds · doi:10.3390/virtualworlds4040047 · Cited by 1
“The use of modern digital health tools has far-reaching possibilities for chronic pain management within the pediatric and young adult populations [7,8].”
Gautam, S., Fisher, N., & Kulshreshth, A. K. (2025) · ACM Symposium on Spatial User Interaction (SUI) · doi:10.1145/3694907.3765915 · Cited by 1
“Event-related potential (ERP) studies further reveal reliable visual processing markers, such as components peaking at 100–140 ms for stimuli like checkerboard patterns, with distinct occipital topography [33], and show how compelling VR visuals can modulate cognitive focus [40].”
InfluentialDubreucq, E., Agut, S., Rousseau, A., Bourg, A., Bompard, R. P., Steichen, O., & Goulet, H. (2025) · European Journal of Emergency Medicine · doi:10.1097/mej.0000000000001282 · Cited by 1
Parlak, E. A., Erer, İ., & İyigün, E. (2025) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2025.101845 · Cited by 1
Soliman, A., Elnagar, M. A., Shalaby, M. E., & Abdelmoaty, M. A. (2025) · Middle East Fertility Society Journal · doi:10.1186/s43043-025-00276-z · Cited by 1
“Recent interest has been sparked in using virtual reality (VR) technology as an alternative method for pain relief [18, 19, 20].”
XR body illusion for managing pain in fibromyalgia: examining optimal duration
Todd, J., Woolford, K. A., Cheng, L., Lee, M. C., de Villiers, E., Finn, D., & Aspell, J. E. (2025) · Virtual Reality · doi:10.1007/s10055-025-01241-x · Cited by 1
Zahed, M., Elmesalmi, M., Azaz, R., Elkilany, A., Elnaggar, N., Ahmed, F., Menawy, Z. E., Ramadan, N., Adel, M., & Elhady, M. M. (2026) · Cureus · doi:10.7759/cureus.101230 · Cited by 1
“This principle is grounded in the theory that complete immersion in a VR environment can reduce the brain’s capacity to perceive and interpret painful stimuli [17].”
Perioperative Treatment of Neuropathic Pain (Nerve SPACE 2025)
Mosa, A. J., Li, N. Y., Chamessian, A. G., Crock, L. W., Curtin, C. M., Belzberg, A. J., Buday, S. K., Loeffler, B. J., Janney, C., Mahan, M. A., et al. (2026) · Journal of Hand Surgery Global Online · doi:10.1016/j.jhsg.2025.100936 · Cited by 1
“27 Although evidence remains preliminary, VR represents an example of how technology may be leveraged to augment pain rehabilitation in the future.”
Emerging technologies in acute pain management
Ramanujam, V., Warzecha, H., Shah, Y. M., Moazezi, B., Rapsas, B., & Sawyer, K. (2026) · Pain Management · doi:10.1080/17581869.2026.2631514 · Cited by 1
Melzer, J. E. (2026) · Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) · doi:10.1117/12.3081439 · Cited by 1
Awadh, N., Baradwan, S., Hafedh, B., Tawfiq, A., Hakeem, G. F., Alkaff, A., Alzawawi, N., Abduljabbar, H. H., Sabban, H., Latifah, H. M., et al. (2026) · European Journal of Obstetrics & Gynecology and Reproductive Biology · doi:10.1016/j.ejogrb.2026.115087 · Cited by 1
Jing, J., Song, J., Song, W., Gong, S., Yi, K., & Ren, J. (2026) · Frontiers in Virtual Reality · doi:10.3389/frvir.2026.1759834 · Cited by 1
van Haaps, A. P., Oskam, M. A., Dreyer, K., Rosielle, K., de Vries, R., Mol, B. W., van Wely, M., Kallewaard, J. W., Schreurs, A. M. F., & Mijatovic, V. (2026) · AJOG Global Reports · doi:10.1016/j.xagr.2026.100640 · Cited by 2
Garay, J., Phillips, S., Purdam, J., Duczynski, J., Azizi, M., Dickson, M., Carter, M., Hespanhol, L., Negin, J., & Mooney‐Somers, J. (2026) · JMIR Research Protocols · doi:10.2196/88001 · Cited by 1
Dynamic Abstract Avatars Impact Dancers' Sense of Embodiment and Movement Choices
Weber, R., & Lottridge, D. M. (2026) · International Conference on Movement and Computing (MOCO) · doi:10.1145/3802842.3802870 · Cited by 1
“Contemporary VR often encourages users to disassociate from physical sensation in favour of visual presentations, leveraging them for purposes such as distraction from pain [60], particularly during strenuous physical activities [65].”
Research and design of real-time human body video acquisition system
Zhang, L., Li, Y., Dong, N., Li, N., & Yang, Y. (2011) · International Conference on Fuzzy Systems and Knowledge Discovery (FSKD) · doi:10.1109/fskd.2011.6019813 · Cited by 1
“Subjective reports of pain during a variety of medical procedures in the clinical setting have been shown to drop approximately 40-50% when patients are distracted by immersive MR [7, 8].”
BackgroundMotion interactive games for children with motor disorders
Sandlund, M. (2011) · Cited by 1
La réalité virtuelle pour la prise en charge de la douleur et de l’anxiété chez l’enfant
Arane, K., Behboudi, A., & Goldman, R. D. (2017) · Europe PMC (PubMed Central) · Cited by 1
Kamboj, A., Bindhani, B. R., Mohanty, P., Seth, S., Mohanty, D., & Samir, P. V. (2022) · IP Indian Journal of Orthodontics and Dentofacial Research · doi:10.18231/j.ijodr.2022.027 · Cited by 1
Sedatie tijdens ingrepen op de operatiekamer
van Luijtelaar, E., & Zeeman, D. (2023) · Bohn Stafleu van Loghum eBooks · doi:10.1007/978-90-368-2882-6_17 · Cited by 1
Role of biostatistics and biometrics based artificial intelligence in human medicare system in 2050
Garg, A. P., & Bisht, N. (2023) · Biometrics & Biostatistics International Journal · doi:10.15406/bbij.2023.12.00379 · Cited by 1
Metadata
- Authors
- Malloy, K. M., & Milling, L. S.
- Affiliations
- University of Hartford (US)
- Corresponding author
- Milling, Leonard S.
- ORCID
- Milling, Leonard S.
- Venue
- Clinical Psychology Review
- Publisher
- Elsevier BV
- Published
- 2010-12
- Volume
- 30
- Issue
- 8
- Pages
- 1011-1018
- ISSN
- 0272-7358 (ISSN-L)
- OpenAlex
- W2164662311
- Cited by
- 653
- References
- 59
- Citations by year
- 2026: 44 · 2025: 72 · 2024: 52 · 2023: 67 · 2022: 59 · 2021: 75 · 2020: 66 · 2019: 53 · 2018: 51 · 2017: 31 · 2016: 18 · 2015: 18 · 2014: 23 · 2013: 9 · 2012: 7
- FWCI
- 2.06
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Clinical Psychology Review (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Pediatrics, Perinatology and Child Health › Pediatric Pain Management Techniques
- Health Sciences › Medicine › Anesthesiology and Pain Medicine › Pain Management and Treatment
- Keywords
- virtual reality, distraction therapy, analgesia, experimental pain, immersion, pain management
- MeSH terms
- Attention, Burns, Humans, Injections, Pain, Research, User-Computer Interface, Treatment Outcome, Controlled Clinical Trials as Topic, Pain Management
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review