The DOI matches its Crossref record; 46 of the 46 references it cites were found in a registry or an index.
The effect of video game violence on physiological desensitization to real-life violence
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Citations
Cites
The Handbook of Social Psychology
Gravatt, A. E., Lindzey, G., & Aronson, F. (1969) · The Family Coordinator · doi:10.2307/582242 · Cited by 12,517
(2013) · Handbooks of Sociology and Social Research · doi:10.1007/978-94-007-6772-0 · Cited by 7,486
Buss, A. H., & Perry, M. (1992) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.63.3.452 · Cited by 4,693
(2004) · Choice Reviews Online · doi:10.5860/choice.41-3182 · Cited by 4,690
Anderson, C. A., & Bushman, B. J. (2002) · Annual Review of Psychology · doi:10.1146/annurev.psych.53.100901.135231 · Cited by 3,915
Self-citationPsychotherapy by reciprocal inhibition
Wolpe, J. (1968) · Conditional Reflex · doi:10.1007/bf03000093 · Cited by 3,387
Psychotherapy by Reciprocal Inhibition
Masserman, J. H. (1958) · Archives of Neurology And Psychiatry · doi:10.1001/archneurpsyc.1958.02340090135025 · Cited by 3,081
The practice of behavior therapy
Wolpe, J. (1969) · Cited by 2,343
Analysis of self-efficacy theory of behavioral change
Bandura, A., & Adams, N. E. (1977) · Cognitive Therapy and Research · doi:10.1007/bf01663995 · Cited by 1,597
Altruism and Prosocial Behavior
Batson, C. D., & Powell, A. A. (2003) · Handbook of Psychology · doi:10.1002/0471264385.wei0519 · Cited by 1,353
Cited by
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010) · Psychological Bulletin · doi:10.1037/a0018251 · Cited by 2,048
Self-citationPathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314
Handbook of Research on Effective Electronic Gaming in Education
(2009) · IGI Global eBooks · doi:10.4018/978-1-59904-808-6 · Cited by 363
Exposure to hate speech increases prejudice through desensitization
Soral, W., Bilewicz, M., & Winiewski, M. (2018) · Aggressive Behavior · doi:10.1002/ab.21737 · Cited by 320
Older and Newer Media: Patterns of Use and Effects on Adolescents' Health and Well‐Being
Brown, J. D., & Bobkowski, P. S. (2011) · Journal of Research on Adolescence · doi:10.1111/j.1532-7795.2010.00717.x · Cited by 272
Metadata
- Authors
- Carnagey, N. L., Anderson, C. A., & Bushman, B. J.
- Venue
- Journal of Experimental Social Psychology
- Publisher
- Elsevier BV
- Published
- 2007-05
- Volume
- 43
- Issue
- 3
- Pages
- 489-496
- ISSN
- 0022-1031 (ISSN-L)
- OpenAlex
- W2158333389
- Cited by
- 640
- References
- 46
- FWCI
- 30.35
- Type
- journal article
- Language
- en
- Open access
- closed
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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- CoChat. (2026). Citation check: The effect of video game violence on physiological desensitization to real-life violence. https://app.cochat.ai/papers/10.1016/j.jesp.2006.05.003
- The paper
- Carnagey, N. L., Anderson, C. A., & Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology. https://doi.org/10.1016/j.jesp.2006.05.003
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.