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Cited by 231Advanced Optical Imaging TechnologiesVirtual Reality Applications and ImpactsInteractive and Immersive Displays

The DOI matches its Crossref record; 77 of the 81 references it cites were found in a registry or an index.

Stereoscopic 3D displays and human performance: A comprehensive review

Overview

Integrity signals

Registry

Crossref · 10.1016/j.displa.2013.10.004

Cites

77 of 77 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Citations

Cites

Show all 81 references

Research works printed but not linked: 3

  1. D.J. Getty, Three-dimensional displays: perceptual research and applications to military systems, in: Proceedings, National Academy of Sciences, National Research Council: Committee on Human Factors, ONR technical report, A122577, 1982.
  2. IJsselsteijn, 2006, Human factors of 3D Displays. Chapter 12
  3. Woods, 1993, Image distortions in stereoscopic video systems, Proceedings of the SPIE, Stereoscopic Displays and Applications, 1915

Cited by

Metadata

Authors
McIntire, J. P., Havig, P. R., & Geiselman, E. E.
Affiliations
United States Air Force Research Laboratory (US)
Corresponding author
McIntire, John P.
Venue
Displays
Publisher
Elsevier BV
Published
2014-01
Volume
35
Issue
1
Pages
18-26
ISSN
0141-9382 (ISSN-L)
OpenAlex
W2039175966
Cited by
225
References
81
Citations by year
2026: 9 · 2025: 14 · 2024: 15 · 2023: 11 · 2022: 27 · 2021: 19 · 2020: 24 · 2019: 24 · 2018: 22 · 2017: 20 · 2016: 13 · 2015: 13 · 2014: 14
FWCI
26.00
Type
journal article
Language
en
Open access
closed
Locations
Displays (publishedVersion)
Topics
  • Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
stereoscopic display, human performance, depth perception, object identification, spatial manipulation, navigation, spatial memory, learning and training, virtual reality, human-computer interaction

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

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Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.